With the permission of Sev, SOC_SEV, SOC_SG, SOC_PEAC and SOC_DHST are now done.

This commit is contained in:
toaster 2018-10-23 22:16:40 +01:00
parent 75669a4b9b
commit 2b968a5087
3 changed files with 423 additions and 3 deletions

View file

@ -6776,6 +6776,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_KLIT12", "S_KLIT12",
// Various plants // Various plants
"S_SONICBUSH",
"S_SHRUB", "S_SHRUB",
"S_TALLBUSH", "S_TALLBUSH",
"S_AZURECITYTREE", "S_AZURECITYTREE",
@ -6815,6 +6816,21 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_VVVAPING5", "S_VVVAPING5",
"S_VVVAPE", "S_VVVAPE",
// Hill Top Zone
"S_HTZTREE",
"S_HTZBUSH",
// Ports of gardens
"S_SGVINE1",
"S_SGVINE2",
"S_SGVINE3",
"S_PGTREE",
"S_PGFLOWER1",
"S_PGFLOWER2",
"S_PGFLOWER3",
"S_PGBUSH",
"S_DHPILLAR",
#ifdef SEENAMES #ifdef SEENAMES
"S_NAMECHECK", "S_NAMECHECK",
#endif #endif
@ -7473,6 +7489,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_KARMAWHEEL", "MT_KARMAWHEEL",
// Various plants // Various plants
"MT_SONICBUSH",
"MT_SHRUB", "MT_SHRUB",
"MT_TALLBUSH", "MT_TALLBUSH",
"MT_AZURECITYTREE", "MT_AZURECITYTREE",
@ -7498,6 +7515,21 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_PETSMOKE", "MT_PETSMOKE",
"MT_VVVAPE", "MT_VVVAPE",
// Hill Top Zone
"MT_HTZTREE",
"MT_HTZBUSH",
// Ports of gardens
"MT_SGVINE1",
"MT_SGVINE2",
"MT_SGVINE3",
"MT_PGTREE",
"MT_PGFLOWER1",
"MT_PGFLOWER2",
"MT_PGFLOWER3",
"MT_PGBUSH",
"MT_DHPILLAR",
#ifdef SEENAMES #ifdef SEENAMES
"MT_NAMECHECK", "MT_NAMECHECK",
#endif #endif

View file

@ -61,8 +61,9 @@ char sprnames[NUMSPRITES + 1][5] =
"DEZL","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM", "DEZL","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM",
"SACO","CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB", "SACO","CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB",
"ARRO","ITEM","ITMO","ITMI","ITMN","WANT","PBOM","RETI","AIDU","KSPK", "ARRO","ITEM","ITMO","ITMI","ITMN","WANT","PBOM","RETI","AIDU","KSPK",
"LZI1","LZI2","KLIT","PALM","SHRB","TWEE","MARB","FUFO","RUST","BLON", "LZI1","LZI2","KLIT","SBUS","SHRB","TWEE","MARB","FUFO","RUST","BLON",
"VAPE", "VAPE","HTZA","HTZB","SGVA","SGVB","SGVC","PGTR","PGF1","PGF2","PGF3",
"PGBH","DPLR",
"XMS4","XMS5", "XMS4","XMS5",
"VIEW" "VIEW"
}; };
@ -3074,6 +3075,7 @@ state_t states[NUMSTATES] =
{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT1}, // S_KLIT12 {SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT1}, // S_KLIT12
// Various plants // Various plants
{SPR_SBUS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SONICBUSH
{SPR_SHRB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRUB {SPR_SHRB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRUB
{SPR_BUS2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_TALLBUSH {SPR_BUS2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_TALLBUSH
{SPR_TWEE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_AZURECITYTREE {SPR_TWEE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_AZURECITYTREE
@ -3113,6 +3115,21 @@ state_t states[NUMSTATES] =
{SPR_VAPE, 4, 35, {A_BubbleRise}, 0, 50096, S_NULL}, // S_VVVAPING5 {SPR_VAPE, 4, 35, {A_BubbleRise}, 0, 50096, S_NULL}, // S_VVVAPING5
{SPR_VAPE, FF_ANIMATE|FF_TRANS30, -1, {NULL}, 6, 6, S_NULL}, // S_VVVAPE {SPR_VAPE, FF_ANIMATE|FF_TRANS30, -1, {NULL}, 6, 6, S_NULL}, // S_VVVAPE
// Hill Top Zone
{SPR_HTZA, 0, -1, {A_SetScale}, 2*FRACUNIT, 0, S_NULL}, // S_HTZTREE
{SPR_HTZB, 0, -1, {A_SetScale}, 2*FRACUNIT, 0, S_NULL}, // S_HTZBUSH
// Ports of gardens
{SPR_SGVA, 0, 1, {NULL}, 0, 0, S_NULL}, // S_SGVINE1
{SPR_SGVB, 0, 1, {NULL}, 0, 0, S_NULL}, // S_SGVINE2
{SPR_SGVC, 0, 1, {NULL}, 0, 0, S_NULL}, // S_SGVINE3
{SPR_PGTR, 0, 1, {NULL}, 0, 0, S_NULL}, // S_PGTREE
{SPR_PGF1, 0, 1, {NULL}, 0, 0, S_NULL}, // S_PGFLOWER1
{SPR_PGF2, 0, 1, {NULL}, 0, 0, S_NULL}, // S_PGFLOWER2
{SPR_PGF3, 0, 1, {NULL}, 0, 0, S_NULL}, // S_PGFLOWER3
{SPR_PGBH, 0, 1, {NULL}, 0, 0, S_NULL}, // S_PGBUSH
{SPR_DPLR, 0, 1, {NULL}, 0, 0, S_NULL}, // S_DHPILLAR
#ifdef SEENAMES #ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK {SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
#endif #endif
@ -17366,6 +17383,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_SONICBUSH,
715, // doomednum
S_SONICBUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
192*FRACUNIT, // radius
922*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_SHRUB, { // MT_SHRUB,
4022, // doomednum 4022, // doomednum
S_SHRUB, // spawnstate S_SHRUB, // spawnstate
@ -17744,6 +17788,303 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_HTZTREE
716, // doomednum
S_HTZTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
5*FRACUNIT, // radius
204*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SOLID|MF_RUNSPAWNFUNC|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_HTZBUSH
717, // doomednum
S_HTZBUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
38*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTHINK|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SGVINE1
718, // doomednum
S_SGVINE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SGVINE2
719, // doomednum
S_SGVINE2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
17*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTHINK|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SGVINE3
720, // doomednum
S_SGVINE3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
17*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTHINK|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PGTREE
711, // doomednum
S_PGTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
30*FRACUNIT, // radius
504*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PGFLOWER1
712, // doomednum
S_PGFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
17*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTHINK|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PGFLOWER2
713, // doomednum
S_PGFLOWER2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
17*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTHINK|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PGFLOWER3
714, // doomednum
S_PGFLOWER3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
17*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOTHINK|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PGBUSH
715, // doomednum
S_PGBUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
384*FRACUNIT, // radius
922*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_DHPILLAR
1960, // doomednum
S_DHPILLAR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
58*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP, // flags
S_NULL // raisestate
},
// ============================================================================================================================// // ============================================================================================================================//
#ifdef SEENAMES #ifdef SEENAMES

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@ -655,7 +655,7 @@ typedef enum sprite
SPR_KLIT, // You have a twisted mind. But this actually is for the diagonal lightning. SPR_KLIT, // You have a twisted mind. But this actually is for the diagonal lightning.
// Various plants // Various plants
SPR_PALM, SPR_SBUS,
SPR_SHRB, SPR_SHRB,
SPR_TWEE, SPR_TWEE,
@ -668,6 +668,21 @@ typedef enum sprite
SPR_VAPE, // Volcanic Valley SPR_VAPE, // Volcanic Valley
// Hill Top Zone
SPR_HTZA,
SPR_HTZB,
// Ports of gardens
SPR_SGVA,
SPR_SGVB,
SPR_SGVC,
SPR_PGTR,
SPR_PGF1,
SPR_PGF2,
SPR_PGF3,
SPR_PGBH,
SPR_DPLR,
// Xmas-specific sprites that don't fit aboxe // Xmas-specific sprites that don't fit aboxe
SPR_XMS4, SPR_XMS4,
SPR_XMS5, SPR_XMS5,
@ -3637,6 +3652,7 @@ typedef enum state
S_KLIT12, S_KLIT12,
// Various plants // Various plants
S_SONICBUSH,
S_SHRUB, S_SHRUB,
S_TALLBUSH, S_TALLBUSH,
S_AZURECITYTREE, S_AZURECITYTREE,
@ -3676,6 +3692,21 @@ typedef enum state
S_VVVAPING5, S_VVVAPING5,
S_VVVAPE, S_VVVAPE,
// Hill Top Zone
S_HTZTREE,
S_HTZBUSH,
// Ports of gardens
S_SGVINE1,
S_SGVINE2,
S_SGVINE3,
S_PGTREE,
S_PGFLOWER1,
S_PGFLOWER2,
S_PGFLOWER3,
S_PGBUSH,
S_DHPILLAR,
#ifdef SEENAMES #ifdef SEENAMES
S_NAMECHECK, S_NAMECHECK,
#endif #endif
@ -4351,6 +4382,7 @@ typedef enum mobj_type
MT_KARMAWHEEL, MT_KARMAWHEEL,
// Various plants // Various plants
MT_SONICBUSH,
MT_SHRUB, MT_SHRUB,
MT_TALLBUSH, MT_TALLBUSH,
MT_AZURECITYTREE, MT_AZURECITYTREE,
@ -4376,6 +4408,21 @@ typedef enum mobj_type
MT_PETSMOKE, MT_PETSMOKE,
MT_VVVAPE, MT_VVVAPE,
// Hill Top Zone
MT_HTZTREE,
MT_HTZBUSH,
// Ports of gardens
MT_SGVINE1,
MT_SGVINE2,
MT_SGVINE3,
MT_PGTREE,
MT_PGFLOWER1,
MT_PGFLOWER2,
MT_PGFLOWER3,
MT_PGBUSH,
MT_DHPILLAR,
#ifdef SEENAMES #ifdef SEENAMES
MT_NAMECHECK, MT_NAMECHECK,
#endif #endif