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Version number update part 1
- Change from "v1.4.8" to "v1.0.0" - Remove the random additional "DevEXE" moniker outside of DEVELOP mode - For some reason, the version number of "1.4.8" was also set separately in DEVELOP mode, even though in vanilla it's intended to always be 0. Changed this back. TODO (*after* feature freeze): - Request and update MODID - Undef DEVELOP mode
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1 changed files with 7 additions and 7 deletions
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@ -142,17 +142,17 @@ extern FILE *logstream;
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#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVELOP
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#define VERSION 104 // Game version
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#define SUBVERSION 8 // more precise version number
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#define VERSION 0 // Game version
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "Development EXE"
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#define VERSIONSTRINGW "v1.4.8"
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#define VERSIONSTRINGW L"Development EXE"
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// most interface strings are ignored in development mode.
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 104 // Game version
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#define SUBVERSION 8 // more precise version number
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#define VERSIONSTRING "DevEXE v1.4.8"
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#define VERSIONSTRINGW L"v1.4.8"
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#define VERSION 100 // Game version
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "v1.0.0"
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#define VERSIONSTRINGW L"v1.0.0"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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