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Fix sprites in skyboxes not having clipping arrays actually set properly
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@ -1324,6 +1324,7 @@ void R_RenderPlayerView(player_t *player)
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#endif
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R_RenderBSPNode((INT32)numnodes - 1);
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R_ClipSprites();
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R_DrawPlanes();
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#ifdef FLOORSPLATS
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R_DrawVisibleFloorSplats();
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