Internal sky improvement ports

Horizon lines, barrel sky distortion
This commit is contained in:
TehRealSalt 2018-07-08 15:44:01 -04:00
parent 722e1d570e
commit 2c7082a475
2 changed files with 19 additions and 12 deletions

View file

@ -714,6 +714,7 @@ void R_DrawPlanes(void)
if (dc_yl <= dc_yh)
{
angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
dc_iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
dc_x = x;
dc_source =
R_GetColumn(skytexture,

View file

@ -2674,6 +2674,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
worldbottomslope >>= 4;
#endif
if (linedef->special == 41) { // HORIZON LINES
topstep = bottomstep = 0;
topfrac = bottomfrac = (centeryfrac>>4);
topfrac++; // Prevent 1px HOM
} else {
topstep = -FixedMul (rw_scalestep, worldtop);
topfrac = (centeryfrac>>4) - FixedMul (worldtop, rw_scale);
@ -2690,6 +2695,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
bottomstep = (bottomfracend-bottomfrac)/(range);
}
#endif
}
dc_numlights = 0;