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Remove accidental leftovers
Accidentally left a comment and stuff in there from previous attempts
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1 changed files with 0 additions and 23 deletions
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@ -4273,26 +4273,6 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
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// transform
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wv = wallVerts;
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/*if (spr->mobj->frame & FF_PAPERSPRITE)
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{
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float mobjanglecos, mobjanglesin;
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mobjanglesin = FIXED_TO_FLOAT(FINESINE((spr->mobj->angle-dup_viewangle+ANGLE_90)>>ANGLETOFINESHIFT));
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mobjanglecos = FIXED_TO_FLOAT(FINECOSINE((spr->mobj->angle-dup_viewangle+ANGLE_90)>>ANGLETOFINESHIFT));
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for (i = 0; i < 4; i++,wv++)
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{
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// x = (x * anglecos) + (z * anglesin)
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// z = (x * anglesin) - (z * anglecos)
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// instead of doing the z part we just add spr->tz afterwards because they are all the same
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// value right now
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tr_x = wv->x-spr->x2+(spr->x2-spr->x1)/2;
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//wv->x = (tr_x * mobjanglecos) + (0) + (spr->x1+(spr->x2-spr->x1)/2);
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wv->z = (tr_x * mobjanglesin) - (0) + (spr->tz);
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}
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}*/
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// transform
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wv = wallVerts;
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for (i = 0; i < 4; i++,wv++)
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{
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//look up/down ----TOTAL SUCKS!!!--- do the 2 in one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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@ -5197,9 +5177,6 @@ static void HWR_ProjectSprite(mobj_t *thing)
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x2 = gr_windowcenterx + (tx * gr_centerx / tz);
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if (thing->eflags & MFE_VERTICALFLIP)
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{
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gz = FIXED_TO_FLOAT(thing->z+thing->height) - FIXED_TO_FLOAT(spritecachedinfo[lumpoff].topoffset) * this_scale;
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