Version number update part 1

- Change from "v1.4.8" to "v1.0.0"
- Remove the random additional "DevEXE" moniker outside of DEVELOP mode
- For some reason, the version number of "1.4.8" was also set separately in DEVELOP mode, even though in vanilla it's intended to always be 0. Changed this back.

TODO (*after* feature freeze):
- Request and update MODID
- Undef DEVELOP mode
This commit is contained in:
TehRealSalt 2018-09-24 09:49:53 -04:00
parent eb4a967d8e
commit 2e3f0481b1

View file

@ -142,17 +142,17 @@ extern FILE *logstream;
#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
#ifdef DEVELOP
#define VERSION 104 // Game version
#define SUBVERSION 8 // more precise version number
#define VERSION 0 // Game version
#define SUBVERSION 0 // more precise version number
#define VERSIONSTRING "Development EXE"
#define VERSIONSTRINGW "v1.4.8"
#define VERSIONSTRINGW L"Development EXE"
// most interface strings are ignored in development mode.
// we use comprevision and compbranch instead.
#else
#define VERSION 104 // Game version
#define SUBVERSION 8 // more precise version number
#define VERSIONSTRING "DevEXE v1.4.8"
#define VERSIONSTRINGW L"v1.4.8"
#define VERSION 100 // Game version
#define SUBVERSION 0 // more precise version number
#define VERSIONSTRING "v1.0.0"
#define VERSIONSTRINGW L"v1.0.0"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif