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run P_RunShadows also in preticker
so the game wont crash randomly at mapload sometimes
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@ -895,6 +895,8 @@ void P_PreTicker(INT32 frames)
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// Run shield positioning
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// Run shield positioning
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//P_RunShields();
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//P_RunShields();
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P_RunOverlays();
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P_RunOverlays();
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P_RunShadows();
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P_UpdateSpecials();
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P_UpdateSpecials();
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P_RespawnSpecials();
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P_RespawnSpecials();
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