mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 04:11:18 +00:00
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart-Public into kpubnext
This commit is contained in:
commit
289de329eb
5 changed files with 56 additions and 20 deletions
|
@ -42,12 +42,12 @@ jobs:
|
|||
paths:
|
||||
- /var/cache/apt/archives
|
||||
- checkout
|
||||
- run:
|
||||
name: Compile without network support and BLUA
|
||||
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1
|
||||
- run:
|
||||
name: wipe build
|
||||
command: make -C src LINUX=1 cleandep
|
||||
#- run:
|
||||
# name: Compile without network support and BLUA
|
||||
# command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1
|
||||
#- run:
|
||||
# name: wipe build
|
||||
# command: make -C src LINUX=1 cleandep
|
||||
- run:
|
||||
name: rebuild depend
|
||||
command: make -C src LINUX=1 clean
|
||||
|
|
|
@ -1034,7 +1034,10 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
|
|||
{
|
||||
P_SetTarget(&bnext, mobj->bnext); // We want to note our reference to bnext here incase it is MF_NOTHINK and gets removed!
|
||||
if (!func(mobj))
|
||||
{
|
||||
P_SetTarget(&bnext, NULL);
|
||||
return false;
|
||||
}
|
||||
if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue.
|
||||
|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
|
||||
{
|
||||
|
@ -1042,6 +1045,7 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
|
|||
return true;
|
||||
}
|
||||
}
|
||||
P_SetTarget(&bnext, NULL);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
42
src/p_mobj.c
42
src/p_mobj.c
|
@ -9893,6 +9893,9 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
break;
|
||||
}
|
||||
|
||||
if (!(mobj->flags & MF_NOTHINK))
|
||||
P_AddThinker(&mobj->thinker); // Needs to come before the shadow spawn, or else the shadow's reference gets forgotten
|
||||
|
||||
switch (mobj->type)
|
||||
{
|
||||
case MT_PLAYER:
|
||||
|
@ -9916,9 +9919,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
break;
|
||||
}
|
||||
|
||||
if (!(mobj->flags & MF_NOTHINK))
|
||||
P_AddThinker(&mobj->thinker);
|
||||
|
||||
// Call action functions when the state is set
|
||||
if (st->action.acp1 && (mobj->flags & MF_RUNSPAWNFUNC))
|
||||
{
|
||||
|
@ -10298,21 +10298,41 @@ void P_RemovePrecipMobj(precipmobj_t *mobj)
|
|||
void P_RemoveSavegameMobj(mobj_t *mobj)
|
||||
{
|
||||
// unlink from sector and block lists
|
||||
P_UnsetThingPosition(mobj);
|
||||
|
||||
// Remove touching_sectorlist from mobj.
|
||||
if (sector_list)
|
||||
if (((thinker_t *)mobj)->function.acp1 == (actionf_p1)P_NullPrecipThinker)
|
||||
{
|
||||
P_DelSeclist(sector_list);
|
||||
sector_list = NULL;
|
||||
P_UnsetPrecipThingPosition((precipmobj_t *)mobj);
|
||||
|
||||
if (precipsector_list)
|
||||
{
|
||||
P_DelPrecipSeclist(precipsector_list);
|
||||
precipsector_list = NULL;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// unlink from sector and block lists
|
||||
P_UnsetThingPosition(mobj);
|
||||
|
||||
// Remove touching_sectorlist from mobj.
|
||||
if (sector_list)
|
||||
{
|
||||
P_DelSeclist(sector_list);
|
||||
sector_list = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// stop any playing sound
|
||||
S_StopSound(mobj);
|
||||
R_RemoveMobjInterpolator(mobj);
|
||||
|
||||
// free block
|
||||
P_RemoveThinker((thinker_t *)mobj);
|
||||
R_RemoveMobjInterpolator(mobj);
|
||||
// Here we use the same code as R_RemoveThinkerDelayed, but without reference counting (we're removing everything so it shouldn't matter) and without touching currentthinker since we aren't in P_RunThinkers
|
||||
{
|
||||
thinker_t *thinker = (thinker_t *)mobj;
|
||||
thinker_t *next = thinker->next;
|
||||
(next->prev = thinker->prev)->next = next;
|
||||
Z_Free(thinker);
|
||||
}
|
||||
}
|
||||
|
||||
static CV_PossibleValue_t respawnitemtime_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}};
|
||||
|
|
|
@ -2166,6 +2166,14 @@ static void LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->player->viewz = mobj->player->mo->z + mobj->player->viewheight;
|
||||
}
|
||||
|
||||
if (mobj->type == MT_SKYBOX)
|
||||
{
|
||||
if (mobj->spawnpoint->options & MTF_OBJECTSPECIAL)
|
||||
skyboxmo[1] = mobj;
|
||||
else
|
||||
skyboxmo[0] = mobj;
|
||||
}
|
||||
|
||||
P_AddThinker(&mobj->thinker);
|
||||
|
||||
if (diff2 & MD2_WAYPOINTCAP)
|
||||
|
@ -2666,10 +2674,14 @@ static void P_NetUnArchiveThinkers(void)
|
|||
{
|
||||
next = currentthinker->next;
|
||||
|
||||
if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker || currentthinker->function.acp1 == (actionf_p1)P_NullPrecipThinker)
|
||||
P_RemoveSavegameMobj((mobj_t *)currentthinker); // item isn't saved, don't remove it
|
||||
else
|
||||
{
|
||||
(next->prev = currentthinker->prev)->next = next;
|
||||
R_DestroyLevelInterpolators(currentthinker);
|
||||
Z_Free(currentthinker);
|
||||
}
|
||||
}
|
||||
|
||||
// we don't want the removed mobjs to come back
|
||||
|
|
|
@ -3130,14 +3130,14 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
if (!playerstarts[numcoopstarts])
|
||||
break;
|
||||
|
||||
globalweather = mapheaderinfo[gamemap-1]->weather;
|
||||
|
||||
// set up world state
|
||||
P_SpawnSpecials(fromnetsave);
|
||||
|
||||
if (loadprecip) // ugly hack for P_NetUnArchiveMisc (and P_LoadNetGame)
|
||||
P_SpawnPrecipitation();
|
||||
|
||||
globalweather = mapheaderinfo[gamemap-1]->weather;
|
||||
|
||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue