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Don't prevent exiting games while recording at all
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1 changed files with 1 additions and 1 deletions
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@ -7113,7 +7113,7 @@ static void M_ExitGameResponse(INT32 ch)
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static void M_EndGame(INT32 choice)
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static void M_EndGame(INT32 choice)
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{
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{
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(void)choice;
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(void)choice;
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if (demoplayback || ( demorecording && !multiplayer ))/* hack for now */
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if (demoplayback)
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return;
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return;
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if (!Playing())
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if (!Playing())
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