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Merge branch 'changeangle-hotfix' into 'next'
Changeangle hotfix Fixes an issue with A_ChangeAngleAbsolute reported on the MB https://mb.srb2.org/showthread.php?t=41236 See merge request !59
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@ -7223,7 +7223,7 @@ void A_ChangeAngleAbsolute(mobj_t *actor)
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//const angle_t amin = FixedAngle(locvar1*FRACUNIT);
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//const angle_t amax = FixedAngle(locvar2*FRACUNIT);
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#ifdef HAVE_BLUA
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if (LUA_CallAction("A_ChangeAngelAbsolute", actor))
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if (LUA_CallAction("A_ChangeAngleAbsolute", actor))
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return;
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#endif
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