Fix more conflicts that I forgot

This commit is contained in:
TehRealSalt 2018-02-05 19:40:26 -05:00
parent d9c49d9527
commit 3749914588
5 changed files with 7 additions and 7 deletions

View file

@ -1208,7 +1208,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
} }
// starman support, could theoretically support boss ones too // starman support, could theoretically support boss ones too
if (skinnum == TC_STARMAN) if (skinnum == TC_RAINBOW)
{ {
while (size--) while (size--)
{ {
@ -1490,7 +1490,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
{ {
if (spr->mobj->colorized) if (spr->mobj->colorized)
skinnum = TC_STARMAN; skinnum = TC_RAINBOW;
else else
{ {
skinnum = (INT32)((skin_t*)spr->mobj->skin-skins); skinnum = (INT32)((skin_t*)spr->mobj->skin-skins);

View file

@ -2688,7 +2688,7 @@ state_t states[NUMSTATES] =
{SPR_SSMN, 3, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM3}, // S_BOMBITEM2 {SPR_SSMN, 3, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM3}, // S_BOMBITEM2
{SPR_SSMN, 2, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM4}, // S_BOMBITEM3 {SPR_SSMN, 2, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM4}, // S_BOMBITEM3
{SPR_SSMN, 1, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM1}, // S_BOMBITEM4 {SPR_SSMN, 1, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM1}, // S_BOMBITEM4
{SPR_BOMB, 0, 1, {A_MineExplode}, MT_BOMBEXPLOSION, 0, S_NULL}, // S_BOMBEXPLODE {SPR_MINE, 3, 1, {A_MineExplode}, MT_BOMBEXPLOSION, 0, S_NULL}, // S_BOMBEXPLODE
{SPR_NULL, 0, 6, {NULL}, 0, 0, S_BOMBEXPLOSION2}, // S_BOMBEXPLOSION1 {SPR_NULL, 0, 6, {NULL}, 0, 0, S_BOMBEXPLOSION2}, // S_BOMBEXPLOSION1
{SPR_NULL, 1, 22, {A_ForceStop}, 0, 0, S_NULL}, // S_BOMBEXPLOSION2 {SPR_NULL, 1, 22, {A_ForceStop}, 0, 0, S_NULL}, // S_BOMBEXPLOSION2

View file

@ -1230,7 +1230,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
void K_KartPlayerAfterThink(player_t *player) void K_KartPlayerAfterThink(player_t *player)
{ {
if (player->kartstuff[k_startimer]) if (player->kartstuff[k_invincibilitytimer])
{ {
player->mo->frame |= FF_FULLBRIGHT; player->mo->frame |= FF_FULLBRIGHT;
} }
@ -1765,7 +1765,7 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
} }
// Spawns the purely visual explosion // Spawns the purely visual explosion
void K_SpawnBobombExplosion(mobj_t *source) void K_SpawnMineExplosion(mobj_t *source)
{ {
INT32 i, radius, height; INT32 i, radius, height;
mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING); mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING);

View file

@ -27,7 +27,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source);
void K_ExplodePlayer(player_t *player, mobj_t *source); void K_ExplodePlayer(player_t *player, mobj_t *source);
void K_StealBalloon(player_t *player, player_t *victim, boolean force); void K_StealBalloon(player_t *player, player_t *victim, boolean force);
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source); void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
void K_SpawnBobombExplosion(mobj_t *source); void K_SpawnMineExplosion(mobj_t *source);
void K_SpawnDriftTrail(player_t *player); void K_SpawnDriftTrail(player_t *player);
void K_DoSneaker(player_t *player, boolean doPFlag, boolean startboost); void K_DoSneaker(player_t *player, boolean doPFlag, boolean startboost);
void K_DoBouncePad(mobj_t *mo, fixed_t vertispeed); void K_DoBouncePad(mobj_t *mo, fixed_t vertispeed);

View file

@ -8272,7 +8272,7 @@ void A_MineExplode(mobj_t *actor)
for (d = 0; d < 16; d++) for (d = 0; d < 16; d++)
K_SpawnKartExplosion(actor->x, actor->y, actor->z, actor->info->painchance + 32*FRACUNIT, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64 K_SpawnKartExplosion(actor->x, actor->y, actor->z, actor->info->painchance + 32*FRACUNIT, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64
K_SpawnBobombExplosion(actor); K_SpawnMineExplosion(actor);
P_SpawnMobj(actor->x, actor->y, actor->z, MT_BOMBEXPLOSIONSOUND); P_SpawnMobj(actor->x, actor->y, actor->z, MT_BOMBEXPLOSIONSOUND);