Do the same for other messages too

This commit is contained in:
ThatAwesomeGuy173 2020-04-22 00:03:45 -06:00
parent 4ddebca778
commit 296dfe8ffc

View file

@ -785,7 +785,7 @@ void G_SetGameModified(boolean silent, boolean major)
majormods = true;
if (!silent)
CONS_Alert(CONS_NOTICE, M_GetText("Game must be restarted to play record attack.\n"));
CONS_Alert(CONS_NOTICE, M_GetText("Game must be restarted to play Record Attack.\n"));
// If in record attack recording, cancel it.
if (modeattacking)
@ -7472,7 +7472,7 @@ void G_DoPlayDemo(char *defdemoname)
if (modeattacking)
{
snprintf(msg, 1024, M_GetText("%s is a record attack replay with spectators, and is thus invalid.\n"), pdemoname);
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with spectators, and is thus invalid.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
@ -7486,7 +7486,7 @@ void G_DoPlayDemo(char *defdemoname)
if (modeattacking && numslots > 1)
{
snprintf(msg, 1024, M_GetText("%s is a record attack replay with multiple players, and is thus invalid.\n"), pdemoname);
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with multiple players, and is thus invalid.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);