From 2e3f0481b1ab44e5b0a0830925409f91be8a01a2 Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Mon, 24 Sep 2018 09:49:53 -0400 Subject: [PATCH] Version number update part 1 - Change from "v1.4.8" to "v1.0.0" - Remove the random additional "DevEXE" moniker outside of DEVELOP mode - For some reason, the version number of "1.4.8" was also set separately in DEVELOP mode, even though in vanilla it's intended to always be 0. Changed this back. TODO (*after* feature freeze): - Request and update MODID - Undef DEVELOP mode --- src/doomdef.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/doomdef.h b/src/doomdef.h index b5519f6f..97f0d325 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -142,17 +142,17 @@ extern FILE *logstream; #define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3 #ifdef DEVELOP -#define VERSION 104 // Game version -#define SUBVERSION 8 // more precise version number +#define VERSION 0 // Game version +#define SUBVERSION 0 // more precise version number #define VERSIONSTRING "Development EXE" -#define VERSIONSTRINGW "v1.4.8" +#define VERSIONSTRINGW L"Development EXE" // most interface strings are ignored in development mode. // we use comprevision and compbranch instead. #else -#define VERSION 104 // Game version -#define SUBVERSION 8 // more precise version number -#define VERSIONSTRING "DevEXE v1.4.8" -#define VERSIONSTRINGW L"v1.4.8" +#define VERSION 100 // Game version +#define SUBVERSION 0 // more precise version number +#define VERSIONSTRING "v1.0.0" +#define VERSIONSTRINGW L"v1.0.0" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif