Fix players crashing when joining netgames with active followers

This commit is contained in:
wolfy852 2019-02-26 17:09:24 -06:00
parent 157e3197f3
commit 326b118a20
3 changed files with 9 additions and 2 deletions

View file

@ -140,7 +140,7 @@
extern FILE *logstream; extern FILE *logstream;
#endif #endif
#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3 //#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
#ifdef DEVELOP #ifdef DEVELOP
#define VERSION 0 // Game version #define VERSION 0 // Game version
#define SUBVERSION 0 // more precise version number #define SUBVERSION 0 // more precise version number

View file

@ -3105,6 +3105,13 @@ static void P_RelinkPointers(void)
if (!P_SetTarget(&mobj->player->awayviewmobj, P_FindNewPosition(temp))) if (!P_SetTarget(&mobj->player->awayviewmobj, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "awayviewmobj not found on %d\n", mobj->type); CONS_Debug(DBG_GAMELOGIC, "awayviewmobj not found on %d\n", mobj->type);
} }
if (mobj->player && mobj->player->follower)
{
temp = (UINT32)(size_t)mobj->player->follower;
mobj->player->follower = NULL;
if (!P_SetTarget(&mobj->player->follower, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "follower not found on %d\n", mobj->type);
}
} }
} }
} }

View file

@ -8948,7 +8948,7 @@ static void P_SetFollowerState(mobj_t *f, INT32 state)
} }
// //
//P_HandleFllower //P_HandleFollower
// //
//Handle the follower's spawning and moving along with the player. Do note that some of the stuff like the removal if a player doesn't exist anymore is handled in MT_FOLLOWER's thinker. //Handle the follower's spawning and moving along with the player. Do note that some of the stuff like the removal if a player doesn't exist anymore is handled in MT_FOLLOWER's thinker.
static void P_HandleFollower(player_t *player) static void P_HandleFollower(player_t *player)