mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-13 21:31:32 +00:00
Merge branch 'spectator-little-things' of https://git.do.srb2.org/KartKrew/Kart-Public.git into public_speclil
This commit is contained in:
commit
375a635c8a
14 changed files with 191 additions and 15 deletions
|
@ -644,6 +644,10 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->onconveyor = LONG(players[i].onconveyor);
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rsp->jointime = (tic_t)LONG(players[i].jointime);
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rsp->spectatorreentry = (tic_t)LONG(players[i].spectatorreentry);
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rsp->grieftime = (tic_t)LONG(players[i].grieftime);
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rsp->griefstrikes = players[i].griefstrikes;
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rsp->splitscreenindex = players[i].splitscreenindex;
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@ -767,6 +771,10 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].onconveyor = LONG(rsp->onconveyor);
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players[i].jointime = (tic_t)LONG(rsp->jointime);
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players[i].spectatorreentry = (tic_t)LONG(rsp->spectatorreentry);
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players[i].grieftime = (tic_t)LONG(rsp->grieftime);
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players[i].griefstrikes = rsp->griefstrikes;
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players[i].splitscreenindex = rsp->splitscreenindex;
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@ -276,6 +276,10 @@ typedef struct
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INT32 onconveyor;
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tic_t jointime;
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tic_t spectatorreentry;
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tic_t grieftime;
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UINT8 griefstrikes;
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UINT8 splitscreenindex;
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@ -247,6 +247,12 @@ consvar_t cv_allowteamchange = {"allowteamchange", "Yes", CV_NETVAR, CV_YesNo, N
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static CV_PossibleValue_t ingamecap_cons_t[] = {{0, "MIN"}, {MAXPLAYERS-1, "MAX"}, {0, NULL}};
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consvar_t cv_ingamecap = {"ingamecap", "0", CV_NETVAR, ingamecap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t spectatorreentry_cons_t[] = {{0, "MIN"}, {10*60, "MAX"}, {0, NULL}};
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consvar_t cv_spectatorreentry = {"spectatorreentry", "60", CV_NETVAR, spectatorreentry_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t antigrief_cons_t[] = {{20, "MIN"}, {60, "MAX"}, {0, "Off"}, {0, NULL}};
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consvar_t cv_antigrief = {"antigrief", "30", CV_NETVAR, antigrief_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, startingliveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t respawntime_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
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@ -679,6 +685,8 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_restrictskinchange);
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CV_RegisterVar(&cv_allowteamchange);
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CV_RegisterVar(&cv_ingamecap);
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CV_RegisterVar(&cv_spectatorreentry);
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CV_RegisterVar(&cv_antigrief);
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CV_RegisterVar(&cv_respawntime);
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CV_RegisterVar(&cv_killingdead);
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@ -3707,12 +3715,15 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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// Clear player score and rings if a spectator.
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if (players[playernum].spectator)
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{
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players[playernum].spectatorreentry = (cv_spectatorreentry.value * TICRATE);
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if (G_BattleGametype()) // SRB2kart
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{
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players[playernum].marescore = 0;
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if (K_IsPlayerWanted(&players[playernum]))
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K_CalculateBattleWanted();
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}
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players[playernum].health = 1;
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if (players[playernum].mo)
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players[playernum].mo->health = 1;
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@ -94,6 +94,7 @@ extern consvar_t cv_killingdead;
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extern consvar_t cv_pause;
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extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
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extern consvar_t cv_spectatorreentry, cv_antigrief;
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/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
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extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;
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@ -520,6 +520,10 @@ typedef struct player_s
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UINT8 bot;
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tic_t jointime; // Timer when player joins game to change skin/color
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tic_t spectatorreentry;
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tic_t grieftime;
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UINT8 griefstrikes;
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UINT8 splitscreenindex;
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#ifdef HWRENDER
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22
src/g_game.c
22
src/g_game.c
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@ -2603,6 +2603,9 @@ void G_PlayerReborn(INT32 player)
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INT32 wanted;
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INT32 respawnflip;
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boolean songcredit = false;
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tic_t spectatorreentry;
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tic_t grieftime;
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UINT8 griefstrikes;
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score = players[player].score;
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marescore = players[player].marescore;
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@ -2644,7 +2647,7 @@ void G_PlayerReborn(INT32 player)
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pity = players[player].pity;
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// SRB2kart
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if (leveltime <= starttime)
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if (leveltime <= starttime || spectator == true)
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{
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itemroulette = 0;
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roulettetype = 0;
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@ -2655,6 +2658,14 @@ void G_PlayerReborn(INT32 player)
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comebackpoints = 0;
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wanted = 0;
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starpostwp = 0;
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starposttime = 0;
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starpostx = 0;
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starposty = 0;
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starpostz = 0;
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starpostnum = 0;
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respawnflip = 0;
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starpostangle = 0;
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}
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else
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{
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@ -2685,6 +2696,11 @@ void G_PlayerReborn(INT32 player)
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wanted = players[player].kartstuff[k_wanted];
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}
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spectatorreentry = players[player].spectatorreentry;
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grieftime = players[player].grieftime;
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griefstrikes = players[player].griefstrikes;
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p = &players[player];
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memset(p, 0, sizeof (*p));
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@ -2738,6 +2754,10 @@ void G_PlayerReborn(INT32 player)
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p->kartstuff[k_eggmanblame] = -1;
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p->kartstuff[k_starpostflip] = respawnflip;
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p->spectatorreentry = spectatorreentry;
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p->grieftime = grieftime;
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p->griefstrikes = griefstrikes;
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// Don't do anything immediately
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p->pflags |= PF_USEDOWN;
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p->pflags |= PF_ATTACKDOWN;
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@ -759,7 +759,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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char *tempchar = NULL;
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// player is a spectator?
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if (players[playernum].spectator)
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if (players[playernum].spectator)
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{
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cstart = "\x86"; // grey name
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textcolor = "\x86";
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52
src/k_kart.c
52
src/k_kart.c
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@ -6267,16 +6267,23 @@ void K_CheckSpectateStatus(void)
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{
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UINT8 respawnlist[MAXPLAYERS];
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UINT8 i, j, numingame = 0, numjoiners = 0;
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UINT8 previngame = 0;
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// Maintain spectate wait timer
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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if (players[i].spectator && (players[i].pflags & PF_WANTSTOJOIN))
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players[i].kartstuff[k_spectatewait]++;
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else
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players[i].kartstuff[k_spectatewait] = 0;
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if (gamestate != GS_LEVEL)
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players[i].spectatorreentry = 0;
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else if (players[i].spectatorreentry > 0)
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players[i].spectatorreentry--;
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}
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// No one's allowed to join
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@ -6292,22 +6299,38 @@ void K_CheckSpectateStatus(void)
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if (!players[i].spectator)
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{
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numingame++;
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if (cv_ingamecap.value && numingame >= cv_ingamecap.value) // DON'T allow if you've hit the in-game player cap
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// DON'T allow if you've hit the in-game player cap
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if (cv_ingamecap.value && numingame >= cv_ingamecap.value)
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return;
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if (gamestate != GS_LEVEL) // Allow if you're not in a level
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// Allow if you're not in a level
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if (gamestate != GS_LEVEL)
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continue;
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if (players[i].exiting) // DON'T allow if anyone's exiting
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// DON'T allow if anyone's exiting
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if (players[i].exiting)
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return;
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if (numingame < 2 || leveltime < starttime || mapreset) // Allow if the match hasn't started yet
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// Allow if the match hasn't started yet
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if (numingame < 2 || leveltime < starttime || mapreset)
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continue;
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if (leveltime > (starttime + 20*TICRATE)) // DON'T allow if the match is 20 seconds in
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// DON'T allow if the match is 20 seconds in
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if (leveltime > (starttime + 20*TICRATE))
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return;
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if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
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// DON'T allow if the race is on the second lap
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if (G_RaceGametype() && players[i].laps)
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return;
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continue;
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}
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else if (!(players[i].pflags & PF_WANTSTOJOIN))
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{
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// This spectator does not want to join.
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continue;
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}
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respawnlist[numjoiners++] = i;
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}
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@ -6317,7 +6340,9 @@ void K_CheckSpectateStatus(void)
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return;
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// Organize by spectate wait timer
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#if 0
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if (cv_ingamecap.value)
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#endif
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{
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UINT8 oldrespawnlist[MAXPLAYERS];
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memcpy(oldrespawnlist, respawnlist, numjoiners);
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@ -6341,16 +6366,25 @@ void K_CheckSpectateStatus(void)
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}
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}
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// Finally, we can de-spectate everyone!
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// Finally, we can de-spectate everyone in the list!
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previngame = numingame;
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for (i = 0; i < numjoiners; i++)
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{
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if (cv_ingamecap.value && numingame+i >= cv_ingamecap.value) // Hit the in-game player cap while adding people?
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// Hit the in-game player cap while adding people? Get out of here
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if (cv_ingamecap.value > 0 && numingame >= cv_ingamecap.value)
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break;
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// This person has their reentry cooldown active.
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if (players[i].spectatorreentry > 0 && numingame > 0)
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continue;
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P_SpectatorJoinGame(&players[respawnlist[i]]);
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numingame++;
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}
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// Reset the match if you're in an empty server
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if (!mapreset && gamestate == GS_LEVEL && leveltime >= starttime && (numingame < 2 && numingame+i >= 2)) // use previous i value
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if (!mapreset && gamestate == GS_LEVEL && leveltime >= starttime && (previngame < 2 && numingame >= 2))
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{
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S_ChangeMusicInternal("chalng", false); // COME ON
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mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD
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@ -383,6 +383,12 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->bot);
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else if (fastcmp(field,"jointime"))
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lua_pushinteger(L, plr->jointime);
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else if (fastcmp(field,"spectatorreentry"))
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lua_pushinteger(L, plr->spectatorreentry);
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else if (fastcmp(field,"grieftime"))
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lua_pushinteger(L, plr->grieftime);
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else if (fastcmp(field,"griefstrikes"))
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lua_pushinteger(L, plr->griefstrikes);
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else if (fastcmp(field,"splitscreenindex"))
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lua_pushinteger(L, plr->splitscreenindex);
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#ifdef HWRENDER
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@ -647,6 +653,12 @@ static int player_set(lua_State *L)
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return NOSET;
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else if (fastcmp(field,"jointime"))
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plr->jointime = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"spectatorreentry"))
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plr->spectatorreentry = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"grieftime"))
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plr->grieftime = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"griefstrikes"))
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plr->griefstrikes = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"splitscreenindex"))
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return NOSET;
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#ifdef HWRENDER
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|
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@ -1471,7 +1471,15 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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{
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// blatant reuse of a variable that's normally unused in circuit
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if (!player->tossdelay)
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{
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S_StartSound(toucher, sfx_s26d);
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if (netgame && cv_antigrief.value)
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{
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player->grieftime += TICRATE;
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}
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}
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player->tossdelay = 3;
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return;
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}
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@ -1495,6 +1503,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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player->starpostangle = special->angle;
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player->starpostnum = special->health;
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player->kartstuff[k_starpostflip] = special->spawnpoint->options & MTF_OBJECTFLIP; // store flipping
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player->grieftime = 0;
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//S_StartSound(toucher, special->info->painsound);
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return;
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|
12
src/p_mobj.c
12
src/p_mobj.c
|
@ -10663,10 +10663,7 @@ void P_SpawnPlayer(INT32 playernum)
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else if (netgame && p->jointime <= 1 && pcount)
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{
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p->spectator = true;
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// Oni doesn't want this
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/*if (pcount == 1 || leveltime < starttime)
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p->pflags |= PF_WANTSTOJOIN;
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p->jointime = 2;*/
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p->spectatorreentry = (cv_spectatorreentry.value * TICRATE);
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}
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else if (multiplayer && !netgame)
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{
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|
@ -10680,6 +10677,8 @@ void P_SpawnPlayer(INT32 playernum)
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// Spawn as a spectator,
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// yes even in splitscreen mode
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p->spectator = true;
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p->spectatorreentry = (cv_spectatorreentry.value * TICRATE);
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if (playernum&1) p->skincolor = skincolor_redteam;
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else p->skincolor = skincolor_blueteam;
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|
@ -10699,7 +10698,10 @@ void P_SpawnPlayer(INT32 playernum)
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{
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// Fix stupid non spectator spectators.
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if (!p->spectator && !p->ctfteam)
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{
|
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p->spectator = true;
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p->spectatorreentry = (cv_spectatorreentry.value * TICRATE);
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}
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// Fix team colors.
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// This code isn't being done right somewhere else. Oh well.
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|
@ -10741,6 +10743,8 @@ void P_SpawnPlayer(INT32 playernum)
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// Spawn with a pity shield if necessary.
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//P_DoPityCheck(p);
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|
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p->grieftime = 0;
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if (G_BattleGametype()) // SRB2kart
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{
|
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mobj_t *overheadarrow = P_SpawnMobj(mobj->x, mobj->y, mobj->z + P_GetPlayerHeight(p)+16*FRACUNIT, MT_PLAYERARROW);
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|
|
|
@ -246,6 +246,10 @@ static void P_NetArchivePlayers(void)
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WRITEINT32(save_p, players[i].onconveyor);
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WRITEUINT32(save_p, players[i].jointime);
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WRITEUINT32(save_p, players[i].spectatorreentry);
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WRITEUINT32(save_p, players[i].grieftime);
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WRITEUINT8(save_p, players[i].griefstrikes);
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WRITEUINT8(save_p, players[i].splitscreenindex);
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|
@ -411,6 +415,10 @@ static void P_NetUnArchivePlayers(void)
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players[i].onconveyor = READINT32(save_p);
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players[i].jointime = READUINT32(save_p);
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players[i].spectatorreentry = READUINT32(save_p);
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players[i].grieftime = READUINT32(save_p);
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players[i].griefstrikes = READUINT8(save_p);
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||||
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players[i].splitscreenindex = READUINT8(save_p);
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||||
|
|
|
@ -4316,12 +4316,21 @@ DoneSection2:
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nospectategrief = nump;
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thwompsactive = true; // Lap 2 effects
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||||
player->grieftime = 0;
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||||
}
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else if (player->starpostnum)
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{
|
||||
// blatant reuse of a variable that's normally unused in circuit
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if (!player->tossdelay)
|
||||
{
|
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S_StartSound(player->mo, sfx_s26d);
|
||||
|
||||
if (netgame && cv_antigrief.value)
|
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{
|
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player->grieftime += TICRATE;
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||||
}
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||||
}
|
||||
|
||||
player->tossdelay = 3;
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||||
}
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||||
|
||||
|
|
52
src/p_user.c
52
src/p_user.c
|
@ -1698,6 +1698,9 @@ void P_DoPlayerExit(player_t *player)
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if (P_IsLocalPlayer(player) && (!player->spectator && !demo.playback))
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legitimateexit = true;
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||||
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||||
if (player->griefstrikes > 0)
|
||||
player->griefstrikes--; // Remove a strike for finishing a race normally
|
||||
|
||||
if (G_RaceGametype()) // If in Race Mode, allow
|
||||
{
|
||||
player->exiting = raceexittime+2;
|
||||
|
@ -8501,6 +8504,55 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
if (netgame && cv_antigrief.value != 0)
|
||||
{
|
||||
if (!player->spectator && !player->exiting && !(player->pflags & PF_TIMEOVER))
|
||||
{
|
||||
const tic_t griefval = cv_antigrief.value * TICRATE;
|
||||
const UINT8 n = player - players;
|
||||
|
||||
if (n != serverplayer && !IsPlayerAdmin(n))
|
||||
{
|
||||
if (player->grieftime > griefval)
|
||||
{
|
||||
player->griefstrikes++;
|
||||
player->grieftime = 0;
|
||||
|
||||
if (server)
|
||||
{
|
||||
if (player->griefstrikes > 2)
|
||||
{
|
||||
// Send kick
|
||||
XBOXSTATIC UINT8 buf[2];
|
||||
|
||||
buf[0] = n;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Send spectate
|
||||
changeteam_union NetPacket;
|
||||
UINT16 usvalue;
|
||||
|
||||
NetPacket.value.l = NetPacket.value.b = 0;
|
||||
NetPacket.packet.newteam = 0;
|
||||
NetPacket.packet.playernum = n;
|
||||
NetPacket.packet.verification = true;
|
||||
|
||||
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
|
||||
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (player->powers[pw_flashing] == 0)
|
||||
{
|
||||
player->grieftime++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((netgame || multiplayer) && player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing])
|
||||
{
|
||||
player->pflags ^= PF_WANTSTOJOIN;
|
||||
|
|
Loading…
Reference in a new issue