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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart-Public into kpubnext
This commit is contained in:
commit
289de329eb
5 changed files with 56 additions and 20 deletions
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@ -42,12 +42,12 @@ jobs:
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paths:
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- /var/cache/apt/archives
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- checkout
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- run:
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name: Compile without network support and BLUA
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command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1
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- run:
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name: wipe build
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command: make -C src LINUX=1 cleandep
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#- run:
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# name: Compile without network support and BLUA
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# command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1
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#- run:
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# name: wipe build
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# command: make -C src LINUX=1 cleandep
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- run:
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name: rebuild depend
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command: make -C src LINUX=1 clean
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@ -1034,7 +1034,10 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
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{
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P_SetTarget(&bnext, mobj->bnext); // We want to note our reference to bnext here incase it is MF_NOTHINK and gets removed!
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if (!func(mobj))
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{
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P_SetTarget(&bnext, NULL);
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return false;
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}
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if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue.
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|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
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{
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@ -1042,6 +1045,7 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
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return true;
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}
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}
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P_SetTarget(&bnext, NULL);
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return true;
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}
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30
src/p_mobj.c
30
src/p_mobj.c
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@ -9893,6 +9893,9 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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break;
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}
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if (!(mobj->flags & MF_NOTHINK))
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P_AddThinker(&mobj->thinker); // Needs to come before the shadow spawn, or else the shadow's reference gets forgotten
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switch (mobj->type)
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{
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case MT_PLAYER:
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@ -9916,9 +9919,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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break;
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}
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if (!(mobj->flags & MF_NOTHINK))
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P_AddThinker(&mobj->thinker);
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// Call action functions when the state is set
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if (st->action.acp1 && (mobj->flags & MF_RUNSPAWNFUNC))
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{
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@ -10296,6 +10296,19 @@ void P_RemovePrecipMobj(precipmobj_t *mobj)
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// Clearing out stuff for savegames
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void P_RemoveSavegameMobj(mobj_t *mobj)
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{
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// unlink from sector and block lists
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if (((thinker_t *)mobj)->function.acp1 == (actionf_p1)P_NullPrecipThinker)
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{
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P_UnsetPrecipThingPosition((precipmobj_t *)mobj);
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if (precipsector_list)
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{
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P_DelPrecipSeclist(precipsector_list);
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precipsector_list = NULL;
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}
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}
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else
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{
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// unlink from sector and block lists
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P_UnsetThingPosition(mobj);
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@ -10306,13 +10319,20 @@ void P_RemoveSavegameMobj(mobj_t *mobj)
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P_DelSeclist(sector_list);
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sector_list = NULL;
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}
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}
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// stop any playing sound
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S_StopSound(mobj);
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R_RemoveMobjInterpolator(mobj);
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// free block
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P_RemoveThinker((thinker_t *)mobj);
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R_RemoveMobjInterpolator(mobj);
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// Here we use the same code as R_RemoveThinkerDelayed, but without reference counting (we're removing everything so it shouldn't matter) and without touching currentthinker since we aren't in P_RunThinkers
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{
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thinker_t *thinker = (thinker_t *)mobj;
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thinker_t *next = thinker->next;
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(next->prev = thinker->prev)->next = next;
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Z_Free(thinker);
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}
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}
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static CV_PossibleValue_t respawnitemtime_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}};
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@ -2166,6 +2166,14 @@ static void LoadMobjThinker(actionf_p1 thinker)
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mobj->player->viewz = mobj->player->mo->z + mobj->player->viewheight;
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}
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if (mobj->type == MT_SKYBOX)
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{
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if (mobj->spawnpoint->options & MTF_OBJECTSPECIAL)
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skyboxmo[1] = mobj;
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else
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skyboxmo[0] = mobj;
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}
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P_AddThinker(&mobj->thinker);
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if (diff2 & MD2_WAYPOINTCAP)
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@ -2666,11 +2674,15 @@ static void P_NetUnArchiveThinkers(void)
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{
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next = currentthinker->next;
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if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
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if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker || currentthinker->function.acp1 == (actionf_p1)P_NullPrecipThinker)
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P_RemoveSavegameMobj((mobj_t *)currentthinker); // item isn't saved, don't remove it
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else
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{
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(next->prev = currentthinker->prev)->next = next;
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R_DestroyLevelInterpolators(currentthinker);
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Z_Free(currentthinker);
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}
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}
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// we don't want the removed mobjs to come back
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iquetail = iquehead = 0;
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@ -3130,14 +3130,14 @@ boolean P_SetupLevel(boolean skipprecip)
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if (!playerstarts[numcoopstarts])
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break;
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globalweather = mapheaderinfo[gamemap-1]->weather;
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// set up world state
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P_SpawnSpecials(fromnetsave);
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if (loadprecip) // ugly hack for P_NetUnArchiveMisc (and P_LoadNetGame)
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P_SpawnPrecipitation();
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globalweather = mapheaderinfo[gamemap-1]->weather;
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#ifdef HWRENDER // not win32 only 19990829 by Kin
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if (rendermode != render_soft && rendermode != render_none)
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{
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