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Add JOY10 default to gc_centerview
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1 changed files with 16 additions and 1 deletions
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@ -1188,6 +1188,7 @@ void G_Controldefault(void)
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gamecontrol[gc_lookup ][0] = KEY_UPARROW;
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gamecontrol[gc_lookdown ][0] = KEY_DOWNARROW;
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gamecontrol[gc_centerview ][0] = KEY_END;
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gamecontrol[gc_centerview ][1] = KEY_JOY1+9; // Right Stick
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gamecontrol[gc_talkkey ][0] = 't';
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gamecontrol[gc_teamkey ][0] = 'y';
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gamecontrol[gc_scores ][0] = KEY_TAB;
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@ -1198,6 +1199,19 @@ void G_Controldefault(void)
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gamecontrol[gc_recordgif ][0] = KEY_F9;
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gamecontrol[gc_viewpoint ][0] = KEY_F12;
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gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
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gamecontrolbis[gc_weaponnext][0] = KEY_2JOY1+1; // B
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gamecontrolbis[gc_weaponprev][0] = KEY_2JOY1+2; // X
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gamecontrolbis[gc_tossflag ][0] = KEY_2JOY1+0; // A
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gamecontrolbis[gc_use ][0] = KEY_2JOY1+4; // LB
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gamecontrolbis[gc_camreset ][0] = KEY_2JOY1+3; // Y
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gamecontrolbis[gc_centerview][0] = KEY_2JOY1+9; // Right Stick
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gamecontrolbis[gc_jump ][0] = KEY_2JOY1+5; // RB
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//gamecontrolbis[gc_pause ][0] = KEY_2JOY1+6; // Back
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//gamecontrolbis[gc_systemmenu][0] = KEY_2JOY1+7; // Start
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gamecontrolbis[gc_camtoggle ][0] = KEY_2HAT1+0; // D-Pad Up
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gamecontrolbis[gc_screenshot][0] = KEY_2HAT1+1; // D-Pad Down
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//gamecontrolbis[gc_talkkey ][0] = KEY_2HAT1+2; // D-Pad Left
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//gamecontrolbis[gc_scores ][0] = KEY_2HAT1+3; // D-Pad Right
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#ifdef WMINPUT
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gamecontrol[gc_forward ][0] = KEY_JOY1+02; //UP
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gamecontrol[gc_backward ][0] = KEY_JOY1+03; //DOWN
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@ -1356,7 +1370,8 @@ static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT
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numctrl == gc_weaponnext || numctrl == gc_weaponprev || numctrl == gc_tossflag ||
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numctrl == gc_use || numctrl == gc_camreset || numctrl == gc_jump ||
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numctrl == gc_pause || numctrl == gc_systemmenu || numctrl == gc_camtoggle ||
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numctrl == gc_screenshot || numctrl == gc_talkkey || numctrl == gc_scores
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numctrl == gc_screenshot || numctrl == gc_talkkey || numctrl == gc_scores ||
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numctrl == gc_centerview
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))
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{
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INT32 keynum = 0, existingctrl = 0;
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