Don't request hole punch to self, and don't register local server for hole punching

This commit is contained in:
James R 2020-11-12 17:31:16 -08:00
parent b5086b848b
commit 307cdf7039
1 changed files with 4 additions and 3 deletions

View File

@ -1909,7 +1909,8 @@ static void SendAskInfo(INT32 node)
// our address to the host, it'll be able to speak to us. // our address to the host, it'll be able to speak to us.
HSendPacket(node, false, 0, sizeof (askinfo_pak)); HSendPacket(node, false, 0, sizeof (askinfo_pak));
I_NetRequestHolePunch(); if (node != 0 && node != BROADCASTADDR)
I_NetRequestHolePunch();
} }
serverelem_t serverlist[MAXSERVERLIST]; serverelem_t serverlist[MAXSERVERLIST];
@ -5774,7 +5775,7 @@ FILESTAMP
MasterClient_Ticker(); MasterClient_Ticker();
#endif #endif
if (serverrunning) if (netgame && serverrunning)
{ {
RenewHolePunch(); RenewHolePunch();
} }
@ -5838,7 +5839,7 @@ FILESTAMP
MasterClient_Ticker(); // Acking the Master Server MasterClient_Ticker(); // Acking the Master Server
#endif #endif
if (serverrunning) if (netgame && serverrunning)
{ {
RenewHolePunch(); RenewHolePunch();
} }