mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-10 23:31:50 +00:00
General improvements to Lua error messages for out-of-bounds stuff.
The idea is for the layman Lua user to understand better what range of values to use for mobj types, states, sfxs, player #s etc. Additionally, mobjinfo/states/sfxinfo/hudinfo tables all now have actual bound checks when accessing/editing them. Yikes, why didn't they have any before?!
This commit is contained in:
parent
a077be85cf
commit
2ddde83601
5 changed files with 65 additions and 29 deletions
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@ -295,8 +295,8 @@ static int lib_pSpawnMobj(lua_State *L)
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fixed_t z = luaL_checkfixed(L, 3);
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mobjtype_t type = luaL_checkinteger(L, 4);
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NOHUD
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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if (type >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
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LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
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return 1;
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}
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@ -321,8 +321,8 @@ static int lib_pSpawnMissile(lua_State *L)
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NOHUD
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if (!source || !dest)
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return LUA_ErrInvalid(L, "mobj_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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if (type >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
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LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ);
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return 1;
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}
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@ -338,8 +338,8 @@ static int lib_pSpawnXYZMissile(lua_State *L)
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NOHUD
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if (!source || !dest)
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return LUA_ErrInvalid(L, "mobj_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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if (type >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
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LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ);
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return 1;
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}
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@ -357,8 +357,8 @@ static int lib_pSpawnPointMissile(lua_State *L)
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NOHUD
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if (!source)
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return LUA_ErrInvalid(L, "mobj_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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if (type >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
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LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ);
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return 1;
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}
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@ -374,8 +374,8 @@ static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
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NOHUD
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if (!source)
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return LUA_ErrInvalid(L, "mobj_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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if (type >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
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LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ);
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return 1;
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}
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@ -403,8 +403,8 @@ static int lib_pSPMAngle(lua_State *L)
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NOHUD
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if (!source)
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return LUA_ErrInvalid(L, "mobj_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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if (type >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
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LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ);
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return 1;
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}
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@ -417,8 +417,8 @@ static int lib_pSpawnPlayerMissile(lua_State *L)
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NOHUD
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if (!source)
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return LUA_ErrInvalid(L, "mobj_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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if (type >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
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LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ);
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return 1;
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}
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@ -437,8 +437,8 @@ static int lib_pWeaponOrPanel(lua_State *L)
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{
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mobjtype_t type = luaL_checkinteger(L, 1);
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//HUDSAFE
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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if (type >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
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lua_pushboolean(L, P_WeaponOrPanel(type));
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return 1;
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}
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@ -477,8 +477,10 @@ static int lib_pSpawnParaloop(lua_State *L)
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statenum_t nstate = luaL_optinteger(L, 8, S_NULL);
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boolean spawncenter = lua_optboolean(L, 9);
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NOHUD
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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if (type >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
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if (nstate >= NUMSTATES)
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return luaL_error(L, "state %d out of range (0 - %d)", nstate, NUMSTATES-1);
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P_SpawnParaloop(x, y, z, radius, number, type, nstate, rotangle, spawncenter);
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return 0;
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}
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@ -908,8 +910,8 @@ static int lib_pSpawnSpinMobj(lua_State *L)
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NOHUD
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if (!player)
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return LUA_ErrInvalid(L, "player_t");
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if (type > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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if (type >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
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P_SpawnSpinMobj(player, type);
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return 0;
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}
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@ -1274,6 +1276,8 @@ static int lib_pSetMobjStateNF(lua_State *L)
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NOHUD
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if (!mobj)
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return LUA_ErrInvalid(L, "mobj_t");
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if (state >= NUMSTATES)
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return luaL_error(L, "state %d out of range (0 - %d)", state, NUMSTATES-1);
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if (mobj->player && state == S_NULL)
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return luaL_error(L, "Attempt to remove player mobj with S_NULL.");
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lua_pushboolean(L, P_SetMobjStateNF(mobj, state));
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@ -1385,8 +1389,8 @@ static int lib_pIsFlagAtBase(lua_State *L)
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{
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mobjtype_t flag = luaL_checkinteger(L, 1);
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NOHUD
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if (flag > MT_LASTFREESLOT)
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return luaL_error(L, "mobjtype_t out of bounds error!");
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if (flag >= NUMMOBJTYPES)
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return luaL_error(L, "mobj type %d out of range (0 - %d)", flag, NUMMOBJTYPES-1);
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lua_pushboolean(L, P_IsFlagAtBase(flag));
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return 1;
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}
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@ -1619,7 +1623,7 @@ static int lib_rSetPlayerSkin(lua_State *L)
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{
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INT32 i = luaL_checkinteger(L, 2);
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if (i < 0 || i >= MAXSKINS)
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return luaL_error(L, "argument #2 cannot exceed MAXSKINS");
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return luaL_error(L, "skin number (argument #2) %d out of range (0 - %d)", i, MAXSKINS-1);
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SetPlayerSkinByNum(player-players, i);
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}
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else // skin name
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@ -1639,6 +1643,8 @@ static int lib_sStartSound(lua_State *L)
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sfxenum_t sound_id = luaL_checkinteger(L, 2);
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player_t *player = NULL;
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NOHUD
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if (sound_id >= NUMSFX)
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return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
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if (!lua_isnil(L, 1))
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{
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origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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@ -1663,12 +1669,15 @@ static int lib_sStartSoundAtVolume(lua_State *L)
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INT32 volume = (INT32)luaL_checkinteger(L, 3);
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player_t *player = NULL;
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NOHUD
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if (!lua_isnil(L, 1))
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{
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origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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if (!origin)
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return LUA_ErrInvalid(L, "mobj_t");
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}
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if (sound_id >= NUMSFX)
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return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1);
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if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
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{
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player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
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@ -1800,6 +1809,8 @@ static int lib_sIdPlaying(lua_State *L)
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{
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sfxenum_t id = luaL_checkinteger(L, 1);
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NOHUD
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if (id >= NUMSFX)
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return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1);
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lua_pushboolean(L, S_IdPlaying(id));
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return 1;
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}
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@ -1811,6 +1822,8 @@ static int lib_sSoundPlaying(lua_State *L)
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NOHUD
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if (!origin)
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return LUA_ErrInvalid(L, "mobj_t");
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if (id >= NUMSFX)
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return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1);
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lua_pushboolean(L, S_SoundPlaying(origin, id));
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return 1;
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}
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@ -1831,7 +1844,7 @@ static int lib_gDoReborn(lua_State *L)
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INT32 playernum = luaL_checkinteger(L, 1);
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NOHUD
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if (playernum >= MAXPLAYERS)
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return luaL_error(L, "playernum out of bounds error!");
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return luaL_error(L, "playernum %d out of range (0 - %d)", playernum, MAXPLAYERS-1);
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G_DoReborn(playernum);
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return 0;
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}
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@ -166,6 +166,8 @@ static int lib_getHudInfo(lua_State *L)
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lua_remove(L, 1);
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i = luaL_checkinteger(L, 1);
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if (i >= NUMHUDITEMS)
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return luaL_error(L, "hudinfo[] index %d out of range (0 - %d)", i, NUMHUDITEMS-1);
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LUA_PushUserdata(L, &hudinfo[i], META_HUDINFO);
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return 1;
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}
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@ -146,6 +146,8 @@ static int lib_getState(lua_State *L)
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lua_remove(L, 1);
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i = luaL_checkinteger(L, 1);
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if (i >= NUMSTATES)
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return luaL_error(L, "states[] index %d out of range (0 - %d)", i, NUMSTATES-1);
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LUA_PushUserdata(L, &states[i], META_STATE);
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return 1;
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}
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@ -155,7 +157,12 @@ static int lib_setState(lua_State *L)
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{
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state_t *state;
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lua_remove(L, 1); // don't care about states[] userdata.
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state = &states[luaL_checkinteger(L, 1)]; // get the state to assign to.
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{
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UINT32 i = luaL_checkinteger(L, 1);
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if (i >= NUMSTATES)
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return luaL_error(L, "states[] index %d out of range (0 - %d)", i, NUMSTATES-1);
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state = &states[i]; // get the state to assign to.
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}
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luaL_checktype(L, 2, LUA_TTABLE); // check that we've been passed a table.
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lua_remove(L, 1); // pop state num, don't need it any more.
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lua_settop(L, 1); // cut the stack here. the only thing left now is the table of data we're assigning to the state.
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@ -436,6 +443,8 @@ static int lib_getMobjInfo(lua_State *L)
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lua_remove(L, 1);
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i = luaL_checkinteger(L, 1);
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if (i >= NUMMOBJTYPES)
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return luaL_error(L, "mobjinfo[] index %d out of range (0 - %d)", i, NUMMOBJTYPES-1);
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LUA_PushUserdata(L, &mobjinfo[i], META_MOBJINFO);
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return 1;
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}
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@ -445,7 +454,12 @@ static int lib_setMobjInfo(lua_State *L)
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{
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mobjinfo_t *info;
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lua_remove(L, 1); // don't care about mobjinfo[] userdata.
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info = &mobjinfo[luaL_checkinteger(L, 1)]; // get the mobjinfo to assign to.
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{
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UINT32 i = luaL_checkinteger(L, 1);
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if (i >= NUMMOBJTYPES)
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return luaL_error(L, "mobjinfo[] index %d out of range (0 - %d)", i, NUMMOBJTYPES-1);
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info = &mobjinfo[i]; // get the mobjinfo to assign to.
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}
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luaL_checktype(L, 2, LUA_TTABLE); // check that we've been passed a table.
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lua_remove(L, 1); // pop mobjtype num, don't need it any more.
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lua_settop(L, 1); // cut the stack here. the only thing left now is the table of data we're assigning to the mobjinfo.
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@ -717,6 +731,8 @@ static int lib_getSfxInfo(lua_State *L)
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lua_remove(L, 1);
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i = luaL_checkinteger(L, 1);
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if (i >= NUMSFX)
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return luaL_error(L, "sfxinfo[] index %d out of range (0 - %d)", i, NUMSFX-1);
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LUA_PushUserdata(L, &S_sfx[i], META_SFXINFO);
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return 1;
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}
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@ -727,7 +743,12 @@ static int lib_setSfxInfo(lua_State *L)
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sfxinfo_t *info;
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lua_remove(L, 1);
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info = &S_sfx[luaL_checkinteger(L, 1)]; // get the mobjinfo to assign to.
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{
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UINT32 i = luaL_checkinteger(L, 1);
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if (i >= NUMSFX)
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return luaL_error(L, "sfxinfo[] index %d out of range (0 - %d)", i, NUMSFX-1);
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info = &S_sfx[i]; // get the mobjinfo to assign to.
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}
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luaL_checktype(L, 2, LUA_TTABLE); // check that we've been passed a table.
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lua_remove(L, 1); // pop mobjtype num, don't need it any more.
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lua_settop(L, 1); // cut the stack here. the only thing left now is the table of data we're assigning to the mobjinfo.
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@ -55,7 +55,7 @@ static int lib_getPlayer(lua_State *L)
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{
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lua_Integer i = luaL_checkinteger(L, 2);
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if (i < 0 || i >= MAXPLAYERS)
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return luaL_error(L, "players[] index cannot exceed MAXPLAYERS");
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return luaL_error(L, "players[] index %d out of range (0 - %d)", i, MAXPLAYERS-1);
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if (!playeringame[i])
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return 0;
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if (!players[i].mo)
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@ -244,7 +244,7 @@ static int lib_getSkin(lua_State *L)
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{
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i = luaL_checkinteger(L, 2);
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if (i < 0 || i >= MAXSKINS)
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return luaL_error(L, "skins[] index cannot exceed MAXSKINS");
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return luaL_error(L, "skins[] index %d out of range (0 - %d)", i, MAXSKINS-1);
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if (i >= numskins)
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return 0;
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LUA_PushUserdata(L, &skins[i], META_SKIN);
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