version numbers, etc

This commit is contained in:
Inuyasha 2016-06-29 20:01:22 -07:00
parent 26b3f2e0dc
commit 331ea9814f

View file

@ -149,9 +149,9 @@ extern FILE *logstream;
// we use comprevision and compbranch instead.
#else
#define VERSION 201 // Game version
#define SUBVERSION 15 // more precise version number
#define VERSIONSTRING "v2.1.15"
#define VERSIONSTRINGW L"v2.1.15"
#define SUBVERSION 16 // more precise version number
#define VERSIONSTRING "v2.1.16"
#define VERSIONSTRINGW L"v2.1.16"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
@ -213,7 +213,7 @@ extern FILE *logstream;
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 20
#define MODVERSION 21
// =========================================================================