Slow and Fast states use 1 tic duration animation

Disable adjusting of frame speed (can be re-enabled through MAINCFG if people want it for whatever reason)
This commit is contained in:
Sryder13 2017-11-04 17:49:14 +00:00
parent c9ddb7a4b5
commit 33beff0d5f
2 changed files with 13 additions and 13 deletions

View file

@ -87,7 +87,7 @@ boolean modifiedgame; // Set if homebrew PWAD stuff has been added.
boolean savemoddata = false; boolean savemoddata = false;
UINT8 paused; UINT8 paused;
UINT8 modeattacking = ATTACKING_NONE; UINT8 modeattacking = ATTACKING_NONE;
boolean disableSpeedAdjust = false; boolean disableSpeedAdjust = true;
boolean imcontinuing = false; boolean imcontinuing = false;
boolean runemeraldmanager = false; boolean runemeraldmanager = false;

View file

@ -93,18 +93,18 @@ state_t states[NUMSTATES] =
{SPR_PLAY, 3, 1, {NULL}, 0, 0, S_KART_STND1_L}, // S_KART_STND2_L D {SPR_PLAY, 3, 1, {NULL}, 0, 0, S_KART_STND1_L}, // S_KART_STND2_L D
{SPR_PLAY, 4, 1, {NULL}, 0, 0, S_KART_STND2_R}, // S_KART_STND1_R E {SPR_PLAY, 4, 1, {NULL}, 0, 0, S_KART_STND2_R}, // S_KART_STND1_R E
{SPR_PLAY, 5, 1, {NULL}, 0, 0, S_KART_STND1_R}, // S_KART_STND2_R F {SPR_PLAY, 5, 1, {NULL}, 0, 0, S_KART_STND1_R}, // S_KART_STND2_R F
{SPR_PLAY, 6, 4, {NULL}, 0, 0, S_KART_WALK2}, // S_KART_WALK1 G {SPR_PLAY, 6, 1, {NULL}, 0, 0, S_KART_WALK2}, // S_KART_WALK1 G
{SPR_PLAY, 7, 4, {NULL}, 0, 0, S_KART_WALK1}, // S_KART_WALK2 H {SPR_PLAY, 7, 1, {NULL}, 0, 0, S_KART_WALK1}, // S_KART_WALK2 H
{SPR_PLAY, 8, 4, {NULL}, 0, 0, S_KART_WALK2_L}, // S_KART_WALK1_L I {SPR_PLAY, 8, 1, {NULL}, 0, 0, S_KART_WALK2_L}, // S_KART_WALK1_L I
{SPR_PLAY, 9, 4, {NULL}, 0, 0, S_KART_WALK1_L}, // S_KART_WALK2_L J {SPR_PLAY, 9, 1, {NULL}, 0, 0, S_KART_WALK1_L}, // S_KART_WALK2_L J
{SPR_PLAY, 10, 4, {NULL}, 0, 0, S_KART_WALK2_R}, // S_KART_WALK1_R K {SPR_PLAY, 10, 1, {NULL}, 0, 0, S_KART_WALK2_R}, // S_KART_WALK1_R K
{SPR_PLAY, 11, 4, {NULL}, 0, 0, S_KART_WALK1_R}, // S_KART_WALK2_R L {SPR_PLAY, 11, 1, {NULL}, 0, 0, S_KART_WALK1_R}, // S_KART_WALK2_R L
{SPR_PLAY, 12, 2, {NULL}, 0, 0, S_KART_RUN2}, // S_KART_RUN1 M {SPR_PLAY, 12, 1, {NULL}, 0, 0, S_KART_RUN2}, // S_KART_RUN1 M
{SPR_PLAY, 13, 2, {NULL}, 0, 0, S_KART_RUN1}, // S_KART_RUN2 N {SPR_PLAY, 13, 1, {NULL}, 0, 0, S_KART_RUN1}, // S_KART_RUN2 N
{SPR_PLAY, 14, 2, {NULL}, 0, 0, S_KART_RUN2_L}, // S_KART_RUN1_L O {SPR_PLAY, 14, 1, {NULL}, 0, 0, S_KART_RUN2_L}, // S_KART_RUN1_L O
{SPR_PLAY, 15, 2, {NULL}, 0, 0, S_KART_RUN1_L}, // S_KART_RUN2_L P {SPR_PLAY, 15, 1, {NULL}, 0, 0, S_KART_RUN1_L}, // S_KART_RUN2_L P
{SPR_PLAY, 16, 2, {NULL}, 0, 0, S_KART_RUN2_R}, // S_KART_RUN1_R Q {SPR_PLAY, 16, 1, {NULL}, 0, 0, S_KART_RUN2_R}, // S_KART_RUN1_R Q
{SPR_PLAY, 17, 2, {NULL}, 0, 0, S_KART_RUN1_R}, // S_KART_RUN2_R R {SPR_PLAY, 17, 1, {NULL}, 0, 0, S_KART_RUN1_R}, // S_KART_RUN2_R R
{SPR_PLAY, 18, 2, {NULL}, 0, 0, S_KART_DRIFT2_L}, // S_KART_DRIFT1_L S {SPR_PLAY, 18, 2, {NULL}, 0, 0, S_KART_DRIFT2_L}, // S_KART_DRIFT1_L S
{SPR_PLAY, 19, 2, {NULL}, 0, 0, S_KART_DRIFT1_L}, // S_KART_DRIFT2_L T {SPR_PLAY, 19, 2, {NULL}, 0, 0, S_KART_DRIFT1_L}, // S_KART_DRIFT2_L T
{SPR_PLAY, 20, 2, {NULL}, 0, 0, S_KART_DRIFT2_R}, // S_KART_DRIFT1_R U {SPR_PLAY, 20, 2, {NULL}, 0, 0, S_KART_DRIFT2_R}, // S_KART_DRIFT1_R U