Merge branch 'next' into backport_unslot-music

This commit is contained in:
Alam Ed Arias 2016-02-26 02:11:29 -05:00
commit 2b12e5ff20
25 changed files with 432 additions and 122 deletions

33
.travis.yml Normal file
View file

@ -0,0 +1,33 @@
language: c
sudo: required
dist: trusty
env:
- CFLAGS=-Wno-absolute-value -Werror
compiler:
- gcc
- clang
cache:
directories:
- $HOME/srb2_cache
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
before_script:
- mkdir $HOME/srb2_cache
- wget --verbose --server-response -c http://rosenthalcastle.org/srb2/SRB2-v2114-assets.7z -O $HOME/srb2_cache/SRB2-v2114-assets.7z
- 7z x $HOME/srb2_cache/SRB2-v2114-assets.7z -oassets
- mkdir build
- cd build
- cmake ..
script: make

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@ -28,7 +28,7 @@ macro(add_framework fwname appname)
${CMAKE_OSX_SYSROOT}/Library
/System/Library
/Library
PATH_SUFFIXES Frameworks
ATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
MESSAGE(ERROR ": Framework ${fwname} not found")
@ -80,9 +80,6 @@ endif()
if(${CMAKE_SYSTEM} MATCHES "Darwin")
add_definitions(-DMACOSX)
if(${CMAKE_C_COMPILER_ID} MATCHES "Clang")
set(CLANG ON)
endif()
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")

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@ -168,7 +168,7 @@ set(SRB2_CORE_GAME_SOURCES
p_tick.h
)
if(NOT CLANG)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
endif()
@ -406,10 +406,14 @@ endif()
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if(NOT CLANG AND NOT MSVC)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -mno-ms-bitfields)
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
endif()
add_definitions(-DCMAKECONFIG)
#add_library(SRB2Core STATIC

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@ -49,7 +49,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
{
cmd->forwardmove = sonic->player->cmd.forwardmove;
cmd->angleturn = abs(tails->angle - sonic->angle)>>16;
cmd->angleturn = abs((tails->angle - sonic->angle))>>16;
if (sonic->angle < tails->angle)
cmd->angleturn = -cmd->angleturn;
} else if (dist > FixedMul(512*FRACUNIT, tails->scale))

View file

@ -210,13 +210,6 @@ extern FILE *logstream;
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 19
// some tests, enable or disable it if it run or not
#define SPLITSCREEN
// =========================================================================
// The maximum number of players, multiplayer/networking.
@ -352,11 +345,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
#include "m_swap.h"
// Things that used to be in dstrings.h
#define DEVMAPS "devmaps"
#define DEVDATA "devdata"
#define SAVEGAMENAME "srb2sav"
char savegamename[256];
// m_misc.h

View file

@ -603,7 +603,7 @@ static void F_IntroDrawScene(void)
if (finalecount-84 < 58) { // Pure Fat is driving up!
int ftime = (finalecount-84);
x = (-189<<FRACBITS) + (FixedMul((6<<FRACBITS)+FRACUNIT/3, ftime<<FRACBITS) - FixedMul((6<<FRACBITS)+FRACUNIT/3, FixedDiv(FixedMul(ftime<<FRACBITS, ftime<<FRACBITS), 120<<FRACBITS)));
x = (-189*FRACUNIT) + (FixedMul((6<<FRACBITS)+FRACUNIT/3, ftime<<FRACBITS) - FixedMul((6<<FRACBITS)+FRACUNIT/3, FixedDiv(FixedMul(ftime<<FRACBITS, ftime<<FRACBITS), 120<<FRACBITS)));
y = (BASEVIDHEIGHT<<FRACBITS) - FixedMul(417<<FRACBITS, aspect);
// Draw the body
V_DrawSciencePatch(x, y, V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT1", PU_CACHE)), aspect);

View file

@ -41,6 +41,7 @@
#include "../r_things.h"
#include "hw_main.h"
#include "../v_video.h"
#ifdef HAVE_PNG
#ifndef _MSC_VER
@ -881,6 +882,59 @@ static void md2_loadTexture(md2_t *model)
HWR_UnlockCachedPatch(grpatch);
}
// -----------------+
// md2_loadBlendTexture : Download a pcx or png texture for blending MD2 models
// -----------------+
static void md2_loadBlendTexture(md2_t *model)
{
GLPatch_t *grpatch;
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
strcpy(filename, model->filename);
FIL_ForceExtension(filename, "_blend.png");
if (model->blendgrpatch)
{
grpatch = model->blendgrpatch;
Z_Free(grpatch->mipmap.grInfo.data);
}
else
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
&(model->blendgrpatch));
if (!grpatch->mipmap.downloaded && !grpatch->mipmap.grInfo.data)
{
int w = 0, h = 0;
#ifdef HAVE_PNG
grpatch->mipmap.grInfo.format = PNG_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap.grInfo.format == 0)
#endif
grpatch->mipmap.grInfo.format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap.grInfo.format == 0)
{
Z_Free(filename);
return;
}
grpatch->mipmap.downloaded = 0;
grpatch->mipmap.flags = 0;
grpatch->width = (INT16)w;
grpatch->height = (INT16)h;
grpatch->mipmap.width = (UINT16)w;
grpatch->mipmap.height = (UINT16)h;
// not correct!
grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
}
HWD.pfnSetTexture(&grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
HWR_UnlockCachedPatch(grpatch);
Z_Free(filename);
}
// Don't spam the console, or the OS with fopen requests!
static boolean nomd2s = false;
@ -1050,6 +1104,248 @@ spritemd2found:
fclose(f);
}
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, skincolors_t color)
{
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
if (grmip->width == 0)
{
grmip->width = gpatch->width;
grmip->height = gpatch->height;
// no wrap around, no chroma key
grmip->flags = 0;
// setup the texture info
grmip->grInfo.format = GR_RGBA;
}
Z_Free(grmip->grInfo.data);
grmip->grInfo.data = NULL;
cur = Z_Malloc(size*4, PU_HWRCACHE, &grmip->grInfo.data);
memset(cur, 0x00, size*4);
image = gpatch->mipmap.grInfo.data;
blendimage = blendgpatch->mipmap.grInfo.data;
switch (color)
{
case SKINCOLOR_WHITE:
blendcolor = V_GetColor(3);
break;
case SKINCOLOR_SILVER:
blendcolor = V_GetColor(10);
break;
case SKINCOLOR_GREY:
blendcolor = V_GetColor(15);
break;
case SKINCOLOR_BLACK:
blendcolor = V_GetColor(27);
break;
case SKINCOLOR_CYAN:
blendcolor = V_GetColor(215);
break;
case SKINCOLOR_TEAL:
blendcolor = V_GetColor(221);
break;
case SKINCOLOR_STEELBLUE:
blendcolor = V_GetColor(203);
break;
case SKINCOLOR_BLUE:
blendcolor = V_GetColor(232);
break;
case SKINCOLOR_PEACH:
blendcolor = V_GetColor(71);
break;
case SKINCOLOR_TAN:
blendcolor = V_GetColor(79);
break;
case SKINCOLOR_PINK:
blendcolor = V_GetColor(147);
break;
case SKINCOLOR_LAVENDER:
blendcolor = V_GetColor(251);
break;
case SKINCOLOR_PURPLE:
blendcolor = V_GetColor(195);
break;
case SKINCOLOR_ORANGE:
blendcolor = V_GetColor(87);
break;
case SKINCOLOR_ROSEWOOD:
blendcolor = V_GetColor(94);
break;
case SKINCOLOR_BEIGE:
blendcolor = V_GetColor(40);
break;
case SKINCOLOR_BROWN:
blendcolor = V_GetColor(57);
break;
case SKINCOLOR_RED:
blendcolor = V_GetColor(130);
break;
case SKINCOLOR_DARKRED:
blendcolor = V_GetColor(139);
break;
case SKINCOLOR_NEONGREEN:
blendcolor = V_GetColor(184);
break;
case SKINCOLOR_GREEN:
blendcolor = V_GetColor(166);
break;
case SKINCOLOR_ZIM:
blendcolor = V_GetColor(180);
break;
case SKINCOLOR_OLIVE:
blendcolor = V_GetColor(108);
break;
case SKINCOLOR_YELLOW:
blendcolor = V_GetColor(104);
break;
case SKINCOLOR_GOLD:
blendcolor = V_GetColor(115);
break;
case SKINCOLOR_SUPER1:
blendcolor = V_GetColor(97);
break;
case SKINCOLOR_SUPER2:
blendcolor = V_GetColor(100);
break;
case SKINCOLOR_SUPER3:
blendcolor = V_GetColor(103);
break;
case SKINCOLOR_SUPER4:
blendcolor = V_GetColor(113);
break;
case SKINCOLOR_SUPER5:
blendcolor = V_GetColor(116);
break;
case SKINCOLOR_TSUPER1:
blendcolor = V_GetColor(81);
break;
case SKINCOLOR_TSUPER2:
blendcolor = V_GetColor(82);
break;
case SKINCOLOR_TSUPER3:
blendcolor = V_GetColor(84);
break;
case SKINCOLOR_TSUPER4:
blendcolor = V_GetColor(85);
break;
case SKINCOLOR_TSUPER5:
blendcolor = V_GetColor(87);
break;
case SKINCOLOR_KSUPER1:
blendcolor = V_GetColor(122);
break;
case SKINCOLOR_KSUPER2:
blendcolor = V_GetColor(123);
break;
case SKINCOLOR_KSUPER3:
blendcolor = V_GetColor(124);
break;
case SKINCOLOR_KSUPER4:
blendcolor = V_GetColor(125);
break;
case SKINCOLOR_KSUPER5:
blendcolor = V_GetColor(126);
break;
default:
blendcolor = V_GetColor(247);
break;
}
while (size--)
{
if (blendimage->s.alpha == 0)
{
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
cur->rgba = image->rgba;
}
else
{
INT32 tempcolor;
INT16 tempmult, tempalpha;
tempalpha = -(abs(blendimage->s.red-127)-127)*2;
if (tempalpha > 255)
tempalpha = 255;
else if (tempalpha < 0)
tempalpha = 0;
tempmult = (blendimage->s.red-127)*2;
if (tempmult > 255)
tempmult = 255;
else if (tempmult < 0)
tempmult = 0;
tempcolor = (image->s.red*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.red)/255)) * blendimage->s.alpha)/255;
cur->s.red = (UINT8)tempcolor;
tempcolor = (image->s.green*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.green)/255)) * blendimage->s.alpha)/255;
cur->s.green = (UINT8)tempcolor;
tempcolor = (image->s.blue*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.blue)/255)) * blendimage->s.alpha)/255;
cur->s.blue = (UINT8)tempcolor;
cur->s.alpha = image->s.alpha;
}
cur++; image++; blendimage++;
}
return;
}
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, const UINT8 *colormap, skincolors_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLMipmap_t *grmip, *newmip;
if (colormap == colormaps || colormap == NULL)
{
// Don't do any blending
HWD.pfnSetTexture(&gpatch->mipmap);
return;
}
// search for the mimmap
// skip the first (no colormap translated)
for (grmip = &gpatch->mipmap; grmip->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap)
{
if (grmip->downloaded && grmip->grInfo.data)
{
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
return;
}
}
}
// If here, the blended texture has not been created
// So we create it
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeTextureCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newmip = calloc(1, sizeof (*newmip));
if (newmip == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
grmip->nextcolormap = newmip;
newmip->colormap = colormap;
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, color);
HWD.pfnSetTexture(newmip);
Z_ChangeTag(newmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
}
// -----------------+
// HWR_DrawMD2 : Draw MD2
@ -1180,14 +1476,26 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
gpatch = md2->grpatch;
if (!gpatch || !gpatch->mipmap.grInfo.format || !gpatch->mipmap.downloaded)
md2_loadTexture(md2);
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
if ((gpatch && gpatch->mipmap.grInfo.format) // don't load the blend texture if the base texture isn't available
&& (!md2->blendgrpatch || !((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap.downloaded))
md2_loadBlendTexture(md2);
if (gpatch && gpatch->mipmap.grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
{
if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE &&
md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format
&& gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height)
{
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, spr->colormap, (skincolors_t)spr->mobj->color);
}
else
{
// This is safe, since we know the texture has been downloaded
HWD.pfnSetTexture(&gpatch->mipmap);
}
}
else
{
// Sprite

View file

@ -120,6 +120,7 @@ typedef struct
float offset;
md2_model_t *model;
void *grpatch;
void *blendgrpatch;
boolean notfound;
INT32 skin;
} md2_t;

View file

@ -4223,7 +4223,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MT_GOOP, // painchance
sfx_dmpain, // painsound
S_EGGMOBILE2_PAIN2, // meleestate
MT_EGGMOBILE2_POGO, // missilestate
(statenum_t)MT_EGGMOBILE2_POGO, // missilestate
S_EGGMOBILE2_DIE1, // deathstate
S_EGGMOBILE2_FLEE1,// xdeathstate
sfx_cybdth, // deathsound

View file

@ -6074,7 +6074,7 @@ static void M_RoomMenu(INT32 choice)
for (i = 0; room_list[i].header.buffer[0]; i++)
{
if(room_list[i].name != '\0')
if(*room_list[i].name != '\0')
{
MP_RoomMenu[i+1].text = room_list[i].name;
roomIds[i] = room_list[i].id;

View file

@ -677,7 +677,7 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
else
snprintf(maptext, 8, "Unknown");
if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->lvlttl)
if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->lvlttl[0] != '\0')
snprintf(lvlttltext, 48, "%s%s%s",
mapheaderinfo[gamemap-1]->lvlttl,
(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " ZONE",

View file

@ -6358,7 +6358,7 @@ void A_Boss2PogoTarget(mobj_t *actor)
if (actor->info->missilestate) // spawn the pogo stick collision box
{
mobj_t *pogo = P_SpawnMobj(actor->x, actor->y, actor->z - mobjinfo[actor->info->missilestate].height, actor->info->missilestate);
mobj_t *pogo = P_SpawnMobj(actor->x, actor->y, actor->z - mobjinfo[actor->info->missilestate].height, (mobjtype_t)actor->info->missilestate);
pogo->target = actor;
}

View file

@ -1339,6 +1339,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
else
player->pflags |= PF_ITEMHANG;
// Can't jump first frame
player->pflags |= PF_JUMPSTASIS;
return;
case MT_BIGMINE:
case MT_BIGAIRMINE:

View file

@ -503,7 +503,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true; // overhead
if (thing->z + thing->height < tmthing->z)
return true; // underneath
if (tmthing->player && tmthing->flags & MF_SHOOTABLE)
if (tmthing->player && tmthing->flags & MF_SHOOTABLE && thing->health > 0)
P_DamageMobj(tmthing, thing, thing, 1);
return true;
}
@ -514,7 +514,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
if (thing->player && thing->flags & MF_SHOOTABLE)
if (thing->player && thing->flags & MF_SHOOTABLE && tmthing->health > 0)
P_DamageMobj(thing, tmthing, tmthing, 1);
return true;
}
@ -2636,8 +2636,8 @@ isblocking:
climbangle += (ANGLE_90 * (whichside ? -1 : 1));
if (((!slidemo->player->climbing && abs(slidemo->angle - ANGLE_90 - climbline) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs(slidemo->angle - climbline) < ANGLE_135))
if (((!slidemo->player->climbing && abs((slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs((slidemo->angle - climbline)) < ANGLE_135))
&& P_IsClimbingValid(slidemo->player, climbangle))
{
slidemo->angle = climbangle;

View file

@ -6340,8 +6340,7 @@ static void P_MovePlayer(player_t *player)
if (!(player->powers[pw_nocontrol] & (1<<15)))
player->pflags |= PF_JUMPSTASIS;
}
else
player->pflags &= ~PF_FULLSTASIS;
// note: don't unset stasis here
if (!player->spectator && G_TagGametype())
{
@ -7966,9 +7965,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (player == &players[consoleplayer])
{
if (focusangle >= localangle)
localangle += abs(focusangle - localangle)>>5;
localangle += abs((focusangle - localangle))>>5;
else
localangle -= abs(focusangle - localangle)>>5;
localangle -= abs((focusangle - localangle))>>5;
}
}
else if (P_AnalogMove(player)) // Analog
@ -8928,6 +8927,11 @@ void P_PlayerThink(player_t *player)
if (!player->mo)
return; // P_MovePlayer removed player->mo.
// Unset statis flags after moving.
// In other words, if you manually set stasis via code,
// it lasts for one tic.
player->pflags &= ~PF_FULLSTASIS;
#ifdef POLYOBJECTS
if (player->onconveyor == 1)
player->cmomy = player->cmomx = 0;

View file

@ -117,7 +117,7 @@ if(${SDL2_FOUND})
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${SRB2_SDL2_EXE_NAME})
if(CLANG)
if((CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang"))
add_framework(CoreFoundation SRB2SDL2)
add_framework(SDL2 SRB2SDL2)
add_framework(SDL2_mixer SRB2SDL2)
@ -224,7 +224,7 @@ if(${SDL2_FOUND})
endif()
#### Installation ####
if (CLANG)
if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
install(TARGETS SRB2SDL2
BUNDLE DESTINATION .
)
@ -265,7 +265,7 @@ if(${SDL2_FOUND})
# Mac bundle fixup
if(CLANG)
if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
install(CODE "
include(BundleUtilities)
fixup_bundle(\"${CMAKE_INSTALL_PREFIX}/Sonic Robo Blast 2.app\"

View file

@ -45,9 +45,6 @@ typedef DWORD (WINAPI *p_timeGetTime) (void);
typedef UINT (WINAPI *p_timeEndPeriod) (UINT);
typedef HANDLE (WINAPI *p_OpenFileMappingA) (DWORD, BOOL, LPCSTR);
typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
typedef BOOL (WINAPI *p_GetProcessAffinityMask) (HANDLE, PDWORD_PTR, PDWORD_PTR);
typedef BOOL (WINAPI *p_SetProcessAffinityMask) (HANDLE, DWORD_PTR);
#endif
#endif
#include <stdio.h>
@ -2779,7 +2776,6 @@ static const char *locateWad(void)
{
return returnWadPath;
}
#endif
// examine default dirs
@ -3070,52 +3066,6 @@ const CPUInfoFlags *I_CPUInfo(void)
#endif
}
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
static void CPUAffinity_OnChange(void);
static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
static p_GetProcessAffinityMask pfnGetProcessAffinityMask = NULL;
static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL;
static inline VOID GetAffinityFuncs(VOID)
{
HMODULE h = GetModuleHandleA("kernel32.dll");
pfnGetCurrentProcess = (p_GetCurrentProcess)GetProcAddress(h, "GetCurrentProcess");
pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)GetProcAddress(h, "GetProcessAffinityMask");
pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)GetProcAddress(h, "SetProcessAffinityMask");
}
static void CPUAffinity_OnChange(void)
{
DWORD_PTR dwProcMask, dwSysMask;
HANDLE selfpid;
if (!pfnGetCurrentProcess || !pfnGetProcessAffinityMask || !pfnSetProcessAffinityMask)
return;
else
selfpid = pfnGetCurrentProcess();
pfnGetProcessAffinityMask(selfpid, &dwProcMask, &dwSysMask);
/* If resulting mask is zero, don't change anything and fall back to
* actual mask.
*/
if(dwSysMask & cv_cpuaffinity.value)
{
pfnSetProcessAffinityMask(selfpid, dwSysMask & cv_cpuaffinity.value);
CV_StealthSetValue(&cv_cpuaffinity, (INT32)(dwSysMask & cv_cpuaffinity.value));
}
else
CV_StealthSetValue(&cv_cpuaffinity, (INT32)dwProcMask);
}
#endif
void I_RegisterSysCommands(void)
{
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
GetAffinityFuncs();
CV_RegisterVar(&cv_cpuaffinity);
#endif
}
// note CPUAFFINITY code used to reside here
void I_RegisterSysCommands(void) {}
#endif

View file

@ -1701,22 +1701,12 @@ void I_StartupGraphics(void)
keyboard_started = true;
#if !defined(HAVE_TTF)
#ifdef _WIN32 // Initialize Audio as well, otherwise Win32's DirectX can not use audio
if (SDL_InitSubSystem(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0)
#else //SDL_OpenAudio will do SDL_InitSubSystem(SDL_INIT_AUDIO)
// Previously audio was init here for questionable reasons?
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
#endif
{
#ifdef _WIN32
if (SDL_WasInit(SDL_INIT_AUDIO)==0)
CONS_Printf(M_GetText("Couldn't initialize SDL's Audio System with Video System: %s\n"), SDL_GetError());
if (SDL_WasInit(SDL_INIT_VIDEO)==0)
#endif
{
CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError());
return;
}
}
#endif
{
char vd[100]; //stack space for video name

View file

@ -77,7 +77,16 @@ static INT32 current_track;
void I_StartupSound(void)
{
I_Assert(!sound_started);
sound_started = true;
// EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
CONS_Printf("SDL Audio already started\n");
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
// call to start audio failed -- we do not have it
return;
}
midimode = false;
music = NULL;
@ -86,19 +95,31 @@ void I_StartupSound(void)
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
#endif
Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 2048);
if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
{
CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError());
// call to start audio failed -- we do not have it
return;
}
sound_started = true;
Mix_AllocateChannels(256);
}
void I_ShutdownSound(void)
{
I_Assert(sound_started);
if (!sound_started)
return; // not an error condition
sound_started = false;
Mix_CloseAudio();
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Quit();
#endif
SDL_QuitSubSystem(SDL_INIT_AUDIO);
#ifdef HAVE_LIBGME
if (gme)
gme_delete(gme);

View file

@ -1213,6 +1213,16 @@ void I_StartupSound(void)
// Configure sound device
CONS_Printf("I_StartupSound:\n");
// EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
CONS_Printf("SDL Audio already started\n");
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
// call to start audio failed -- we do not have it
return;
}
// Open the audio device
if (M_CheckParm ("-freq") && M_IsNextParm())
{

View file

@ -3656,7 +3656,7 @@ const CPUInfoFlags *I_CPUInfo(void)
}
static void CPUAffinity_OnChange(void);
static consvar_t cv_cpuaffinity = {"cpuaffinity", "1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
static p_GetCurrentProcess pfnGetCurrentProcess = NULL;