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fix inconsistent "tabbing" in the VS project files from when I added in lua_blockmaplib.c
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parent
c5ec1e30a4
commit
2d675750cf
2 changed files with 2 additions and 2 deletions
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@ -297,7 +297,7 @@
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\i_tcp.c" />
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<ClCompile Include="..\i_tcp.c" />
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<ClCompile Include="..\lua_baselib.c" />
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<ClCompile Include="..\lua_baselib.c" />
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<ClCompile Include="..\lua_blockmaplib.c" />
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<ClCompile Include="..\lua_blockmaplib.c" />
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<ClCompile Include="..\lua_consolelib.c" />
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<ClCompile Include="..\lua_consolelib.c" />
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<ClCompile Include="..\lua_hooklib.c" />
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<ClCompile Include="..\lua_hooklib.c" />
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<ClCompile Include="..\lua_hudlib.c" />
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<ClCompile Include="..\lua_hudlib.c" />
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@ -132,7 +132,7 @@
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\i_tcp.c" />
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<ClCompile Include="..\i_tcp.c" />
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<ClCompile Include="..\lua_baselib.c" />
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<ClCompile Include="..\lua_baselib.c" />
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<ClCompile Include="..\lua_blockmaplib.c" />
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<ClCompile Include="..\lua_blockmaplib.c" />
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<ClCompile Include="..\lua_consolelib.c" />
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<ClCompile Include="..\lua_consolelib.c" />
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<ClCompile Include="..\lua_hooklib.c" />
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<ClCompile Include="..\lua_hooklib.c" />
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<ClCompile Include="..\lua_hudlib.c" />
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<ClCompile Include="..\lua_hudlib.c" />
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