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Fix more conflicts that I forgot
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parent
d9c49d9527
commit
3749914588
5 changed files with 7 additions and 7 deletions
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@ -1208,7 +1208,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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}
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// starman support, could theoretically support boss ones too
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if (skinnum == TC_STARMAN)
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if (skinnum == TC_RAINBOW)
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{
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while (size--)
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{
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@ -1490,7 +1490,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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{
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if (spr->mobj->colorized)
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skinnum = TC_STARMAN;
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skinnum = TC_RAINBOW;
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else
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{
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skinnum = (INT32)((skin_t*)spr->mobj->skin-skins);
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@ -2688,7 +2688,7 @@ state_t states[NUMSTATES] =
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{SPR_SSMN, 3, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM3}, // S_BOMBITEM2
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{SPR_SSMN, 2, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM4}, // S_BOMBITEM3
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{SPR_SSMN, 1, 3, {A_GrenadeRing}, 0, 0, S_BOMBITEM1}, // S_BOMBITEM4
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{SPR_BOMB, 0, 1, {A_MineExplode}, MT_BOMBEXPLOSION, 0, S_NULL}, // S_BOMBEXPLODE
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{SPR_MINE, 3, 1, {A_MineExplode}, MT_BOMBEXPLOSION, 0, S_NULL}, // S_BOMBEXPLODE
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{SPR_NULL, 0, 6, {NULL}, 0, 0, S_BOMBEXPLOSION2}, // S_BOMBEXPLOSION1
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{SPR_NULL, 1, 22, {A_ForceStop}, 0, 0, S_NULL}, // S_BOMBEXPLOSION2
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@ -1230,7 +1230,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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void K_KartPlayerAfterThink(player_t *player)
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{
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if (player->kartstuff[k_startimer])
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if (player->kartstuff[k_invincibilitytimer])
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{
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player->mo->frame |= FF_FULLBRIGHT;
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}
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@ -1765,7 +1765,7 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
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}
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// Spawns the purely visual explosion
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void K_SpawnBobombExplosion(mobj_t *source)
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void K_SpawnMineExplosion(mobj_t *source)
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{
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INT32 i, radius, height;
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mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING);
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@ -27,7 +27,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source);
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void K_ExplodePlayer(player_t *player, mobj_t *source);
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void K_StealBalloon(player_t *player, player_t *victim, boolean force);
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void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
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void K_SpawnBobombExplosion(mobj_t *source);
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void K_SpawnMineExplosion(mobj_t *source);
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void K_SpawnDriftTrail(player_t *player);
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void K_DoSneaker(player_t *player, boolean doPFlag, boolean startboost);
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void K_DoBouncePad(mobj_t *mo, fixed_t vertispeed);
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@ -8272,7 +8272,7 @@ void A_MineExplode(mobj_t *actor)
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for (d = 0; d < 16; d++)
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K_SpawnKartExplosion(actor->x, actor->y, actor->z, actor->info->painchance + 32*FRACUNIT, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64
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K_SpawnBobombExplosion(actor);
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K_SpawnMineExplosion(actor);
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P_SpawnMobj(actor->x, actor->y, actor->z, MT_BOMBEXPLOSIONSOUND);
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