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banishing hell map forcing
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parent
92c7a1dc80
commit
2864547dc9
4 changed files with 37 additions and 53 deletions
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@ -2393,11 +2393,11 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
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void D_SetupVote(void)
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{
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UINT8 buf[6*2]; // five UINT16 maps (at twice the width of a UINT8), and two gametypes
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UINT8 buf[5*2]; // four UINT16 maps (at twice the width of a UINT8), and two gametypes
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UINT8 *p = buf;
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INT32 i;
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UINT8 secondgt = G_SometimesGetDifferentGametype();
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INT16 votebuffer[3] = {-1,-1,-1};
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INT16 votebuffer[4] = {-1,-1,-1,0};
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if (cv_kartencore.value && G_RaceGametype())
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WRITEUINT8(p, (gametype|0x80));
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@ -2406,7 +2406,7 @@ void D_SetupVote(void)
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WRITEUINT8(p, secondgt);
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secondgt &= ~0x80;
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for (i = 0; i < 5; i++)
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for (i = 0; i < 4; i++)
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{
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UINT16 m;
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if (i == 2) // sometimes a different gametype
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@ -2469,9 +2469,6 @@ void D_PickVote(void)
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if (numvotes > 0)
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{
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WRITESINT8(p, temppicks[key]);
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if (force && templevels[key] == 3 && numvotes > 1)
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WRITESINT8(p, 4);
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else
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WRITESINT8(p, templevels[key]);
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}
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else
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@ -5144,7 +5141,7 @@ static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
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gt = (UINT8)READUINT8(*cp);
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secondgt = (UINT8)READUINT8(*cp);
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for (i = 0; i < 5; i++)
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for (i = 0; i < 4; i++)
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{
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votelevels[i][0] = (UINT16)READUINT16(*cp);
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votelevels[i][1] = gt;
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@ -482,7 +482,7 @@ extern boolean legitimateexit;
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extern boolean comebackshowninfo;
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extern tic_t curlap, bestlap;
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extern INT16 votelevels[5][2];
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extern INT16 votelevels[4][2];
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extern SINT8 votes[MAXPLAYERS];
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extern SINT8 pickedvote;
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@ -262,7 +262,7 @@ boolean franticitems; // Frantic items currently enabled?
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boolean comeback; // Battle Mode's karma comeback is on/off
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// Voting system
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INT16 votelevels[5][2]; // Levels that were rolled by the host
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INT16 votelevels[4][2]; // Levels that were rolled by the host
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SINT8 votes[MAXPLAYERS]; // Each player's vote
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SINT8 pickedvote; // What vote the host rolls
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@ -1219,9 +1219,9 @@ static void Y_VoteStops(SINT8 pick, SINT8 level)
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{
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nextmap = votelevels[level][0];
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if (level == 4)
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S_StartSound(NULL, sfx_noooo2); // gasp
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else if (mapheaderinfo[nextmap] && (mapheaderinfo[nextmap]->menuflags & LF2_HIDEINMENU))
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//if (level == 4)
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// S_StartSound(NULL, sfx_noooo2); // gasp
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if (mapheaderinfo[nextmap] && (mapheaderinfo[nextmap]->menuflags & LF2_HIDEINMENU))
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S_StartSound(NULL, sfx_noooo1); // this is bad
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else if (netgame && P_IsLocalPlayer(&players[pick]))
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S_StartSound(NULL, sfx_yeeeah); // yeeeah!
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@ -1481,7 +1481,7 @@ void Y_StartVote(void)
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for (i = 0; i < MAXPLAYERS; i++)
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votes[i] = -1;
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for (i = 0; i < 5; i++)
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for (i = 0; i < 4; i++)
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{
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lumpnum_t lumpnum;
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@ -1489,11 +1489,6 @@ void Y_StartVote(void)
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levelinfo[i].encore = (votelevels[i][1] & 0x80);
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votelevels[i][1] &= ~0x80;
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// set up the str
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if (i == 4)
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levelinfo[i].str[0] = '\0';
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else
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{
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// set up the levelstring
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if (mapheaderinfo[votelevels[i][0]]->levelflags & LF_NOZONE || !mapheaderinfo[votelevels[i][0]]->zonttl[0])
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{
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@ -1523,7 +1518,6 @@ void Y_StartVote(void)
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}
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levelinfo[i].str[sizeof levelinfo[i].str - 1] = '\0';
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}
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// set up the gtc and gts
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levelinfo[i].gtc = G_GetGametypeColor(votelevels[i][1]);
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@ -1572,7 +1566,6 @@ static void Y_UnloadVoteData(void)
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UNLOAD(randomlvl);
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UNLOAD(rubyicon);
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UNLOAD(levelinfo[4].pic);
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UNLOAD(levelinfo[3].pic);
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UNLOAD(levelinfo[2].pic);
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UNLOAD(levelinfo[1].pic);
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@ -1610,12 +1603,6 @@ void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
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if (votes[i] == -1 || endtype > 1) // Don't need to go on
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continue;
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if (level == 4)
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{
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votes[i] = 4;
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continue;
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}
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if (endtype == 2)
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continue;
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@ -1628,7 +1615,7 @@ void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
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endtype = 2;
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}
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if (level == 4 || endtype == 1) // Only one unique vote, so just end it immediately.
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if (endtype == 1) // Only one unique vote, so just end it immediately.
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{
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voteendtic = votetic + (5*TICRATE);
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S_ChangeMusicInternal("voteeb", false);
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