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@ -7549,7 +7549,7 @@ void P_HomingAttack(mobj_t *source, mobj_t *enemy) // Home in on your target
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// change angle
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source->angle = R_PointToAngle2(source->x, source->y, enemy->x, enemy->y);
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if (source->player && (!demoplayback || P_AnalogMove(player)))
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if (source->player && (!demoplayback || P_AnalogMove(source->player)))
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{
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if (source->player == &players[consoleplayer])
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localangle = source->angle;
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