diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 8bb4c959..119ff273 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1208,7 +1208,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, } // starman support, could theoretically support boss ones too - if (skinnum == TC_STARMAN) + if (skinnum == TC_RAINBOW) { while (size--) { @@ -1490,7 +1490,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr) if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) { if (spr->mobj->colorized) - skinnum = TC_STARMAN; + skinnum = TC_RAINBOW; else { skinnum = (INT32)((skin_t*)spr->mobj->skin-skins); diff --git a/src/info.c b/src/info.c index 83b788a4..932a2ee2 100644 --- a/src/info.c +++ b/src/info.c @@ -2688,7 +2688,7 @@ state_t states[NUMSTATES] = {SPR_SSMN, 3, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM3}, // S_BOMBITEM2 {SPR_SSMN, 2, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM4}, // S_BOMBITEM3 {SPR_SSMN, 1, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM1}, // S_BOMBITEM4 - {SPR_BOMB, 0, 1, {A_MineExplode}, MT_BOMBEXPLOSION, 0, S_NULL}, // S_BOMBEXPLODE + {SPR_MINE, 3, 1, {A_MineExplode}, MT_BOMBEXPLOSION, 0, S_NULL}, // S_BOMBEXPLODE {SPR_NULL, 0, 6, {NULL}, 0, 0, S_BOMBEXPLOSION2}, // S_BOMBEXPLOSION1 {SPR_NULL, 1, 22, {A_ForceStop}, 0, 0, S_NULL}, // S_BOMBEXPLOSION2 diff --git a/src/k_kart.c b/src/k_kart.c index 9a36c8f2..873cca00 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -1230,7 +1230,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd) void K_KartPlayerAfterThink(player_t *player) { - if (player->kartstuff[k_startimer]) + if (player->kartstuff[k_invincibilitytimer]) { player->mo->frame |= FF_FULLBRIGHT; } @@ -1765,7 +1765,7 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 } // Spawns the purely visual explosion -void K_SpawnBobombExplosion(mobj_t *source) +void K_SpawnMineExplosion(mobj_t *source) { INT32 i, radius, height; mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING); diff --git a/src/k_kart.h b/src/k_kart.h index b5df29da..80cc455a 100644 --- a/src/k_kart.h +++ b/src/k_kart.h @@ -27,7 +27,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source); void K_ExplodePlayer(player_t *player, mobj_t *source); void K_StealBalloon(player_t *player, player_t *victim, boolean force); void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source); -void K_SpawnBobombExplosion(mobj_t *source); +void K_SpawnMineExplosion(mobj_t *source); void K_SpawnDriftTrail(player_t *player); void K_DoSneaker(player_t *player, boolean doPFlag, boolean startboost); void K_DoBouncePad(mobj_t *mo, fixed_t vertispeed); diff --git a/src/p_enemy.c b/src/p_enemy.c index 5786448e..67e36571 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8272,7 +8272,7 @@ void A_MineExplode(mobj_t *actor) for (d = 0; d < 16; d++) K_SpawnKartExplosion(actor->x, actor->y, actor->z, actor->info->painchance + 32*FRACUNIT, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64 - K_SpawnBobombExplosion(actor); + K_SpawnMineExplosion(actor); P_SpawnMobj(actor->x, actor->y, actor->z, MT_BOMBEXPLOSIONSOUND);