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Fix Ballhog under the last commit...
It actually uses trailing item's throw speeds instead of its own, oddly enough; I don't want to mess with the gameplay there, so I just gave it its own exception.
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2 changed files with 2 additions and 2 deletions
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@ -15773,7 +15773,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_BALLHOG_DEAD, // deathstate
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S_NULL, // xdeathstate
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sfx_hogbom, // deathsound
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0, // speed
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64*FRACUNIT, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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@ -2892,7 +2892,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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return NULL;
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// Figure out projectile speed by game speed
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if (missile) // Trying to keep compatability...
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if (missile && mapthing != MT_BALLHOG) // Trying to keep compatability...
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{
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PROJSPEED = mobjinfo[mapthing].speed;
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if (gamespeed == 0)
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