diff --git a/src/doomdef.h b/src/doomdef.h index b5519f6f..97f0d325 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -142,17 +142,17 @@ extern FILE *logstream; #define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3 #ifdef DEVELOP -#define VERSION 104 // Game version -#define SUBVERSION 8 // more precise version number +#define VERSION 0 // Game version +#define SUBVERSION 0 // more precise version number #define VERSIONSTRING "Development EXE" -#define VERSIONSTRINGW "v1.4.8" +#define VERSIONSTRINGW L"Development EXE" // most interface strings are ignored in development mode. // we use comprevision and compbranch instead. #else -#define VERSION 104 // Game version -#define SUBVERSION 8 // more precise version number -#define VERSIONSTRING "DevEXE v1.4.8" -#define VERSIONSTRINGW L"v1.4.8" +#define VERSION 100 // Game version +#define SUBVERSION 0 // more precise version number +#define VERSIONSTRING "v1.0.0" +#define VERSIONSTRINGW L"v1.0.0" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif