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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge branch 'opengl-screenshot-fix' into 'master'
Fix for screenshots taken in OpenGL with resolution 1366x768
Fix for this bug: https://mb.srb2.org/showthread.php?t=39882 (also reported here: https://mb.srb2.org/showthread.php?p=793077#10)
This is basically porting GZDoom's own fix for the same issue (I stumbled on a Zandronum thread about the same issue from google images, and one user mentioned GZDoom had fixed it): d31a0b77fd
See merge request !192
This commit is contained in:
commit
32e6bfeaab
2 changed files with 17 additions and 36 deletions
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@ -244,6 +244,7 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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#define pglMaterialfv glMaterialfv
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/* Raster functions */
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#define pglPixelStorei glPixelStorei
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#define pglReadPixels glReadPixels
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/* Texture mapping */
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@ -262,15 +263,8 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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/* texture mapping */ //GL_EXT_copy_texture
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#ifndef KOS_GL_COMPATIBILITY
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#define pglCopyTexImage2D glCopyTexImage2D
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#endif
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/* GLU functions */
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#define pgluBuild2DMipmaps gluBuild2DMipmaps
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#endif
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#ifndef MINI_GL_COMPATIBILITY
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/* 1.3 functions for multitexturing */
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#define pglActiveTexture glActiveTexture
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#define pglMultiTexCoord2f glMultiTexCoord2f
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#endif
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#else //!STATIC_OPENGL
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/* 1.0 functions */
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@ -365,6 +359,8 @@ typedef void (APIENTRY * PFNglMaterialfv) (GLint face, GLenum pname, GLfloat *pa
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static PFNglMaterialfv pglMaterialfv;
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/* Raster functions */
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typedef void (APIENTRY * PFNglPixelStorei) (GLenum pname, GLint param);
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static PFNglPixelStorei pglPixelStorei;
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typedef void (APIENTRY * PFNglReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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static PFNglReadPixels pglReadPixels;
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@ -391,7 +387,7 @@ static PFNglBindTexture pglBindTexture;
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/* texture mapping */ //GL_EXT_copy_texture
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typedef void (APIENTRY * PFNglCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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static PFNglCopyTexImage2D pglCopyTexImage2D;
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#endif
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/* GLU functions */
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typedef GLint (APIENTRY * PFNgluBuild2DMipmaps) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
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static PFNgluBuild2DMipmaps pgluBuild2DMipmaps;
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@ -403,7 +399,6 @@ static PFNglActiveTexture pglActiveTexture;
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typedef void (APIENTRY *PFNglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
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static PFNglMultiTexCoord2f pglMultiTexCoord2f;
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#endif
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#endif
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#ifndef MINI_GL_COMPATIBILITY
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/* 1.2 Parms */
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@ -494,6 +489,7 @@ boolean SetupGLfunc(void)
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GETOPENGLFUNC(pglLightModelfv , glLightModelfv)
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GETOPENGLFUNC(pglMaterialfv , glMaterialfv)
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GETOPENGLFUNC(pglPixelStorei , glPixelStorei)
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GETOPENGLFUNC(pglReadPixels , glReadPixels)
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GETOPENGLFUNC(pglTexEnvi , glTexEnvi)
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@ -519,35 +515,23 @@ boolean SetupGLfunc(void)
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// This has to be done after the context is created so the version number can be obtained
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boolean SetupGLFunc13(void)
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{
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#ifdef MINI_GL_COMPATIBILITY
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return false;
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#else
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const GLubyte *version = pglGetString(GL_VERSION);
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int glmajor, glminor;
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gl13 = false;
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#ifdef MINI_GL_COMPATIBILITY
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return false;
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#else
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#ifdef STATIC_OPENGL
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gl13 = true;
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#else
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// Parse the GL version
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if (version != NULL)
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{
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if (sscanf((const char*)version, "%d.%d", &glmajor, &glminor) == 2)
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{
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// Look, we gotta prepare for the inevitable arrival of GL 2.0 code...
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switch (glmajor)
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{
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case 1:
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if (glminor == 3) gl13 = true;
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break;
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case 2:
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case 3:
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case 4:
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gl13 = true;
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default:
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break;
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}
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if (glmajor == 1 && glminor >= 3)
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gl13 = true;
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else if (glmajor > 1)
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gl13 = true;
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}
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}
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@ -568,9 +552,6 @@ boolean SetupGLFunc13(void)
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}
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else
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DBG_Printf("GL_ARB_multitexture support: disabled\n");
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#undef GETOPENGLFUNC
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#endif
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return true;
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#endif
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}
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@ -897,7 +878,9 @@ EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height,
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GLubyte*top = (GLvoid*)dst_data, *bottom = top + dst_stride * (height - 1);
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GLubyte *row = malloc(dst_stride);
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if (!row) return;
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pglPixelStorei(GL_PACK_ALIGNMENT, 1);
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pglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, dst_data);
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pglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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for(i = 0; i < height/2; i++)
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{
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memcpy(row, top, dst_stride);
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@ -913,7 +896,9 @@ EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height,
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INT32 j;
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GLubyte *image = malloc(width*height*3*sizeof (*image));
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if (!image) return;
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pglPixelStorei(GL_PACK_ALIGNMENT, 1);
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pglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, image);
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pglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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for (i = height-1; i >= 0; i--)
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{
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for (j = 0; j < width; j++)
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@ -1815,13 +1800,11 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
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min_filter = GL_NEAREST;
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#endif
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}
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#ifndef STATIC_OPENGL
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if (!pgluBuild2DMipmaps)
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{
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MipMap = GL_FALSE;
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min_filter = GL_LINEAR;
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}
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#endif
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Flush(); //??? if we want to change filter mode by texture, remove this
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break;
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@ -71,7 +71,6 @@ INT32 oglflags = 0;
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void *GLUhandle = NULL;
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SDL_GLContext sdlglcontext = 0;
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#ifndef STATIC_OPENGL
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void *GetGLFunc(const char *proc)
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{
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if (strncmp(proc, "glu", 3) == 0)
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@ -83,7 +82,6 @@ void *GetGLFunc(const char *proc)
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}
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return SDL_GL_GetProcAddress(proc);
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}
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#endif
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boolean LoadGL(void)
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{
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