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Fix players crashing when joining netgames with active followers
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parent
157e3197f3
commit
326b118a20
3 changed files with 9 additions and 2 deletions
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@ -140,7 +140,7 @@
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extern FILE *logstream;
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#endif
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#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVELOP
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#define VERSION 0 // Game version
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#define SUBVERSION 0 // more precise version number
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@ -3105,6 +3105,13 @@ static void P_RelinkPointers(void)
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if (!P_SetTarget(&mobj->player->awayviewmobj, P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "awayviewmobj not found on %d\n", mobj->type);
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}
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if (mobj->player && mobj->player->follower)
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{
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temp = (UINT32)(size_t)mobj->player->follower;
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mobj->player->follower = NULL;
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if (!P_SetTarget(&mobj->player->follower, P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "follower not found on %d\n", mobj->type);
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}
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}
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}
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}
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@ -8948,7 +8948,7 @@ static void P_SetFollowerState(mobj_t *f, INT32 state)
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}
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//
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//P_HandleFllower
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//P_HandleFollower
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//
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//Handle the follower's spawning and moving along with the player. Do note that some of the stuff like the removal if a player doesn't exist anymore is handled in MT_FOLLOWER's thinker.
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static void P_HandleFollower(player_t *player)
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