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Fix ping measurement off-by-one that slightly underestimates ping measurements
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@ -6054,7 +6054,7 @@ static inline void PingUpdate(void)
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if (nodeingame[i])
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if (nodeingame[i])
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HSendPacket(i, true, 0, sizeof(INT32) * (MAXPLAYERS+1));
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HSendPacket(i, true, 0, sizeof(INT32) * (MAXPLAYERS+1));
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pingmeasurecount = 1; //Reset count
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pingmeasurecount = 0; //Reset count
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}
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}
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static tic_t gametime = 0;
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static tic_t gametime = 0;
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