Merge branch 'next'

This commit is contained in:
Sally Cochenour 2019-02-05 21:10:55 -05:00
commit 276e2d3335
42 changed files with 909 additions and 682 deletions

View file

@ -4083,6 +4083,21 @@ FILESTAMP
else if (resynch_score[node])
--resynch_score[node];
break;
case PT_BASICKEEPALIVE:
if (client)
break;
// This should probably still timeout though, as the node should always have a player 1 number
if (netconsole == -1)
break;
// If a client sends this it should mean they are done receiving the savegame
sendingsavegame[node] = false;
// As long as clients send keep alives, the server can keep running, so reset the timeout
/// \todo Use a separate cvar for that kind of timeout?
freezetimeout[node] = I_GetTime() + connectiontimeout;
break;
case PT_TEXTCMD:
case PT_TEXTCMD2:
case PT_TEXTCMD3:
@ -4586,6 +4601,15 @@ static INT16 Consistancy(void)
return (INT16)(ret & 0xFFFF);
}
// confusing, but this DOESN'T send PT_NODEKEEPALIVE, it sends PT_BASICKEEPALIVE
// used during wipes to tell the server that a node is still connected
static void CL_SendClientKeepAlive(void)
{
netbuffer->packettype = PT_BASICKEEPALIVE;
HSendPacket(servernode, false, 0, 0);
}
// send the client packet to the server
static void CL_SendClientCmd(void)
{
@ -5032,9 +5056,77 @@ static inline void PingUpdate(void)
}
#endif
static tic_t gametime = 0;
#ifdef NEWPING
static void UpdatePingTable(void)
{
INT32 i;
if (server)
{
if (netgame && !(gametime % 255))
PingUpdate();
// update node latency values so we can take an average later.
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i]));
pingmeasurecount++;
}
}
#endif
// Handle timeouts to prevent definitive freezes from happenning
static void HandleNodeTimeouts(void)
{
INT32 i;
if (server)
for (i = 1; i < MAXNETNODES; i++)
if (nodeingame[i] && freezetimeout[i] < I_GetTime())
Net_ConnectionTimeout(i);
}
// Keep the network alive while not advancing tics!
void NetKeepAlive(void)
{
tic_t nowtime;
INT32 realtics;
nowtime = I_GetTime();
realtics = nowtime - gametime;
// return if there's no time passed since the last call
if (realtics <= 0) // nothing new to update
return;
#ifdef NEWPING
UpdatePingTable();
#endif
if (server)
CL_SendClientKeepAlive();
// Sryder: What is FILESTAMP???
FILESTAMP
GetPackets();
FILESTAMP
MasterClient_Ticker();
if (client)
{
// send keep alive
CL_SendClientKeepAlive();
// No need to check for resynch because we aren't running any tics
}
// No else because no tics are being run and we can't resynch during this
Net_AckTicker();
HandleNodeTimeouts();
SV_FileSendTicker();
}
void NetUpdate(void)
{
static tic_t gametime = 0;
static tic_t resptime = 0;
tic_t nowtime;
INT32 i;
@ -5056,16 +5148,7 @@ void NetUpdate(void)
gametime = nowtime;
#ifdef NEWPING
if (server)
{
if (netgame && !(gametime % 255))
PingUpdate();
// update node latency values so we can take an average later.
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i]));
pingmeasurecount++;
}
UpdatePingTable();
#endif
if (client)
@ -5133,12 +5216,7 @@ FILESTAMP
}
}
Net_AckTicker();
// Handle timeouts to prevent definitive freezes from happenning
if (server)
for (i = 1; i < MAXNETNODES; i++)
if (nodeingame[i] && freezetimeout[i] < I_GetTime())
Net_ConnectionTimeout(i);
nowtime /= NEWTICRATERATIO;
HandleNodeTimeouts();
if (nowtime > resptime)
{
resptime = nowtime;

View file

@ -71,6 +71,7 @@ typedef enum
PT_CLIENT3MIS,
PT_CLIENT4CMD, // 4P
PT_CLIENT4MIS,
PT_BASICKEEPALIVE,// Keep the network alive during wipes, as tics aren't advanced and NetUpdate isn't called
PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL
// allows HSendPacket(*, true, *, *) to return false.
@ -538,6 +539,7 @@ void SendNetXCmd3(netxcmd_t id, const void *param, size_t nparam); // splitsreen
void SendNetXCmd4(netxcmd_t id, const void *param, size_t nparam); // splitsreen4 player
// Create any new ticcmds and broadcast to other players.
void NetKeepAlive(void);
void NetUpdate(void);
void SV_StartSinglePlayerServer(void);

View file

@ -1162,7 +1162,7 @@ void D_SRB2Main(void)
if (s) // Check for NULL?
{
if (!W_VerifyNMUSlumps(s))
G_SetGameModified(true);
G_SetGameModified(true, false);
D_AddFile(s);
}
}
@ -1189,7 +1189,7 @@ void D_SRB2Main(void)
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
G_SetGameModified(true, true);
autostart = true;
}
}

View file

@ -903,6 +903,9 @@ static void DebugPrintpacket(const char *header)
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic),
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom));
break;
case PT_BASICKEEPALIVE:
fprintf(debugfile, " keep alive\n");
break;
case PT_TEXTCMD:
case PT_TEXTCMD2:
case PT_TEXTCMD3:

View file

@ -236,6 +236,9 @@ static consvar_t cv_dummyconsvar = {"dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP
consvar_t cv_restrictskinchange = {"restrictskinchange", "No", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowteamchange = {"allowteamchange", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t ingamecap_cons_t[] = {{0, "MIN"}, {MAXPLAYERS-1, "MAX"}, {0, NULL}};
consvar_t cv_ingamecap = {"ingamecap", "0", CV_NETVAR, ingamecap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, startingliveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t respawntime_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
@ -642,6 +645,7 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_allowexitlevel);
CV_RegisterVar(&cv_restrictskinchange);
CV_RegisterVar(&cv_allowteamchange);
CV_RegisterVar(&cv_ingamecap);
CV_RegisterVar(&cv_respawntime);
CV_RegisterVar(&cv_killingdead);
@ -2209,10 +2213,12 @@ static void Command_Map_f(void)
return;
}
if (!(netgame || multiplayer) && (!modifiedgame || savemoddata))
if (!(netgame || multiplayer) && !majormods)
{
if (COM_CheckParm("-force"))
G_SetGameModified(false);
{
G_SetGameModified(false, true);
}
else
{
CONS_Printf(M_GetText("Sorry, level change disabled in single player.\n"));
@ -2496,6 +2502,12 @@ static void Command_Respawn(void)
return;
}
if (players[consoleplayer].mo && !P_IsObjectOnGround(players[consoleplayer].mo)) // KART: Nice try, but no, you won't be cheesing spb anymore.
{
CONS_Printf(M_GetText("You must be on the floor to use this.\n"));
return;
}
/*if (!G_RaceGametype()) // srb2kart: not necessary, respawning makes you lose a bumper in battle, so it's not desirable to use as a way to escape a hit
{
CONS_Printf(M_GetText("You may only use this in co-op, race, and competition!\n"));
@ -2517,7 +2529,7 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
{
INT32 respawnplayer = READINT32(*cp);
// You can't respawn someone else. Nice try, there.
// You can't respawn someone else. Nice try, there.
if (respawnplayer != playernum) // srb2kart: "|| (!G_RaceGametype())"
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal respawn command received from %s\n"), player_names[playernum]);
@ -2532,6 +2544,10 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
return;
}
// incase the above checks were modified to allow sending a respawn on these occasions:
if (players[respawnplayer].mo && !P_IsObjectOnGround(players[respawnplayer].mo))
return;
if (players[respawnplayer].mo)
P_DamageMobj(players[respawnplayer].mo, NULL, NULL, 10000);
}
@ -3781,7 +3797,7 @@ static void Command_RunSOC(void)
if (!P_RunSOC(fn))
CONS_Printf(M_GetText("Could not find SOC.\n"));
else
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, false);
return;
}
@ -3835,7 +3851,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
}
P_RunSOC(filename);
G_SetGameModified(true);
G_SetGameModified(true, false);
}
/** Adds a pwad at runtime.
@ -3872,7 +3888,7 @@ static void Command_Addfile(void)
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return;
}
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, false);
}
// Add file on your client directly if it is trivial, or you aren't in a netgame.
@ -4118,7 +4134,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
return;
}
G_SetGameModified(true);
G_SetGameModified(true, false);
}
static void Command_ListWADS_f(void)
@ -4475,7 +4491,7 @@ static void Ringslinger_OnChange(void)
}
if (cv_ringslinger.value) // Only if it's been turned on
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
static void Gravity_OnChange(void)
@ -4496,7 +4512,7 @@ static void Gravity_OnChange(void)
#endif
if (!CV_IsSetToDefault(&cv_gravity))
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
gravity = cv_gravity.value;
}
@ -4892,7 +4908,7 @@ static void Fishcake_OnChange(void)
// so don't make modifiedgame always on!
if (cv_debug)
{
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
else if (cv_debug != cv_fishcake.value)
@ -4908,12 +4924,14 @@ static void Fishcake_OnChange(void)
*/
static void Command_Isgamemodified_f(void)
{
if (savemoddata)
CONS_Printf(M_GetText("modifiedgame is true, but you can save medal and record data in this mod.\n"));
if (majormods)
CONS_Printf("The game has been modified with major add-ons, so you cannot play Record Attack.\n");
else if (savemoddata)
CONS_Printf("The game has been modified with an add-on with its own save data, so you can play Record Attack and earn medals.\n");
else if (modifiedgame)
CONS_Printf(M_GetText("modifiedgame is true, extras will not be unlocked\n"));
CONS_Printf("The game has been modified with only minor add-ons. You can play Record Attack, earn medals and unlock extras.\n");
else
CONS_Printf(M_GetText("modifiedgame is false, you can unlock extras\n"));
CONS_Printf("The game has not been modified. You can play Record Attack, earn medals and unlock extras.\n");
}
static void Command_Cheats_f(void)

View file

@ -93,7 +93,7 @@ extern consvar_t cv_mute;
extern consvar_t cv_killingdead;
extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_respawntime;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;

View file

@ -426,7 +426,7 @@ void CL_LoadServerFiles(void)
else if (fileneeded[i].status == FS_FOUND)
{
P_AddWadFile(fileneeded[i].filename);
G_SetGameModified(true);
G_SetGameModified(true, false);
fileneeded[i].status = FS_OPEN;
}
else if (fileneeded[i].status == FS_MD5SUMBAD)

View file

@ -348,10 +348,12 @@ typedef enum
k_wanted, // Timer for determining WANTED status, lowers when hitting people, prevents the game turning into Camp Lazlo
k_yougotem, // "You Got Em" gfx when hitting someone as a karma player via a method that gets you back in the game instantly
// v1.0.2 vars
// v1.0.2+ vars
k_itemblink, // Item flashing after roulette, prevents Hyudoro stealing AND serves as a mashing indicator
k_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items)
k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed
k_jawztargetdelay, // Delay for Jawz target switching, to make it less twitchy
k_spectatewait, // How long have you been waiting as a spectator
NUMKARTSTUFF
} kartstufftype_t;

View file

@ -21,6 +21,7 @@
#include "w_wad.h"
#include "m_menu.h"
#include "m_misc.h"
#include "filesrch.h" // for refreshdirmenu
#include "f_finale.h"
#include "dehacked.h"
#include "st_stuff.h"
@ -79,8 +80,6 @@ static powertype_t get_power(const char *word);
boolean deh_loaded = false;
static int dbg_line;
static boolean gamedataadded = false;
#ifdef DELFILE
typedef struct undehacked_s
{
@ -602,6 +601,14 @@ done:
Z_Free(s);
}
static int freeslotusage[2][2] = {{0, 0}, {0, 0}}; // [S_, MT_][max, previous .wad's max]
void DEH_UpdateMaxFreeslots(void)
{
freeslotusage[0][1] = freeslotusage[0][0];
freeslotusage[1][1] = freeslotusage[1][0];
}
// TODO: Figure out how to do undolines for this....
// TODO: Warnings for running out of freeslots
static void readfreeslots(MYFILE *f)
@ -664,6 +671,7 @@ static void readfreeslots(MYFILE *f)
if (!FREE_STATES[i]) {
FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_STATES[i],word);
freeslotusage[0][0]++;
break;
}
}
@ -673,6 +681,7 @@ static void readfreeslots(MYFILE *f)
if (!FREE_MOBJS[i]) {
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_MOBJS[i],word);
freeslotusage[1][0]++;
break;
}
}
@ -3139,6 +3148,7 @@ static void readmaincfg(MYFILE *f)
strlcpy(gamedatafilename, word2, sizeof (gamedatafilename));
strlwr(gamedatafilename);
savemoddata = true;
majormods = false;
// Also save a time attack folder
filenamelen = strlen(gamedatafilename)-4; // Strip off the extension
@ -3151,7 +3161,7 @@ static void readmaincfg(MYFILE *f)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
gamedataadded = true;
refreshdirmenu |= REFRESHDIR_GAMEDATA;
}
else if (fastcmp(word, "RESETDATA"))
{
@ -3382,8 +3392,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
for (i = 0; i < NUMSFX; i++)
savesfxnames[i] = S_sfx[i].name;
gamedataadded = false;
// it doesn't test the version of SRB2 and version of dehacked file
dbg_line = -1; // start at -1 so the first line is 0.
while (!myfeof(f))
@ -3417,10 +3425,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
if (fastcmp(word, "FREESLOT"))
{
readfreeslots(f);
// This is not a major mod.
continue;
}
else if (fastcmp(word, "MAINCFG"))
{
G_SetGameModified(multiplayer, true);
readmaincfg(f);
DEH_WriteUndoline(word, "", UNDO_HEADER);
continue;
@ -3429,6 +3439,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
readwipes(f);
DEH_WriteUndoline(word, "", UNDO_HEADER);
// This is not a major mod.
continue;
}
word2 = strtok(NULL, " ");
@ -3449,6 +3460,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
continue;
}
if (word2)
@ -3462,19 +3474,25 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
// Read texture from spec file.
readtexture(f, word2);
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
else if (fastcmp(word, "PATCH"))
{
// Read patch from spec file.
readpatch(f, word2, wad);
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
else if (fastcmp(word, "THING") || fastcmp(word, "MOBJ") || fastcmp(word, "OBJECT"))
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_mobjtype(word2); // find a thing by name
if (i < NUMMOBJTYPES && i >= 0)
{
if (i < (MT_FIRSTFREESLOT+freeslotusage[1][1]))
G_SetGameModified(multiplayer, true); // affecting something earlier than the first freeslot allocated in this .wad? DENIED
readthing(f, i);
}
else
{
deh_warning("Thing %d out of range (0 - %d)", i, NUMMOBJTYPES-1);
@ -3485,6 +3503,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
/* else if (fastcmp(word, "ANIMTEX"))
{
readAnimTex(f, i);
// This is not a major mod.
}*/
else if (fastcmp(word, "LIGHT"))
{
@ -3498,6 +3517,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
#endif
}
else if (fastcmp(word, "SPRITE"))
@ -3513,6 +3533,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
#endif
}
else if (fastcmp(word, "LEVEL"))
@ -3525,7 +3546,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
i = M_MapNumber(word2[0], word2[1]);
if (i > 0 && i <= NUMMAPS)
{
if (mapheaderinfo[i])
G_SetGameModified(multiplayer, true); // only mark as a major mod if it replaces an already-existing mapheaderinfo
readlevelheader(f, i);
}
else
{
deh_warning("Level number %d out of range (1 - %d)", i, NUMMAPS);
@ -3543,13 +3568,18 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
//G_SetGameModified(multiplayer, true); -- might have to reconsider in a future update
}
else if (fastcmp(word, "FRAME") || fastcmp(word, "STATE"))
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_state(word2); // find a state by name
if (i < NUMSTATES && i >= 0)
{
if (i < (S_FIRSTFREESLOT+freeslotusage[0][1]))
G_SetGameModified(multiplayer, true); // affecting something earlier than the first freeslot allocated in this .wad? DENIED
readframe(f, i);
}
else
{
deh_warning("Frame %d out of range (0 - %d)", i, NUMSTATES-1);
@ -3578,6 +3608,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else
deh_warning("pointer (Frame %d) : missing ')'", i);
G_SetGameModified(multiplayer, true);
}*/
else if (fastcmp(word, "SOUND"))
{
@ -3591,6 +3622,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
/* else if (fastcmp(word, "SPRITE"))
{
@ -3611,6 +3643,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else
deh_warning("Sprite %d doesn't exist",i);
// This is not a major mod.
}*/
else if (fastcmp(word, "HUDITEM"))
{
@ -3624,10 +3657,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
else if (fastcmp(word, "EMBLEM"))
{
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
ignorelines(f);
@ -3647,7 +3681,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else if (fastcmp(word, "EXTRAEMBLEM"))
{
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
ignorelines(f);
@ -3667,7 +3701,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else if (fastcmp(word, "UNLOCKABLE"))
{
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
ignorelines(f);
@ -3683,7 +3717,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else if (fastcmp(word, "CONDITIONSET"))
{
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
ignorelines(f);
@ -3718,7 +3752,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
boolean clearall = (fastcmp(word2, "ALL"));
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
continue;
@ -3755,8 +3789,8 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("No word in this line: %s", s);
} // end while
if (gamedataadded)
G_LoadGameData();
/*if (gamedataadded) -- REFRESHDIR_GAMEDATA murdered this
G_LoadGameData();*/
dbg_line = -1;
if (deh_num_warning)
@ -8299,7 +8333,9 @@ static const char *const KARTSTUFF_LIST[] = {
"ITEMBLINK",
"ITEMBLINKMODE",
"GETSPARKS"
"GETSPARKS",
"JAWZTARGETDELAY",
"SPECTATEWAIT"
};
static const char *const HUDITEMS_LIST[] = {
@ -9356,6 +9392,7 @@ static inline int lib_freeslot(lua_State *L)
CONS_Printf("State S_%s allocated.\n",word);
FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_STATES[i],word);
freeslotusage[0][0]++;
lua_pushinteger(L, i);
r++;
break;
@ -9371,6 +9408,7 @@ static inline int lib_freeslot(lua_State *L)
CONS_Printf("MobjType MT_%s allocated.\n",word);
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_MOBJS[i],word);
freeslotusage[1][0]++;
lua_pushinteger(L, i);
r++;
break;
@ -9740,6 +9778,9 @@ static inline int lib_getenum(lua_State *L)
} else if (fastcmp(word,"modifiedgame")) {
lua_pushboolean(L, modifiedgame && !savemoddata);
return 1;
} else if (fastcmp(word,"majormods")) {
lua_pushboolean(L, majormods);
return 1;
} else if (fastcmp(word,"menuactive")) {
lua_pushboolean(L, menuactive);
return 1;

View file

@ -37,6 +37,8 @@ void DEH_UnloadDehackedWad(UINT16 wad);
void DEH_LoadDehackedLump(lumpnum_t lumpnum);
void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump);
void DEH_UpdateMaxFreeslots(void);
void DEH_Check(void);
fixed_t get_number(const char *word);

View file

@ -54,6 +54,7 @@ extern boolean gamecomplete;
// Set if homebrew PWAD stuff has been added.
extern boolean modifiedgame;
extern boolean majormods;
extern UINT16 mainwads;
extern boolean savemoddata; // This mod saves time/emblem data.
extern boolean disableSpeedAdjust; // Don't alter the duration of player states if true
@ -280,6 +281,8 @@ typedef struct
#define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu
#define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level
#define LF2_EXISTSHACK 128 ///< Map lump exists; as noted, a single-bit hack that can be freely movable to other variables without concern.
// Save override
#define SAVE_NEVER -1
#define SAVE_DEFAULT 0

View file

@ -26,6 +26,7 @@
#include "console.h"
#include "d_main.h"
#include "m_misc.h" // movie mode
#include "d_clisrv.h" // So the network state can be updated during the wipe
#ifdef HWRENDER
#include "hardware/hw_main.h"
@ -96,7 +97,7 @@ static fixed_t paldiv;
* \return fademask_t for lump
*/
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
static char lumpname[10] = "FADEmmss";
static char lumpname[9] = "FADEmmss";
static fademask_t fm = {NULL,0,0,0,0,0};
lumpnum_t lumpnum;
UINT8 *lump, *mask;
@ -106,7 +107,14 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
if (masknum > 99 || scrnnum > 99)
goto freemask;
sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)masknum, (UINT16)scrnnum);
// SRB2Kart: This suddenly triggers ERRORMODE now
//sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)masknum, (UINT16)scrnnum);
lumpname[4] = '0'+(masknum/10);
lumpname[5] = '0'+(masknum%10);
lumpname[6] = '0'+(scrnnum/10);
lumpname[7] = '0'+(scrnnum%10);
lumpnum = W_CheckNumForName(lumpname);
if (lumpnum == LUMPERROR)
@ -375,6 +383,8 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
if (moviemode)
M_SaveFrame();
NetKeepAlive(); // Update the network so we don't cause timeouts
}
WipeInAction = false;
#endif

View file

@ -88,7 +88,8 @@ typedef enum
REFRESHDIR_WARNING = 4,
REFRESHDIR_ERROR = 8,
REFRESHDIR_NOTLOADED = 16,
REFRESHDIR_MAX = 32
REFRESHDIR_MAX = 32,
REFRESHDIR_GAMEDATA = 64
} refreshdir_enum;
void closefilemenu(boolean validsize);

View file

@ -16,6 +16,7 @@
#include "d_main.h"
#include "d_player.h"
#include "f_finale.h"
#include "filesrch.h" // for refreshdirmenu
#include "p_setup.h"
#include "p_saveg.h"
#include "i_system.h"
@ -86,7 +87,8 @@ INT16 lastmapsaved = 0; // Last map we auto-saved at
boolean gamecomplete = false;
UINT16 mainwads = 0;
boolean modifiedgame; // Set if homebrew PWAD stuff has been added.
boolean modifiedgame = false; // Set if homebrew PWAD stuff has been added.
boolean majormods = false; // Set if Lua/Gameplay SOC/replacement map has been added.
boolean savemoddata = false;
UINT8 paused;
UINT8 modeattacking = ATTACKING_NONE;
@ -752,16 +754,21 @@ void G_SetNightsRecords(void)
}*/
// for consistency among messages: this modifies the game and removes savemoddata.
void G_SetGameModified(boolean silent)
void G_SetGameModified(boolean silent, boolean major)
{
if (modifiedgame && !savemoddata)
if ((majormods && modifiedgame) || !mainwads || (refreshdirmenu & REFRESHDIR_GAMEDATA)) // new gamedata amnesty?
return;
modifiedgame = true;
savemoddata = false;
if (!major)
return;
//savemoddata = false; -- there is literally no reason to do this anymore.
majormods = true;
if (!silent)
CONS_Alert(CONS_NOTICE, M_GetText("Game must be restarted to record statistics.\n"));
CONS_Alert(CONS_NOTICE, M_GetText("Game must be restarted to play record attack.\n"));
// If in record attack recording, cancel it.
if (modeattacking)
@ -1595,10 +1602,26 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
}
}
/* Lua: Allow this hook to overwrite ticcmd.
We check if we're actually in a level because for some reason this Hook would run in menus and on the titlescreen otherwise.
Be aware that within this hook, nothing but this player's cmd can be edited (otherwise we'd run in some pretty bad synching problems since this is clientsided, or something)
Possible usages for this are:
-Forcing the player to perform an action, which could otherwise require terrible, terrible hacking to replicate.
-Preventing the player to perform an action, which would ALSO require some weirdo hacks.
-Making some galaxy brain autopilot Lua if you're a masochist
-Making a Mario Kart 8 Deluxe tier baby mode that steers you away from walls and whatnot. You know what, do what you want!
*/
#ifdef HAVE_BLUA
if (gamestate == GS_LEVEL)
LUAh_PlayerCmd(player, cmd);
#endif
//Reset away view if a command is given.
if ((cmd->forwardmove || cmd->sidemove || cmd->buttons)
&& displayplayer != consoleplayer && ssplayer == 1)
displayplayer = consoleplayer;
}
// User has designated that they want
@ -3926,7 +3949,6 @@ void G_LoadGameData(void)
// Saves the main data file, which stores information such as emblems found, etc.
void G_SaveGameData(boolean force)
{
const boolean wasmodified = modifiedgame;
size_t length;
INT32 i, j;
UINT8 btemp;
@ -3943,9 +3965,7 @@ void G_SaveGameData(boolean force)
return;
}
if (force) // SRB2Kart: for enabling unlocks online, even if the game is modified
modifiedgame = savemoddata; // L-let's just sort of... hack around the cheat protection, because I'm too worried about just removing it @@;
else if (modifiedgame && !savemoddata)
if (majormods && !force)
{
free(savebuffer);
save_p = savebuffer = NULL;
@ -3958,7 +3978,7 @@ void G_SaveGameData(boolean force)
WRITEUINT32(save_p, totalplaytime);
WRITEUINT32(save_p, matchesplayed);
btemp = (UINT8)(savemoddata || modifiedgame);
btemp = (UINT8)(savemoddata); // what used to be here was profoundly dunderheaded
WRITEUINT8(save_p, btemp);
// TODO put another cipher on these things? meh, I don't care...
@ -4044,9 +4064,6 @@ void G_SaveGameData(boolean force)
FIL_WriteFile(va(pandf, srb2home, gamedatafilename), savebuffer, length);
free(savebuffer);
save_p = savebuffer = NULL;
if (force) // Eeeek, I'm sorry for my sins!
modifiedgame = wasmodified;
}
#define VERSIONSIZE 16
@ -5903,6 +5920,32 @@ void G_DoPlayDemo(char *defdemoname)
return;
}
// Skin not loaded?
if (!SetPlayerSkin(0, skin))
{
snprintf(msg, 1024, M_GetText("%s features a character that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demoplayback = false;
titledemo = false;
return;
}
// ...*map* not loaded?
if (!gamemap || (gamemap > NUMMAPS) || !mapheaderinfo[gamemap-1] || !(mapheaderinfo[gamemap-1]->menuflags & LF2_EXISTSHACK))
{
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demoplayback = false;
titledemo = false;
return;
}
Z_Free(pdemoname);
memset(&oldcmd,0,sizeof(oldcmd));
@ -5934,9 +5977,6 @@ void G_DoPlayDemo(char *defdemoname)
P_SetRandSeed(randseed);
G_InitNew(false, G_BuildMapName(gamemap), true, true); // Doesn't matter whether you reset or not here, given changes to resetplayer.
// Set skin
SetPlayerSkin(0, skin);
// Set color
for (i = 0; i < MAXSKINCOLORS; i++)
if (!stricmp(KartColor_Names[i],color)) // SRB2kart
@ -5986,6 +6026,7 @@ void G_AddGhost(char *defdemoname)
UINT8 *buffer,*p;
mapthing_t *mthing;
UINT16 count, ghostversion;
skin_t *ghskin = &skins[0];
name[16] = '\0';
skin[16] = '\0';
@ -6131,6 +6172,21 @@ void G_AddGhost(char *defdemoname)
return;
}
for (i = 0; i < numskins; i++)
if (!stricmp(skins[i].name,skin))
{
ghskin = &skins[i];
break;
}
if (i == numskins)
{
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid character.\n"), pdemoname);
Z_Free(pdemoname);
Z_Free(buffer);
return;
}
gh = Z_Calloc(sizeof(demoghost), PU_LEVEL, NULL);
gh->next = ghosts;
gh->buffer = buffer;
@ -6176,14 +6232,7 @@ void G_AddGhost(char *defdemoname)
gh->oldmo.z = gh->mo->z;
// Set skin
gh->mo->skin = &skins[0];
for (i = 0; i < numskins; i++)
if (!stricmp(skins[i].name,skin))
{
gh->mo->skin = &skins[i];
break;
}
gh->oldmo.skin = gh->mo->skin;
gh->mo->skin = gh->oldmo.skin = ghskin;
// Set color
gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor;

View file

@ -226,7 +226,7 @@ boolean G_GetRetryFlag(void);
void G_LoadGameData(void);
void G_LoadGameSettings(void);
void G_SetGameModified(boolean silent);
void G_SetGameModified(boolean silent, boolean major);
void G_SetGamestate(gamestate_t newstate);

View file

@ -15449,7 +15449,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_ORBINAUT_SHIELDDEAD, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
4*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
@ -15530,7 +15530,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_JAWZ_DEAD1, // deathstate
S_JAWZ_DEAD2, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
4*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset

View file

@ -499,9 +499,9 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS][10] =
/*Sneaker*/ {20, 0, 0, 4, 6, 6, 0, 0, 0, 0 }, // Sneaker
/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 1, 3, 5, 3, 0 }, // Rocket Sneaker
/*Invincibility*/ { 0, 0, 0, 0, 0, 1, 4, 6,14, 0 }, // Invincibility
/*Banana*/ { 0, 9, 4, 2, 1, 0, 0, 0, 0, 0 }, // Banana
/*Eggman Monitor*/ { 0, 4, 3, 2, 0, 0, 0, 0, 0, 0 }, // Eggman Monitor
/*Orbinaut*/ { 0, 6, 5, 3, 2, 0, 0, 0, 0, 0 }, // Orbinaut
/*Banana*/ { 0,10, 4, 2, 1, 0, 0, 0, 0, 0 }, // Banana
/*Eggman Monitor*/ { 0, 3, 2, 1, 0, 0, 0, 0, 0, 0 }, // Eggman Monitor
/*Orbinaut*/ { 0, 8, 6, 4, 2, 0, 0, 0, 0, 0 }, // Orbinaut
/*Jawz*/ { 0, 0, 3, 2, 1, 1, 0, 0, 0, 0 }, // Jawz
/*Mine*/ { 0, 0, 2, 2, 1, 0, 0, 0, 0, 0 }, // Mine
/*Ballhog*/ { 0, 0, 0, 2, 1, 0, 0, 0, 0, 0 }, // Ballhog
@ -616,6 +616,32 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
UINT8 pingame = 0, pexiting = 0, pinvin = 0;
SINT8 first = -1, second = -1;
INT32 secondist = 0;
boolean itemenabled[NUMKARTRESULTS] = {
cv_sneaker.value,
cv_rocketsneaker.value,
cv_invincibility.value,
cv_banana.value,
cv_eggmanmonitor.value,
cv_orbinaut.value,
cv_jawz.value,
cv_mine.value,
cv_ballhog.value,
cv_selfpropelledbomb.value,
cv_grow.value,
cv_shrink.value,
cv_thundershield.value,
cv_hyudoro.value,
cv_kitchensink.value,
cv_triplesneaker.value,
cv_triplebanana.value,
cv_decabanana.value,
cv_tripleorbinaut.value,
cv_quadorbinaut.value,
cv_dualjawz.value
};
if (!itemenabled[item] && !modeattacking)
return 0;
if (G_BattleGametype())
newodds = K_KartItemOddsBattle[item-1][pos];
@ -626,21 +652,24 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
{
if (!playeringame[i] || players[i].spectator)
continue;
pingame++;
if (!G_BattleGametype() || players[i].kartstuff[k_bumper])
pingame++;
if (players[i].exiting)
pexiting++;
if (players[i].mo)
{
if (players[i].kartstuff[k_position] == 1 && first == -1)
first = i;
if (players[i].kartstuff[k_position] == 2 && second == -1)
second = i;
if (players[i].kartstuff[k_itemtype] == KITEM_INVINCIBILITY
|| players[i].kartstuff[k_itemtype] == KITEM_GROW
|| players[i].kartstuff[k_invincibilitytimer]
|| players[i].kartstuff[k_growshrinktimer] > 0)
pinvin++;
if (!G_BattleGametype())
{
if (players[i].kartstuff[k_position] == 1 && first == -1)
first = i;
if (players[i].kartstuff[k_position] == 2 && second == -1)
second = i;
}
}
}
@ -650,120 +679,61 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
players[first].mo->y - players[second].mo->y),
players[first].mo->z - players[second].mo->z) / mapobjectscale;
if (franticitems)
secondist = (15*secondist/14);
if (pingame < 8 && !G_BattleGametype())
secondist = ((28+(8-pingame))*secondist/28);
secondist = (15 * secondist) / 14;
secondist = ((28 + (8-pingame)) * secondist) / 28;
}
// POWERITEMODDS handles all of the "frantic item" related functionality, for all of our powerful items.
// First, it multiplies it by 2 if franticitems is true; easy-peasy.
// Next, it multiplies it again if it's in SPB mode and 2nd needs to apply pressure to 1st.
// Then, it multiplies it further if there's less than 8 players in game.
// This is done to make low player count races more fair & interesting. (1v1s are basically the same as franticitems false in a normal race)
// Then, it multiplies it further if there's less than 5 players in game.
// This is done to make low player count races more fair & interesting. (2P normal would be about halfway between 8P normal and 8P frantic)
// Lastly, it *divides* it by your mashed value, which was determined in K_KartItemRoulette, to punish those who are impatient.
// The last two are very fractional and complicated, very sorry!
#define POWERITEMODDS(odds) \
if (franticitems) \
odds *= 2; \
if (pingame < 8 && !G_BattleGametype()) \
odds = FixedMul(odds*FRACUNIT, FRACUNIT+min((8-pingame)*(FRACUNIT/25), FRACUNIT))/FRACUNIT; \
odds <<= 1; \
odds = FixedMul(odds<<FRACBITS, FRACUNIT + ((8-pingame) * (FRACUNIT/25))) >> FRACBITS; \
if (mashed > 0) \
odds = FixedDiv(odds*FRACUNIT, mashed+FRACUNIT)/FRACUNIT \
odds = FixedDiv(odds<<FRACBITS, FRACUNIT + mashed) >> FRACBITS \
switch (item)
{
case KITEM_SNEAKER:
if ((!cv_sneaker.value) && (!modeattacking)) newodds = 0;
break;
case KITEM_ROCKETSNEAKER:
POWERITEMODDS(newodds);
if (!cv_rocketsneaker.value) newodds = 0;
break;
case KITEM_INVINCIBILITY:
POWERITEMODDS(newodds);
if ((!cv_invincibility.value) || (pinvin >= 2)) newodds = 0;
break;
case KITEM_BANANA:
if (!cv_banana.value) newodds = 0;
break;
case KITEM_EGGMAN:
if (!cv_eggmanmonitor.value) newodds = 0;
break;
case KITEM_ORBINAUT:
if (!cv_orbinaut.value) newodds = 0;
break;
case KITEM_GROW:
if (pinvin >= max(1, (pingame+2) / 4))
newodds = 0;
else
/* FALLTHRU */
case KITEM_ROCKETSNEAKER:
case KITEM_JAWZ:
POWERITEMODDS(newodds);
if (!cv_jawz.value) newodds = 0;
break;
case KITEM_MINE:
POWERITEMODDS(newodds);
if (!cv_mine.value) newodds = 0;
break;
case KITEM_BALLHOG:
case KITEM_THUNDERSHIELD:
case KRITEM_TRIPLESNEAKER:
case KRITEM_TRIPLEBANANA:
case KRITEM_TENFOLDBANANA:
case KRITEM_TRIPLEORBINAUT:
case KRITEM_QUADORBINAUT:
case KRITEM_DUALJAWZ:
POWERITEMODDS(newodds);
if (!cv_ballhog.value) newodds = 0;
break;
case KITEM_SPB:
//POWERITEMODDS(newodds);
if (((!cv_selfpropelledbomb.value)
|| (indirectitemcooldown > 0)
|| (pexiting > 0)
|| (secondist/distvar < 3))
if (((indirectitemcooldown > 0) || (pexiting > 0) || (secondist/distvar < 3))
&& (pos != 9)) // Force SPB
newodds = 0;
newodds *= min((secondist/distvar)-4, 3);
break;
case KITEM_GROW:
POWERITEMODDS(newodds);
if ((!cv_grow.value) || (pinvin >= 2)) newodds = 0;
else
newodds *= min((secondist/distvar)-4, 3);
break;
case KITEM_SHRINK:
POWERITEMODDS(newodds);
if ((!cv_shrink.value)
|| (indirectitemcooldown > 0)
|| (pingame-1 <= pexiting)) newodds = 0;
break;
case KITEM_THUNDERSHIELD:
POWERITEMODDS(newodds);
if (!cv_thundershield.value) newodds = 0;
break;
case KITEM_HYUDORO:
if (!cv_hyudoro.value) newodds = 0;
break;
case KITEM_POGOSPRING:
if (!cv_pogospring.value) newodds = 0;
break;
case KITEM_KITCHENSINK:
newodds = 0; // Not obtained via normal means.
break;
case KRITEM_TRIPLESNEAKER:
POWERITEMODDS(newodds);
if (!cv_triplesneaker.value) newodds = 0;
break;
case KRITEM_TRIPLEBANANA:
POWERITEMODDS(newodds);
if (!cv_triplebanana.value) newodds = 0;
break;
case KRITEM_TENFOLDBANANA:
POWERITEMODDS(newodds);
if (!cv_decabanana.value) newodds = 0;
break;
case KRITEM_TRIPLEORBINAUT:
POWERITEMODDS(newodds);
if (!cv_tripleorbinaut.value) newodds = 0;
break;
case KRITEM_QUADORBINAUT:
POWERITEMODDS(newodds);
if (!cv_quadorbinaut.value) newodds = 0;
break;
case KRITEM_DUALJAWZ:
POWERITEMODDS(newodds);
if (!cv_dualjawz.value) newodds = 0;
if ((indirectitemcooldown > 0) || (pingame-1 <= pexiting))
newodds = 0;
break;
default:
break;
}
#undef POWERITEMODDS
return newodds;
@ -851,11 +821,12 @@ static INT32 K_FindUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT3
if (oddsvalid[8]) SETUPDISTTABLE(8,1);
if (franticitems) // Frantic items make the distances between everyone artifically higher, for crazier items
pdis = (15*pdis)/14;
pdis = (15 * pdis) / 14;
if (spbrush) // SPB Rush Mode: It's 2nd place's job to catch-up items and make 1st place's job hell
pdis = (3*pdis)/2;
if (pingame < 8)
pdis = ((28+(8-pingame))*pdis)/28;
pdis = (3 * pdis) / 2;
pdis = ((28 + (8-pingame)) * pdis) / 28;
if (pingame == 1 && oddsvalid[0]) // Record Attack, or just alone
useodds = 0;
@ -1097,6 +1068,26 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
|| (mobj2->player && mobj2->player->kartstuff[k_respawn]))
return;
{ // Don't bump if you're flashing
INT32 flash;
flash = K_GetKartFlashing(mobj1->player);
if (mobj1->player && mobj1->player->powers[pw_flashing] > 0 && mobj1->player->powers[pw_flashing] < flash)
{
if (mobj1->player->powers[pw_flashing] < flash-1)
mobj1->player->powers[pw_flashing]++;
return;
}
flash = K_GetKartFlashing(mobj2->player);
if (mobj2->player && mobj2->player->powers[pw_flashing] > 0 && mobj2->player->powers[pw_flashing] < flash)
{
if (mobj2->player->powers[pw_flashing] < flash-1)
mobj2->player->powers[pw_flashing]++;
return;
}
}
// Don't bump if you've recently bumped
if (mobj1->player && mobj1->player->kartstuff[k_justbumped])
{
@ -1211,8 +1202,8 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
mobj1->player->kartstuff[k_justbumped] = bumptime;
if (mobj1->player->kartstuff[k_spinouttimer])
{
mobj1->player->kartstuff[k_wipeoutslow] += wipeoutslowtime+1;
mobj1->player->kartstuff[k_spinouttimer] += wipeoutslowtime+1;
mobj1->player->kartstuff[k_wipeoutslow] = wipeoutslowtime+1;
mobj1->player->kartstuff[k_spinouttimer] = max(wipeoutslowtime+1, mobj1->player->kartstuff[k_spinouttimer]);
}
}
@ -1223,8 +1214,8 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
mobj2->player->kartstuff[k_justbumped] = bumptime;
if (mobj2->player->kartstuff[k_spinouttimer])
{
mobj2->player->kartstuff[k_wipeoutslow] += wipeoutslowtime+1;
mobj2->player->kartstuff[k_spinouttimer] += wipeoutslowtime+1;
mobj2->player->kartstuff[k_wipeoutslow] = wipeoutslowtime+1;
mobj2->player->kartstuff[k_spinouttimer] = max(wipeoutslowtime+1, mobj2->player->kartstuff[k_spinouttimer]);
}
}
}
@ -1248,9 +1239,8 @@ static UINT8 K_CheckOffroadCollide(mobj_t *mo, sector_t *sec)
for (i = 2; i < 5; i++)
{
if ((sec2 && GETSECSPECIAL(sec2->special, 1) == i)
|| (P_IsObjectOnRealGround(mo, sec)
&& GETSECSPECIAL(sec->special, 1) == i))
return i;
|| (P_IsObjectOnRealGround(mo, sec) && GETSECSPECIAL(sec->special, 1) == i))
return i-1;
}
return 0;
@ -1264,33 +1254,20 @@ static UINT8 K_CheckOffroadCollide(mobj_t *mo, sector_t *sec)
*/
static void K_UpdateOffroad(player_t *player)
{
fixed_t kartweight = player->kartweight;
fixed_t offroad;
sector_t *nextsector = R_PointInSubsector(
player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector;
UINT8 offroadstrength = K_CheckOffroadCollide(player->mo, nextsector);
fixed_t offroadstrength = 0;
if (K_CheckOffroadCollide(player->mo, nextsector) == 2) // Weak Offroad
offroadstrength = 1;
else if (K_CheckOffroadCollide(player->mo, nextsector) == 3) // Mid Offroad
offroadstrength = 2;
else if (K_CheckOffroadCollide(player->mo, nextsector) == 4) // Strong Offroad
offroadstrength = 3;
// If you are offroad, a timer starts. Depending on your weight value, the timer increments differently.
//if ((nextsector->special & 256) && nextsector->special != 768
// && nextsector->special != 1024 && nextsector->special != 4864)
// If you are in offroad, a timer starts.
if (offroadstrength)
{
if (K_CheckOffroadCollide(player->mo, player->mo->subsector->sector) && player->kartstuff[k_offroad] == 0)
player->kartstuff[k_offroad] = 16;
player->kartstuff[k_offroad] = (TICRATE/2);
if (player->kartstuff[k_offroad] > 0)
{
// 1872 is the magic number - 35 frames adds up to approximately 65536. 1872/4 = 468/3 = 156
// A higher kart weight means you can stay offroad for longer without losing speed
offroad = (1872 + 5*156 - kartweight*156)*offroadstrength;
offroad = (offroadstrength << FRACBITS) / (TICRATE/2);
//if (player->kartstuff[k_growshrinktimer] > 1) // grow slows down half as fast
// offroad /= 2;
@ -1298,8 +1275,8 @@ static void K_UpdateOffroad(player_t *player)
player->kartstuff[k_offroad] += offroad;
}
if (player->kartstuff[k_offroad] > FRACUNIT*offroadstrength)
player->kartstuff[k_offroad] = FRACUNIT*offroadstrength;
if (player->kartstuff[k_offroad] > (offroadstrength << FRACBITS))
player->kartstuff[k_offroad] = (offroadstrength << FRACBITS);
}
else
player->kartstuff[k_offroad] = 0;
@ -1548,7 +1525,7 @@ static void K_RegularVoiceTimers(player_t *player)
player->kartstuff[k_tauntvoices] = 4*TICRATE;
}
static void K_PlayAttackTaunt(mobj_t *source)
void K_PlayAttackTaunt(mobj_t *source)
{
sfxenum_t pick = P_RandomKey(2); // Gotta roll the RNG every time this is called for sync reasons
boolean tasteful = (!source->player || !source->player->kartstuff[k_tauntvoices]);
@ -1562,7 +1539,7 @@ static void K_PlayAttackTaunt(mobj_t *source)
K_TauntVoiceTimers(source->player);
}
static void K_PlayBoostTaunt(mobj_t *source)
void K_PlayBoostTaunt(mobj_t *source)
{
sfxenum_t pick = P_RandomKey(2); // Gotta roll the RNG every time this is called for sync reasons
boolean tasteful = (!source->player || !source->player->kartstuff[k_tauntvoices]);
@ -1576,7 +1553,7 @@ static void K_PlayBoostTaunt(mobj_t *source)
K_TauntVoiceTimers(source->player);
}
static void K_PlayOvertakeSound(mobj_t *source)
void K_PlayOvertakeSound(mobj_t *source)
{
boolean tasteful = (!source->player || !source->player->kartstuff[k_voices]);
@ -1596,7 +1573,7 @@ static void K_PlayOvertakeSound(mobj_t *source)
K_RegularVoiceTimers(source->player);
}
static void K_PlayHitEmSound(mobj_t *source)
void K_PlayHitEmSound(mobj_t *source)
{
if (cv_kartvoices.value)
S_StartSound(source, sfx_khitem);
@ -1606,7 +1583,7 @@ static void K_PlayHitEmSound(mobj_t *source)
K_RegularVoiceTimers(source->player);
}
static void K_PlayPowerGloatSound(mobj_t *source)
void K_PlayPowerGloatSound(mobj_t *source)
{
if (cv_kartvoices.value)
S_StartSound(source, sfx_kgloat);
@ -1649,10 +1626,8 @@ static void K_GetKartBoostPower(player_t *player)
&& player->kartstuff[k_offroad] >= 0)
boostpower = FixedDiv(boostpower, player->kartstuff[k_offroad] + FRACUNIT);
if (player->kartstuff[k_itemtype] == KITEM_KITCHENSINK)
boostpower = max((TICRATE/2), (5*TICRATE)-(player->kartstuff[k_bananadrag]/2))*boostpower/(5*TICRATE);
else if (player->kartstuff[k_bananadrag] > TICRATE)
boostpower = 4*boostpower/5;
if (player->kartstuff[k_bananadrag] > TICRATE)
boostpower = (4*boostpower)/5;
// Banana drag/offroad dust
if (boostpower < FRACUNIT
@ -2534,7 +2509,17 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
break;
case MT_JAWZ:
if (source && source->player)
{
INT32 lasttarg = source->player->kartstuff[k_lastjawztarget];
th->cvmem = source->player->skincolor;
if ((lasttarg >= 0 && lasttarg < MAXPLAYERS)
&& playeringame[lasttarg]
&& !players[lasttarg].spectator
&& players[lasttarg].mo)
{
P_SetTarget(&th->tracer, players[lasttarg].mo);
}
}
else
th->cvmem = SKINCOLOR_KETCHUP;
/* FALLTHRU */
@ -3036,7 +3021,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
newz = player->mo->z;
}
mo = P_SpawnMobj(newx, newy, newz, mapthing);
mo = P_SpawnMobj(newx, newy, newz, mapthing); // this will never return null because collision isn't processed here
if (P_MobjFlip(player->mo) < 0)
mo->z = player->mo->z + player->mo->height - mo->height;
@ -3048,7 +3033,9 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
{
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
// This should set it for FOFs
P_TeleportMove(mo, mo->x, mo->y, mo->z);
P_TeleportMove(mo, mo->x, mo->y, mo->z); // however, THIS can fuck up your day. just absolutely ruin you.
if (P_MobjWasRemoved(mo))
return NULL;
if (P_MobjFlip(mo) > 0)
{
@ -3066,11 +3053,8 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
}
}
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
@ -3658,6 +3642,7 @@ static void K_MoveHeldObjects(player_t *player)
case MT_JAWZ_SHIELD:
{
mobj_t *cur = player->mo->hnext;
fixed_t speed = ((8 - min(4, player->kartstuff[k_itemamount])) * cur->info->speed) / 7;
player->kartstuff[k_bananadrag] = 0; // Just to make sure
@ -3675,10 +3660,10 @@ static void K_MoveHeldObjects(player_t *player)
cur->color = player->skincolor;
cur->angle -= ANGLE_90;
cur->angle += FixedAngle(cur->info->speed);
cur->angle += FixedAngle(speed);
if (cur->extravalue1 < radius)
cur->extravalue1 += FixedMul(P_AproxDistance(cur->extravalue1, radius), FRACUNIT/12);
cur->extravalue1 += P_AproxDistance(cur->extravalue1, radius) / 12;
if (cur->extravalue1 > radius)
cur->extravalue1 = radius;
@ -3938,13 +3923,14 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
if (thisang > ANGLE_180)
thisang = InvAngle(thisang);
if (thisang > ANGLE_45) // Don't go for people who are behind you
continue;
// Jawz only go after the person directly ahead of you in race... sort of literally now!
if (G_RaceGametype())
{
if (player->kartstuff[k_position] >= source->kartstuff[k_position]) // Don't pay attention to people behind you
// Don't go for people who are behind you
if (thisang > ANGLE_67h)
continue;
// Don't pay attention to people who aren't above your position
if (player->kartstuff[k_position] >= source->kartstuff[k_position])
continue;
if ((best == -1) || (player->kartstuff[k_position] > best))
{
@ -3957,6 +3943,11 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
fixed_t thisdist;
fixed_t thisavg;
// Don't go for people who are behind you
if (thisang > ANGLE_45)
continue;
// Don't pay attention to dead players
if (player->kartstuff[k_bumper] <= 0)
continue;
@ -4470,12 +4461,22 @@ void K_KartPlayerAfterThink(player_t *player)
// Jawz reticule (seeking)
if (player->kartstuff[k_itemtype] == KITEM_JAWZ && player->kartstuff[k_itemheld])
{
player_t *targ = K_FindJawzTarget(player->mo, player);
INT32 lasttarg = player->kartstuff[k_lastjawztarget];
player_t *targ;
mobj_t *ret;
if (!targ)
if (player->kartstuff[k_jawztargetdelay] && playeringame[lasttarg] && !players[lasttarg].spectator)
{
targ = &players[lasttarg];
player->kartstuff[k_jawztargetdelay]--;
}
else
targ = K_FindJawzTarget(player->mo, player);
if (!targ || !targ->mo || P_MobjWasRemoved(targ->mo))
{
player->kartstuff[k_lastjawztarget] = -1;
player->kartstuff[k_jawztargetdelay] = 0;
return;
}
@ -4485,7 +4486,7 @@ void K_KartPlayerAfterThink(player_t *player)
ret->tics = 1;
ret->color = player->skincolor;
if (targ-players != player->kartstuff[k_lastjawztarget])
if (targ-players != lasttarg)
{
if (P_IsLocalPlayer(player) || P_IsLocalPlayer(targ))
S_StartSound(NULL, sfx_s3k89);
@ -4493,11 +4494,13 @@ void K_KartPlayerAfterThink(player_t *player)
S_StartSound(targ->mo, sfx_s3k89);
player->kartstuff[k_lastjawztarget] = targ-players;
player->kartstuff[k_jawztargetdelay] = 5;
}
}
else
{
player->kartstuff[k_lastjawztarget] = -1;
player->kartstuff[k_jawztargetdelay] = 0;
}
}
@ -4670,8 +4673,6 @@ static void K_KartDrift(player_t *player, boolean onground)
player->kartstuff[k_driftend] = 0;
}
// Incease/decrease the drift value to continue drifting in that direction
if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground && player->kartstuff[k_drift] != 0)
{
@ -4701,7 +4702,7 @@ static void K_KartDrift(player_t *player, boolean onground)
}
// Disable drift-sparks until you're going fast enough
if (player->kartstuff[k_getsparks] == 0)
if (player->kartstuff[k_getsparks] == 0 || player->kartstuff[k_offroad])
driftadditive = 0;
if (player->speed > minspeed*2)
player->kartstuff[k_getsparks] = 1;
@ -5143,7 +5144,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++)
{
newangle = FixedAngle(((360/player->kartstuff[k_itemamount])*moloop)*FRACUNIT) + ANGLE_90;
newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->kartstuff[k_itemamount]) * moloop) << FRACBITS) + ANGLE_90;
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ORBINAUT_SHIELD);
if (!mo)
{
@ -5184,7 +5185,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++)
{
newangle = FixedAngle(((360/player->kartstuff[k_itemamount])*moloop)*FRACUNIT) + ANGLE_90;
newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->kartstuff[k_itemamount]) * moloop) << FRACBITS) + ANGLE_90;
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_JAWZ_SHIELD);
if (!mo)
{
@ -5428,10 +5429,15 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
// Friction
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
player->mo->friction += 4608;
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
player->mo->friction += 1608;
if (!player->kartstuff[k_offroad])
{
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
player->mo->friction += 4608;
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
player->mo->friction += 1608;
}
// Karma ice physics
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
{
player->mo->friction += 1228;
@ -5451,11 +5457,14 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->mo->movefactor < 32)
player->mo->movefactor = 32;
}
// Wipeout slowdown
if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow])
{
player->mo->friction -= FixedMul(1228, player->kartstuff[k_offroad]);
if (player->kartstuff[k_wipeoutslow] == 1)
if (player->kartstuff[k_offroad])
player->mo->friction -= 4912;
if (player->kartstuff[k_wipeoutslow] == 1)
player->mo->friction -= 9824;
}
K_KartDrift(player, onground);
@ -5744,9 +5753,22 @@ void K_CheckBumpers(void)
void K_CheckSpectateStatus(void)
{
UINT8 respawnlist[MAXPLAYERS];
UINT8 i, numingame = 0, numjoiners = 0;
UINT8 i, j, numingame = 0, numjoiners = 0;
if (!cv_allowteamchange.value) return;
// Maintain spectate wait timer
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (players[i].spectator && (players[i].pflags & PF_WANTSTOJOIN))
players[i].kartstuff[k_spectatewait]++;
else
players[i].kartstuff[k_spectatewait] = 0;
}
// No one's allowed to join
if (!cv_allowteamchange.value)
return;
// Get the number of players in game, and the players to be de-spectated.
for (i = 0; i < MAXPLAYERS; i++)
@ -5757,16 +5779,18 @@ void K_CheckSpectateStatus(void)
if (!players[i].spectator)
{
numingame++;
if (cv_ingamecap.value && numingame >= cv_ingamecap.value) // DON'T allow if you've hit the in-game player cap
return;
if (gamestate != GS_LEVEL) // Allow if you're not in a level
continue;
continue;
if (players[i].exiting) // DON'T allow if anyone's exiting
return;
if (numingame < 2 || leveltime < starttime || mapreset) // Allow if the match hasn't started yet
continue;
continue;
if (leveltime > (starttime + 20*TICRATE)) // DON'T allow if the match is 20 seconds in
return;
if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
return;
return;
if (G_RaceGametype() && players[i].laps) // DON'T allow if the race is at 2 laps
return;
continue;
}
else if (!(players[i].pflags & PF_WANTSTOJOIN))
@ -5779,16 +5803,45 @@ void K_CheckSpectateStatus(void)
if (!numjoiners)
return;
// Reset the match if you're in an empty server
if (!mapreset && gamestate == GS_LEVEL && leveltime >= starttime && (numingame < 2 && numingame+numjoiners >= 2))
// Organize by spectate wait timer
if (cv_ingamecap.value)
{
S_ChangeMusicInternal("chalng", false); // COME ON
mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD in the future
UINT8 oldrespawnlist[MAXPLAYERS];
memcpy(oldrespawnlist, respawnlist, numjoiners);
for (i = 0; i < numjoiners; i++)
{
UINT8 pos = 0;
INT32 ispecwait = players[oldrespawnlist[i]].kartstuff[k_spectatewait];
for (j = 0; j < numjoiners; j++)
{
INT32 jspecwait = players[oldrespawnlist[j]].kartstuff[k_spectatewait];
if (j == i)
continue;
if (jspecwait > ispecwait)
pos++;
else if (jspecwait == ispecwait && j < i)
pos++;
}
respawnlist[pos] = oldrespawnlist[i];
}
}
// Finally, we can de-spectate everyone!
for (i = 0; i < numjoiners; i++)
{
if (cv_ingamecap.value && numingame+i >= cv_ingamecap.value) // Hit the in-game player cap while adding people?
break;
P_SpectatorJoinGame(&players[respawnlist[i]]);
}
// Reset the match if you're in an empty server
if (!mapreset && gamestate == GS_LEVEL && leveltime >= starttime && (numingame < 2 && numingame+i >= 2)) // use previous i value
{
S_ChangeMusicInternal("chalng", false); // COME ON
mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD
}
}
//}
@ -7038,15 +7091,23 @@ static boolean K_drawKartPositionFaces(void)
colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE);
V_DrawMappedPatch(FACE_X, Y, V_HUDTRANS|V_SNAPTOLEFT, facerankprefix[players[rankplayer[i]].skin], colormap);
if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_bumper] > 0)
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_battlebumpers))
{
V_DrawMappedPatch(bumperx-2, Y, V_HUDTRANS|V_SNAPTOLEFT, kp_tinybumper[0], colormap);
for (j = 1; j < players[rankplayer[i]].kartstuff[k_bumper]; j++)
#endif
if (G_BattleGametype() && players[rankplayer[i]].kartstuff[k_bumper] > 0)
{
bumperx += 5;
V_DrawMappedPatch(bumperx, Y, V_HUDTRANS|V_SNAPTOLEFT, kp_tinybumper[1], colormap);
V_DrawMappedPatch(bumperx-2, Y, V_HUDTRANS|V_SNAPTOLEFT, kp_tinybumper[0], colormap);
for (j = 1; j < players[rankplayer[i]].kartstuff[k_bumper]; j++)
{
bumperx += 5;
V_DrawMappedPatch(bumperx, Y, V_HUDTRANS|V_SNAPTOLEFT, kp_tinybumper[1], colormap);
}
}
}
#ifdef HAVE_BLUA
} // A new level of stupidity: checking if lua is enabled to close a bracket. :Fascinating:
#endif
}
if (i == strank)
@ -7865,7 +7926,10 @@ static void K_drawBattleFullscreen(void)
return;
}
K_drawKartFreePlay(leveltime);
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_freeplay))
#endif
K_drawKartFreePlay(leveltime);
}
}
@ -8316,6 +8380,7 @@ static void K_drawCheckpointDebugger(void)
void K_drawKartHUD(void)
{
boolean isfreeplay = false;
boolean battlefullscreen = false;
// Define the X and Y for each drawn object
// This is handled by console/menu values
@ -8328,14 +8393,6 @@ void K_drawKartHUD(void)
|| ((splitscreen > 2 && stplyr == &players[fourthdisplayplayer]) && !camera4.chase))
K_drawKartFirstPerson();
/* if (splitscreen == 2) // Player 4 in 3P is the minimap :p
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_minimap))
#endif
K_drawKartMinimap();
}*/
// Draw full screen stuff that turns off the rest of the HUD
if (mapreset && stplyr == &players[displayplayer])
{
@ -8343,39 +8400,43 @@ void K_drawKartHUD(void)
return;
}
if ((G_BattleGametype())
battlefullscreen = ((G_BattleGametype())
&& (stplyr->exiting
|| (stplyr->kartstuff[k_bumper] <= 0
&& stplyr->kartstuff[k_comebacktimer]
&& comeback
&& stplyr->playerstate == PST_LIVE)))
&& stplyr->playerstate == PST_LIVE)));
if (!battlefullscreen || splitscreen)
{
// Draw the CHECK indicator before the other items, so it's overlapped by everything else
if (cv_kartcheck.value && !splitscreen && !players[displayplayer].exiting)
K_drawKartPlayerCheck();
// Draw WANTED status
if (G_BattleGametype())
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_wanted))
#endif
K_drawKartWanted();
}
if (cv_kartminimap.value && !titledemo)
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_minimap))
#endif
K_drawKartMinimap();
}
}
if (battlefullscreen)
{
K_drawBattleFullscreen();
return;
}
// Draw the CHECK indicator before the other items, so it's overlapped by everything else
if (cv_kartcheck.value && !splitscreen && !players[displayplayer].exiting)
K_drawKartPlayerCheck();
// Draw WANTED status
if (G_BattleGametype())
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_wanted))
#endif
K_drawKartWanted();
}
if (cv_kartminimap.value && !titledemo)
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_minimap))
#endif
K_drawKartMinimap(); // 3P splitscreen is handled above
}
// Draw the item window
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_item))
@ -8487,7 +8548,12 @@ void K_drawKartHUD(void)
// Draw FREE PLAY.
if (isfreeplay && !stplyr->spectator && timeinmap > 113)
K_drawKartFreePlay(leveltime);
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_freeplay))
#endif
K_drawKartFreePlay(leveltime);
}
if (cv_kartdebugdistribution.value)
K_drawDistributionDebugger();

View file

@ -65,6 +65,13 @@ void K_CalculateBattleWanted(void);
void K_CheckBumpers(void);
void K_CheckSpectateStatus(void);
// sound stuff for lua
void K_PlayAttackTaunt(mobj_t *source);
void K_PlayBoostTaunt(mobj_t *source);
void K_PlayOvertakeSound(mobj_t *source);
void K_PlayHitEmSound(mobj_t *source);
void K_PlayPowerGloatSound(mobj_t *source);
const char *K_GetItemPatch(UINT8 item, boolean tiny);
INT32 K_calcSplitFlags(INT32 snapflags);
void K_LoadKartHUDGraphics(void);

View file

@ -31,9 +31,10 @@
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#include "lua_hook.h" // hook_cmd_running
#define NOHUD if (hud_running) return luaL_error(L, "HUD rendering code should not call this function!");
#define NOHUD if (hud_running) return luaL_error(L, "HUD rendering code should not call this function!"); else if (hook_cmd_running) return luaL_error(L, "CMD Building code should not call this function!");
// Yes technically cmd hook isn't a hud but whatever, this avoids having 2 defines for virtually the same thing.
boolean luaL_checkboolean(lua_State *L, int narg) {
luaL_checktype(L, narg, LUA_TBOOLEAN);
@ -2131,6 +2132,72 @@ static int lib_gTicsToMilliseconds(lua_State *L)
// K_KART
////////////
// Seriously, why weren't those exposed before?
static int lib_kAttackSound(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
if (!mobj->player)
return luaL_error(L, "K_PlayAttackTaunt: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
K_PlayAttackTaunt(mobj);
return 0;
}
static int lib_kBoostSound(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
if (!mobj->player)
return luaL_error(L, "K_PlayBoostTaunt: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
K_PlayBoostTaunt(mobj);
return 0;
}
static int lib_kOvertakeSound(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
if (!mobj->player)
return luaL_error(L, "K_PlayOvertakeSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
K_PlayOvertakeSound(mobj);
return 0;
}
static int lib_kHitEmSound(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
if (!mobj->player)
return luaL_error(L, "K_PlayHitEmSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
K_PlayHitEmSound(mobj);
return 0;
}
static int lib_kGloatSound(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
if (!mobj->player)
return luaL_error(L, "K_PlayPowerGloatSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
K_PlayPowerGloatSound(mobj);
return 0;
}
static int lib_kLossSound(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); // let's require a mobj for consistency with the other functions
sfxenum_t sfx_id;
NOHUD
if (!mobj->player)
return luaL_error(L, "K_PlayLossSound: mobj_t isn't a player object.");
sfx_id = ((skin_t *)mobj->skin)->soundsid[S_sfx[sfx_klose].skinsound];
S_StartSound(mobj, sfx_id);
return 0;
}
// Note: Pain, Death and Victory are already exposed.
static int lib_kGetKartColorByName(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
@ -2697,6 +2764,12 @@ static luaL_Reg lib[] = {
{"G_TicsToMilliseconds",lib_gTicsToMilliseconds},
// k_kart
{"K_PlayAttackTaunt", lib_kAttackSound},
{"K_PlayBoostTaunt", lib_kBoostSound},
{"K_PlayPowerGloatSund", lib_kGloatSound},
{"K_PlayOvertakeSound", lib_kOvertakeSound},
{"K_PlayLossSound", lib_kLossSound},
{"K_PlayHitEmSound", lib_kHitEmSound},
{"K_GetKartColorByName",lib_kGetKartColorByName},
{"K_IsPlayerLosing",lib_kIsPlayerLosing},
{"K_IsPlayerWanted",lib_kIsPlayerWanted},

View file

@ -50,11 +50,14 @@ enum hook {
hook_PlayerSpin, //SRB2KART
hook_PlayerExplode, //SRB2KART
hook_PlayerSquish, //SRB2KART
hook_PlayerCmd, //SRB2KART
hook_MAX // last hook
};
extern const char *const hookNames[];
extern boolean hook_cmd_running; // This is used by PlayerCmd and lua_playerlib to prevent anything from being wirtten to player while we run PlayerCmd.
void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
void LUAh_MapLoad(void); // Hook for map load
void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer
@ -93,4 +96,7 @@ UINT8 LUAh_ShouldSquish(player_t *player, mobj_t *inflictor, mobj_t *source); //
boolean LUAh_PlayerSpin(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SpinPlayer. Allows Lua to execute code and/or overwrite its behavior.
boolean LUAh_PlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_ExplodePlayer. Allows Lua to execute code and/or overwrite its behavior.
boolean LUAh_PlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SquishPlayer. Allows Lua to execute code and/or overwrite its behavior.
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Allows to write to player cmd before the game does anything with them.
#endif

View file

@ -61,6 +61,7 @@ const char *const hookNames[hook_MAX+1] = {
"PlayerSpin",
"PlayerExplode",
"PlayerSquish",
"PlayerCmd",
NULL
};
@ -877,6 +878,47 @@ boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd)
return hooked;
}
// Hook for G_BuildTicCmd
boolean hook_cmd_running = false;
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_PlayerCmd/8] & (1<<(hook_PlayerCmd%8))))
return false;
lua_settop(gL, 0);
hook_cmd_running = true;
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_PlayerCmd)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, cmd, META_TICCMD);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
hook_cmd_running = false;
lua_settop(gL, 0);
return hooked;
}
// Hook for B_BuildTailsTiccmd by skin name
boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{

View file

@ -20,8 +20,10 @@ enum hud {
hud_item,
hud_position,
hud_minirankings, // Rankings to the left
hud_battlebumpers, // mini rankings battle bumpers.
hud_wanted,
hud_speedometer,
hud_freeplay,
hud_rankings, // Tab rankings
hud_MAX

View file

@ -34,6 +34,8 @@ static UINT8 hud_enabled[(hud_MAX/8)+1];
static UINT8 hudAvailable; // hud hooks field
static UINT8 camnum = 1;
// must match enum hud in lua_hud.h
static const char *const hud_disable_options[] = {
"stagetitle",
@ -45,8 +47,10 @@ static const char *const hud_disable_options[] = {
"item",
"position",
"minirankings", // Gametype rankings to the left
"battlerankingsbumpers", // bumper drawer for battle. Useful if you want to make a custom battle gamemode without bumpers being involved.
"wanted",
"speedometer",
"freeplay",
"rankings",
NULL};
@ -132,7 +136,8 @@ enum cameraf {
camera_height,
camera_momx,
camera_momy,
camera_momz
camera_momz,
camera_pnum
};
@ -151,6 +156,7 @@ static const char *const camera_opt[] = {
"momx",
"momy",
"momz",
"pnum",
NULL};
static int lib_getHudInfo(lua_State *L)
@ -306,6 +312,9 @@ static int camera_get(lua_State *L)
case camera_momz:
lua_pushinteger(L, cam->momz);
break;
case camera_pnum:
lua_pushinteger(L, camnum);
break;
}
return 1;
}
@ -482,6 +491,20 @@ static int libd_drawString(lua_State *L)
return 0;
}
static int libd_drawKartString(lua_State *L)
{
fixed_t x = luaL_checkinteger(L, 1);
fixed_t y = luaL_checkinteger(L, 2);
const char *str = luaL_checkstring(L, 3);
INT32 flags = luaL_optinteger(L, 4, V_ALLOWLOWERCASE);
flags &= ~V_PARAMMASK; // Don't let crashes happen.
HUDONLY
V_DrawKartString(x, y, flags, str);
return 0;
}
static int libd_stringWidth(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
@ -593,6 +616,7 @@ static luaL_Reg lib_draw[] = {
{"drawFill", libd_drawFill},
{"fadeScreen", libd_fadeScreen},
{"drawString", libd_drawString},
{"drawKartString", libd_drawKartString},
{"stringWidth", libd_stringWidth},
{"getColormap", libd_getColormap},
{"width", libd_width},
@ -755,13 +779,25 @@ void LUAh_GameHUD(player_t *stplayr)
LUA_PushUserdata(gL, stplayr, META_PLAYER);
if (splitscreen > 2 && stplayr == &players[fourthdisplayplayer])
{
LUA_PushUserdata(gL, &camera4, META_CAMERA);
camnum = 4;
}
else if (splitscreen > 1 && stplayr == &players[thirddisplayplayer])
{
LUA_PushUserdata(gL, &camera3, META_CAMERA);
camnum = 3;
}
else if (splitscreen && stplayr == &players[secondarydisplayplayer])
{
LUA_PushUserdata(gL, &camera2, META_CAMERA);
camnum = 2;
}
else
{
LUA_PushUserdata(gL, &camera, META_CAMERA);
camnum = 1;
}
lua_pushnil(gL);
while (lua_next(gL, -5) != 0) {

View file

@ -22,6 +22,7 @@
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#include "lua_hook.h" // cmd errors
boolean LUA_CallAction(const char *action, mobj_t *actor);
state_t *astate;
@ -169,6 +170,8 @@ static int lib_setState(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter states in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter states in BuildCMD code!");
// clear the state to start with, in case of missing table elements
memset(state,0,sizeof(state_t));
@ -378,6 +381,8 @@ static int state_set(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter states in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter states in BuildCMD code!");
if (fastcmp(field,"sprite")) {
value = luaL_checknumber(L, 3);
@ -466,6 +471,8 @@ static int lib_setMobjInfo(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter mobjinfo in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter mobjinfo in BuildCMD code!");
// clear the mobjinfo to start with, in case of missing table elements
memset(info,0,sizeof(mobjinfo_t));
@ -633,6 +640,8 @@ static int mobjinfo_set(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter mobjinfo in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter mobjinfo in BuildCMD code!");
I_Assert(info != NULL);
I_Assert(info >= mobjinfo);
@ -755,6 +764,8 @@ static int lib_setSfxInfo(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter sfxinfo in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter sfxinfo in BuildCMD code!");
lua_pushnil(L);
while (lua_next(L, 1)) {
@ -830,6 +841,8 @@ static int sfxinfo_set(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter S_sfx in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter S_sfx in BuildCMD code!");
I_Assert(sfx != NULL);

View file

@ -24,6 +24,7 @@
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#include "lua_hook.h" // cmd errors
#include "dehacked.h"
#include "fastcmp.h"
@ -484,6 +485,8 @@ static int sector_set(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter sector_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter sector_t in BuildCMD code!");
switch(field)
{
@ -1174,6 +1177,8 @@ static int ffloor_set(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter ffloor_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter ffloor_t in BuildCMD code!");
switch(field)
{
@ -1303,6 +1308,8 @@ static int slope_set(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter pslope_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter pslope_t in BuildCMD code!");
switch(field) // todo: reorganize this shit
{

View file

@ -21,6 +21,7 @@
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#include "lua_hook.h" // cmd errors
static const char *const array_opt[] ={"iterate",NULL};
@ -391,6 +392,9 @@ static int mobj_set(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter mobj_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter mobj_t in BuildCMD code!");
switch(field)
{
case mobj_valid:
@ -756,6 +760,8 @@ static int mapthing_set(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter mapthing_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter mapthing_t in BuildCMD code!");
if(fastcmp(field,"x"))
mt->x = (INT16)luaL_checkinteger(L, 3);

View file

@ -21,6 +21,7 @@
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#include "lua_hook.h" // hook_cmd_running
static int lib_iteratePlayers(lua_State *L)
{
@ -356,6 +357,9 @@ static int player_set(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter player_t in BuildCMD code!");
if (fastcmp(field,"mo")) {
mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
plr->mo->player = NULL; // remove player pointer from old mobj
@ -667,6 +671,8 @@ static int power_set(lua_State *L)
return luaL_error(L, LUA_QL("powertype_t") " cannot be %u", p);
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter player_t in BuildCMD code!");
powers[p] = i;
return 0;
}
@ -699,6 +705,8 @@ static int kartstuff_set(lua_State *L)
return luaL_error(L, LUA_QL("kartstufftype_t") " cannot be %u", ks);
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter player_t in BuildCMD code!");
kartstuff[ks] = i;
return 0;
}

View file

@ -212,6 +212,9 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
LUA_LoadFile(&f, name); // actually load file!
// Okay, we've modified the game beyond the point of no return.
G_SetGameModified(multiplayer, true);
free(name);
Z_Free(f.data);
}

View file

@ -121,7 +121,7 @@ static UINT8 cheatf_devmode(void)
S_StartSound(0, sfx_itemup);
// Just unlock all the things and turn on -debug and console devmode.
G_SetGameModified(false);
G_SetGameModified(false, false); // might need to revist the latter later
for (i = 0; i < MAXUNLOCKABLES; i++)
unlockables[i].unlocked = true;
devparm = true;
@ -295,7 +295,7 @@ void Command_CheatNoClip_f(void)
plyr->pflags ^= PF_NOCLIP;
CONS_Printf(M_GetText("No Clipping %s\n"), plyr->pflags & PF_NOCLIP ? M_GetText("On") : M_GetText("Off"));
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
void Command_CheatGod_f(void)
@ -310,7 +310,7 @@ void Command_CheatGod_f(void)
plyr->pflags ^= PF_GODMODE;
CONS_Printf(M_GetText("Sissy Mode %s\n"), plyr->pflags & PF_GODMODE ? M_GetText("On") : M_GetText("Off"));
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
void Command_CheatNoTarget_f(void)
@ -325,7 +325,7 @@ void Command_CheatNoTarget_f(void)
plyr->pflags ^= PF_INVIS;
CONS_Printf(M_GetText("SEP Field %s\n"), plyr->pflags & PF_INVIS ? M_GetText("On") : M_GetText("Off"));
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
void Command_Scale_f(void)
@ -727,7 +727,7 @@ void Command_Devmode_f(void)
return;
}
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
/*void Command_Setrings_f(void)
@ -1267,7 +1267,7 @@ void Command_ObjectPlace_f(void)
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
// Entering objectplace?
if (!objectplacing)

View file

@ -385,8 +385,7 @@ UINT8 M_UpdateUnlockablesAndExtraEmblems(boolean force)
char cechoText[992] = "";
UINT8 cechoLines = 0;
if (modifiedgame && !savemoddata
&& !force) // SRB2Kart: for enabling unlocks online in modified servers
if (majormods && !force) // SRB2Kart: for enabling unlocks online in modified servers
return false;
M_CheckUnlockConditions();

View file

@ -274,14 +274,13 @@ static menu_t SP_TimeAttackDef, SP_ReplayDef, SP_GuestReplayDef, SP_GhostDef;
#ifndef NONET
static void M_StartServerMenu(INT32 choice);
static void M_ConnectMenu(INT32 choice);
#endif
static void M_StartOfflineServerMenu(INT32 choice);
static void M_StartServer(INT32 choice);
#ifndef NONET
static void M_ConnectMenuModChecks(INT32 choice);
static void M_Refresh(INT32 choice);
static void M_Connect(INT32 choice);
static void M_ChooseRoom(INT32 choice);
#endif
static void M_StartOfflineServerMenu(INT32 choice);
static void M_StartServer(INT32 choice);
static void M_SetupMultiPlayer(INT32 choice);
static void M_SetupMultiPlayer2(INT32 choice);
static void M_SetupMultiPlayer3(INT32 choice);
@ -935,11 +934,11 @@ static menuitem_t MP_MainMenu[] =
{IT_HEADER, NULL, "Join a game", NULL, 132-24},
#ifndef NONET
{IT_STRING|IT_CALL, NULL, "Internet server browser...",M_ConnectMenu, 142-24},
{IT_STRING|IT_CALL, NULL, "Internet server browser...",M_ConnectMenuModChecks, 142-24},
{IT_STRING|IT_KEYHANDLER, NULL, "Specify IPv4 address:", M_HandleConnectIP, 150-24},
#else
{IT_GRAYEDOUT, NULL, "Internet server browser...",M_ConnectMenu, 142-24},
{IT_GRAYEDOUT, NULL, "Specify IPv4 address:", M_HandleConnectIP, 150-24},
{IT_GRAYEDOUT, NULL, "Internet server browser...",NULL, 142-24},
{IT_GRAYEDOUT, NULL, "Specify IPv4 address:", NULL, 150-24},
#endif
//{IT_HEADER, NULL, "Player setup", NULL, 80},
//{IT_STRING|IT_CALL, NULL, "Name, character, color...", M_SetupMultiPlayer, 90},
@ -2739,10 +2738,10 @@ boolean M_Responder(event_t *ev)
|| (currentMenu->menuitems[itemOn].status & IT_TYPE)==IT_SUBMENU)
&& (currentMenu->menuitems[itemOn].status & IT_CALLTYPE))
{
if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && modifiedgame && !savemoddata)
if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && majormods)
{
S_StartSound(NULL, sfx_menu1);
M_StartMessage(M_GetText("This cannot be done with add-ons\nor in a cheated game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
M_StartMessage(M_GetText("This cannot be done with complex add-ons\nor in a cheated game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
return true;
}
}
@ -4527,9 +4526,14 @@ static char *M_AddonsHeaderPath(void)
#define CLEARNAME Z_Free(refreshdirname);\
refreshdirname = NULL
static boolean prevmajormods = false;
static void M_AddonsClearName(INT32 choice)
{
CLEARNAME;
if (!majormods || prevmajormods)
{
CLEARNAME;
}
M_StopMessage(choice);
}
@ -4539,10 +4543,17 @@ static boolean M_AddonsRefresh(void)
if ((refreshdirmenu & REFRESHDIR_NORMAL) && !preparefilemenu(true))
{
UNEXIST;
if (refreshdirname)
{
CLEARNAME;
}
return true;
}
if (refreshdirmenu & REFRESHDIR_ADDFILE)
if (!majormods && prevmajormods)
prevmajormods = false;
if ((refreshdirmenu & REFRESHDIR_ADDFILE) || (majormods && !prevmajormods))
{
char *message = NULL;
@ -4550,7 +4561,7 @@ static boolean M_AddonsRefresh(void)
{
S_StartSound(NULL, sfx_s26d);
if (refreshdirmenu & REFRESHDIR_MAX)
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you want to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you wish to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
else
message = va("%c%s\x80\nA file was not loaded.\nCheck the console log for more information.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
}
@ -4559,6 +4570,12 @@ static boolean M_AddonsRefresh(void)
S_StartSound(NULL, sfx_s224);
message = va("%c%s\x80\nA file was loaded with %s.\nCheck the console log for more information.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname, ((refreshdirmenu & REFRESHDIR_ERROR) ? "errors" : "warnings"));
}
else if (majormods && !prevmajormods)
{
S_StartSound(NULL, sfx_s221);
message = va("%c%s\x80\nGameplay has now been modified.\nIf you wish to play Record Attack mode, restart the game to clear existing add-ons.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
prevmajormods = majormods;
}
if (message)
{
@ -4709,7 +4726,7 @@ static void M_DrawAddons(void)
V_DrawSmallScaledPatch(x, y + 4, (menusearch[0] ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+3]);
x = BASEVIDWIDTH - x - 16;
V_DrawSmallScaledPatch(x, y + 4, ((!modifiedgame || savemoddata) ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+4]);
V_DrawSmallScaledPatch(x, y + 4, ((!majormods) ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+4]);
if (modifiedgame)
V_DrawSmallScaledPatch(x, y + 4, 0, addonsp[NUM_EXT+2]);
@ -5106,7 +5123,7 @@ static void M_GetAllEmeralds(INT32 choice)
emeralds = ((EMERALD7)*2)-1;
M_StartMessage(M_GetText("You now have all 7 emeralds.\nUse them wisely.\nWith great power comes great ring drain.\n"),NULL,MM_NOTHING);
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
static void M_DestroyRobotsResponse(INT32 ch)
@ -5117,7 +5134,7 @@ static void M_DestroyRobotsResponse(INT32 ch)
// Destroy all robots
P_DestroyRobots();
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
static void M_DestroyRobots(INT32 choice)
@ -7384,6 +7401,20 @@ static void M_ConnectMenu(INT32 choice)
M_Refresh(0);
}
static void M_ConnectMenuModChecks(INT32 choice)
{
(void)choice;
// okay never mind we want to COMMUNICATE to the player pre-emptively instead of letting them try and then get confused when it doesn't work
if (modifiedgame)
{
M_StartMessage(M_GetText("Add-ons are currently loaded.\n\nYou will only be able to join a server if\nit has the same ones loaded in the same order, which may be unlikely.\n\nIf you wish to play on other servers,\nrestart the game to clear existing add-ons.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
return;
}
M_ConnectMenu(-1);
}
static UINT32 roomIds[NUM_LIST_ROOMS];
static void M_RoomMenu(INT32 choice)

View file

@ -8264,8 +8264,8 @@ void A_JawzChase(mobj_t *actor)
if (actor->tracer)
{
if (G_RaceGametype()) // Stop looking after first target in race
actor->extravalue1 = 1;
/*if (G_RaceGametype()) // Stop looking after first target in race
actor->extravalue1 = 1;*/
if (actor->tracer->health)
{

View file

@ -752,9 +752,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
// Player Damage
P_DamageMobj(thing, tmthing, tmthing->target, 1);
K_KartBouncing(thing, tmthing, false, false);
if (tmthing->type == MT_ORBINAUT || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD)
S_StartSound(thing, sfx_s3k7b);
S_StartSound(thing, sfx_s3k7b);
// This Item Damage
if (tmthing->eflags & MFE_VERTICALFLIP)
@ -1035,9 +1033,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
// Player Damage
P_DamageMobj(tmthing, thing, thing->target, 1);
K_KartBouncing(tmthing, thing, false, false);
if (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD)
S_StartSound(tmthing, sfx_s3k7b);
S_StartSound(tmthing, sfx_s3k7b);
// Other Item Damage
if (thing->eflags & MFE_VERTICALFLIP)
@ -3231,129 +3227,6 @@ isblocking:
return false; // stop
}
//
// P_IsClimbingValid
//
// Unlike P_DoClimbing, don't use when up against a one-sided linedef.
//
static boolean P_IsClimbingValid(player_t *player, angle_t angle)
{
fixed_t platx, platy;
subsector_t *glidesector;
fixed_t floorz, ceilingz;
platx = P_ReturnThrustX(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
platy = P_ReturnThrustY(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy);
#ifdef ESLOPE
floorz = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) : glidesector->sector->floorheight;
ceilingz = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) : glidesector->sector->ceilingheight;
#else
floorz = glidesector->sector->floorheight;
ceilingz = glidesector->sector->ceilingheight;
#endif
if (glidesector->sector != player->mo->subsector->sector)
{
boolean floorclimb = false;
fixed_t topheight, bottomheight;
if (glidesector->sector->ffloors)
{
ffloor_t *rover;
for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER))
continue;
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y);
#endif
floorclimb = true;
if (player->mo->eflags & MFE_VERTICALFLIP)
{
if ((topheight < player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) < topheight))
{
floorclimb = true;
}
if (topheight < player->mo->z) // Waaaay below the ledge.
{
floorclimb = false;
}
if (bottomheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale))
{
floorclimb = false;
}
}
else
{
if ((bottomheight > player->mo->z) && ((player->mo->z - player->mo->momz) > bottomheight))
{
floorclimb = true;
}
if (bottomheight > player->mo->z + player->mo->height) // Waaaay below the ledge.
{
floorclimb = false;
}
if (topheight < player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale))
{
floorclimb = false;
}
}
if (floorclimb)
break;
}
}
if (player->mo->eflags & MFE_VERTICALFLIP)
{
if ((floorz <= player->mo->z + player->mo->height)
&& ((player->mo->z + player->mo->height - player->mo->momz) <= floorz))
floorclimb = true;
if ((floorz > player->mo->z)
&& glidesector->sector->floorpic == skyflatnum)
return false;
if ((player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale) > ceilingz)
|| (player->mo->z + player->mo->height <= floorz))
floorclimb = true;
}
else
{
if ((ceilingz >= player->mo->z)
&& ((player->mo->z - player->mo->momz) >= ceilingz))
floorclimb = true;
if ((ceilingz < player->mo->z+player->mo->height)
&& glidesector->sector->ceilingpic == skyflatnum)
return false;
if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < ceilingz)
|| (player->mo->z >= ceilingz))
floorclimb = true;
}
if (!floorclimb)
return false;
return true;
}
return false;
}
//
// PTR_SlideTraverse
//
@ -3407,117 +3280,7 @@ isblocking:
P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector);
}
if (slidemo->player && (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing)
&& slidemo->player->charability == CA_GLIDEANDCLIMB)
{
line_t *checkline = li;
sector_t *checksector;
ffloor_t *rover;
fixed_t topheight, bottomheight;
boolean fofline = false;
INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li);
if (!side && li->backsector)
checksector = li->backsector;
else
checksector = li->frontsector;
if (checksector->ffloors)
{
for (rover = checksector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
continue;
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y);
#endif
if (topheight < slidemo->z)
continue;
if (bottomheight > slidemo->z + slidemo->height)
continue;
// Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this?
if (rover->master->flags & ML_TFERLINE)
{
size_t linenum = li-checksector->lines[0];
checkline = rover->master->frontsector->lines[0] + linenum;
fofline = true;
}
break;
}
}
// see about climbing on the wall
if (!(checkline->flags & ML_NOCLIMB))
{
boolean canclimb;
angle_t climbangle, climbline;
INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li);
climbangle = climbline = R_PointToAngle2(li->v1->x, li->v1->y, li->v2->x, li->v2->y);
if (whichside) // on second side?
climbline += ANGLE_180;
climbangle += (ANGLE_90 * (whichside ? -1 : 1));
canclimb = (li->backsector ? P_IsClimbingValid(slidemo->player, climbangle) : true);
if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135))
&& canclimb)
{
slidemo->angle = climbangle;
if (!demoplayback || P_AnalogMove(slidemo->player))
{
if (slidemo->player == &players[consoleplayer])
localangle = slidemo->angle;
else if (slidemo->player == &players[secondarydisplayplayer])
localangle2 = slidemo->angle;
else if (slidemo->player == &players[thirddisplayplayer])
localangle3 = slidemo->angle;
else if (slidemo->player == &players[fourthdisplayplayer])
localangle4 = slidemo->angle;
}
if (!slidemo->player->climbing)
{
S_StartSound(slidemo->player->mo, sfx_s3k4a);
slidemo->player->climbing = 5;
}
slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_THOKKED);
slidemo->player->glidetime = 0;
slidemo->player->secondjump = 0;
if (slidemo->player->climbing > 1)
slidemo->momz = slidemo->momx = slidemo->momy = 0;
if (fofline)
whichside = 0;
if (!whichside)
{
slidemo->player->lastsidehit = checkline->sidenum[whichside];
slidemo->player->lastlinehit = (INT16)(checkline - lines);
}
P_Thrust(slidemo, slidemo->angle, FixedMul(5*FRACUNIT, slidemo->scale));
}
}
}
if (in->frac < bestslidefrac && (!slidemo->player || !slidemo->player->climbing))
if (in->frac < bestslidefrac)
{
secondslidefrac = bestslidefrac;
secondslideline = bestslideline;

View file

@ -1354,7 +1354,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
if (wasflip == !(mo->eflags & MFE_VERTICALFLIP)) // note!! == ! is not equivalent to != here - turns numeric into bool this way
P_PlayerFlip(mo);
if (mo->player->kartstuff[k_pogospring])
gravityadd = FixedMul(gravityadd, 5*FRACUNIT/2);
gravityadd = (5*gravityadd)/2;
}
else
{
@ -1404,11 +1404,12 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
break;
case MT_BANANA:
case MT_EGGMANITEM:
case MT_ORBINAUT:
case MT_JAWZ:
case MT_JAWZ_DUD:
case MT_SSMINE:
gravityadd = FixedMul(gravityadd, 5*FRACUNIT/2);
break;
case MT_SINK:
gravityadd = FixedMul(gravityadd, 5*FRACUNIT); // Double gravity
gravityadd = (5*gravityadd)/2;
break;
case MT_SIGN:
gravityadd /= 8;
@ -3233,8 +3234,7 @@ boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
#endif
*rover->topheight;
if (!(player->pflags & PF_NIGHTSMODE) && !player->homing
&& (((player->charability == CA_SWIM) || player->powers[pw_super] || player->charflags & SF_RUNONWATER) && player->mo->ceilingz-topheight >= player->mo->height)
if (((player->charflags & SF_RUNONWATER) && player->mo->ceilingz-topheight >= player->mo->height)
&& (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale)
&& !(player->pflags & PF_SLIDING)
&& abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale))

View file

@ -234,7 +234,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
DEH_WriteUndoline("LEVELFLAGS", va("%d", mapheaderinfo[num]->levelflags), UNDO_NONE);
mapheaderinfo[num]->levelflags = 0;
DEH_WriteUndoline("MENUFLAGS", va("%d", mapheaderinfo[num]->menuflags), UNDO_NONE);
mapheaderinfo[num]->menuflags = 0;
mapheaderinfo[num]->menuflags = (mainwads ? 0 : LF2_EXISTSHACK); // see p_setup.c - prevents replacing maps in addons with easier versions
// TODO grades support for delfile (pfft yeah right)
P_DeleteGrades(num);
// SRB2Kart
@ -1120,7 +1120,7 @@ static inline void P_SpawnEmblems(void)
static void P_SpawnSecretItems(boolean loademblems)
{
// Now let's spawn those funky emblem things! Tails 12-08-2002
if (netgame || multiplayer || (modifiedgame && !savemoddata)) // No cheating!!
if (netgame || multiplayer || majormods) // No cheating!!
return;
if (loademblems)
@ -2857,6 +2857,9 @@ boolean P_SetupLevel(boolean skipprecip)
lastwipetic = nowtime;
if (moviemode) // make sure we save frames for the white hold too
M_SaveFrame();
// Keep the network alive
NetKeepAlive();
}
ranspecialwipe = 1;
@ -3272,7 +3275,7 @@ boolean P_SetupLevel(boolean skipprecip)
nextmapoverride = 0;
skipstats = false;
if (!(netgame || multiplayer) && (!modifiedgame || savemoddata))
if (!(netgame || multiplayer) && !majormods)
mapvisited[gamemap-1] |= MV_VISITED;
levelloading = false;
@ -3455,6 +3458,14 @@ boolean P_AddWadFile(const char *wadfilename)
continue;
num = (INT16)M_MapNumber(name[3], name[4]);
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
if (num <= NUMMAPS && mapheaderinfo[num-1])
{
if (mapheaderinfo[num-1]->menuflags & LF2_EXISTSHACK)
G_SetGameModified(multiplayer, true); // oops, double-defined - no record attack privileges for you
mapheaderinfo[num-1]->menuflags |= LF2_EXISTSHACK;
}
//If you replaced the map you're on, end the level when done.
if (num == gamemap)
replacedcurrentmap = true;
@ -3481,6 +3492,8 @@ boolean P_AddWadFile(const char *wadfilename)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
}
refreshdirmenu &= ~REFRESHDIR_GAMEDATA; // Under usual circumstances we'd wait for REFRESHDIR_GAMEDATA to disappear the next frame, but it's a bit too dangerous for that...
return true;
}

View file

@ -1758,12 +1758,12 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
switch (specialtype)
{
case 305: // continuous
/*case 305: // continuous
case 306: // each time
case 307: // once
if (!(actor && actor->player && actor->player->charability == dist/10))
return false;
break;
break;*/
case 309: // continuous
case 310: // each time
// Only red team members can activate this.
@ -3864,14 +3864,6 @@ DoneSection2:
P_InstaThrust(player->mo, player->mo->angle, linespeed);
/*if (GETSECSPECIAL(sector->special, 3) == 6 && (player->charability2 == CA2_SPINDASH)) // SRB2kart
{
if (!(player->pflags & PF_SPINNING))
player->pflags |= PF_SPINNING;
//P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
}*/
player->kartstuff[k_dashpadcooldown] = TICRATE/3;
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
@ -5781,7 +5773,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
lines[i].special = 0;
continue;
}
/*else -- commented out because irrelevant to kart
/*else -- commented out because irrelevant to kart. keeping here because we can use these flags for something else now
{
if ((players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC))
|| (players[consoleplayer].charability == CA_FLY && (lines[i].flags & ML_NOTAILS))
@ -7997,12 +7989,13 @@ static void P_SearchForDisableLinedefs(void)
}
else if ((lines[i].flags & ML_NETONLY) == ML_NETONLY)
continue; // Net-only never triggers in single player
else if (players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC))
// commented out because irrelevant to kart. keeping here because we can use these flags for something else now
/*else if (players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC))
continue;
else if (players[consoleplayer].charability == CA_FLY && (lines[i].flags & ML_NOTAILS))
continue;
else if (players[consoleplayer].charability == CA_GLIDEANDCLIMB && (lines[i].flags & ML_NOKNUX))
continue;
continue;*/
// Disable any linedef specials with our tag.
for (j = -1; (j = P_FindLineFromLineTag(&lines[i], j)) >= 0;)

View file

@ -7323,74 +7323,6 @@ static void P_MovePlayer(player_t *player)
if (CheckForBustableBlocks)
P_CheckBustableBlocks(player);
// Special handling for
// gliding in 2D mode
if ((twodlevel || player->mo->flags2 & MF2_TWOD) && player->pflags & PF_GLIDING && player->charability == CA_GLIDEANDCLIMB
&& !(player->mo->flags & MF_NOCLIP))
{
msecnode_t *node; // only place it's being used in P_MovePlayer now
fixed_t oldx;
fixed_t oldy;
fixed_t floorz, ceilingz;
oldx = player->mo->x;
oldy = player->mo->y;
P_UnsetThingPosition(player->mo);
player->mo->x += player->mo->momx;
player->mo->y += player->mo->momy;
P_SetThingPosition(player->mo);
for (node = player->mo->touching_sectorlist; node; node = node->m_sectorlist_next)
{
if (!node->m_sector)
break;
if (node->m_sector->ffloors)
{
ffloor_t *rover;
fixed_t topheight, bottomheight;
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER))
continue;
topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
if (topheight > player->mo->z && bottomheight < player->mo->z)
{
P_ResetPlayer(player);
S_StartSound(player->mo, sfx_s3k4a);
player->climbing = 5;
player->mo->momx = player->mo->momy = player->mo->momz = 0;
break;
}
}
}
floorz = P_GetFloorZ(player->mo, node->m_sector, player->mo->x, player->mo->y, NULL);
ceilingz = P_GetCeilingZ(player->mo, node->m_sector, player->mo->x, player->mo->y, NULL);
if (player->mo->z+player->mo->height > ceilingz
&& node->m_sector->ceilingpic == skyflatnum)
continue;
if (floorz > player->mo->z || ceilingz < player->mo->z)
{
P_ResetPlayer(player);
S_StartSound(player->mo, sfx_s3k4a);
player->climbing = 5;
player->mo->momx = player->mo->momy = player->mo->momz = 0;
break;
}
}
P_UnsetThingPosition(player->mo);
player->mo->x = oldx;
player->mo->y = oldy;
P_SetThingPosition(player->mo);
}
// Check for a BOUNCY sector!
if (CheckForBouncySector)
P_CheckBouncySectors(player);
@ -8798,6 +8730,7 @@ boolean P_SpectatorJoinGame(player_t *player)
}
player->spectator = false;
player->pflags &= ~PF_WANTSTOJOIN;
player->kartstuff[k_spectatewait] = 0;
player->ctfteam = changeto;
player->playerstate = PST_REBORN;
@ -8822,6 +8755,7 @@ boolean P_SpectatorJoinGame(player_t *player)
}
player->spectator = false;
player->pflags &= ~PF_WANTSTOJOIN;
player->kartstuff[k_spectatewait] = 0;
player->playerstate = PST_REBORN;
//Reset away view

View file

@ -2635,7 +2635,7 @@ INT32 R_SkinAvailable(const char *name)
}
// network code calls this when a 'skin change' is received
void SetPlayerSkin(INT32 playernum, const char *skinname)
boolean SetPlayerSkin(INT32 playernum, const char *skinname)
{
INT32 i;
player_t *player = &players[playernum];
@ -2646,7 +2646,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
if (stricmp(skins[i].name, skinname) == 0)
{
SetPlayerSkinByNum(playernum, i);
return;
return true;
}
}
@ -2656,6 +2656,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
SetPlayerSkinByNum(playernum, 0);
return false;
}
// Same as SetPlayerSkin, but uses the skin #.
@ -2894,27 +2895,27 @@ void R_AddSkins(UINT16 wadnum)
#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value);
// character type identification
FULLPROCESS(flags)
FULLPROCESS(ability)
FULLPROCESS(ability2)
//FULLPROCESS(ability)
//FULLPROCESS(ability2)
FULLPROCESS(thokitem)
FULLPROCESS(spinitem)
FULLPROCESS(revitem)
//FULLPROCESS(thokitem)
//FULLPROCESS(spinitem)
//FULLPROCESS(revitem)
#undef FULLPROCESS
#define GETSPEED(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS;
GETSPEED(normalspeed)
//GETSPEED(normalspeed)
GETSPEED(runspeed)
GETSPEED(mindash)
GETSPEED(maxdash)
GETSPEED(actionspd)
//GETSPEED(mindash)
//GETSPEED(maxdash)
//GETSPEED(actionspd)
#undef GETSPEED
#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
/*#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
GETINT(thrustfactor)
GETINT(accelstart)
GETINT(acceleration)
#undef GETINT
#undef GETINT*/
#define GETKARTSTAT(field) \
else if (!stricmp(stoken, #field)) \
@ -2933,8 +2934,8 @@ void R_AddSkins(UINT16 wadnum)
else if (!stricmp(stoken, "prefcolor"))
skin->prefcolor = K_GetKartColorByName(value);
else if (!stricmp(stoken, "jumpfactor"))
skin->jumpfactor = FLOAT_TO_FIXED(atof(value));
//else if (!stricmp(stoken, "jumpfactor"))
//skin->jumpfactor = FLOAT_TO_FIXED(atof(value));
else if (!stricmp(stoken, "highresscale"))
skin->highresscale = FLOAT_TO_FIXED(atof(value));
else
@ -3044,6 +3045,9 @@ next_token:
HWR_AddPlayerMD2(numskins);
#endif
if (skin->flags & SF_RUNONWATER) // this is literally the only way a skin can be a major mod... this might be a bit heavy handed
G_SetGameModified(multiplayer, true);
numskins++;
}
return;

View file

@ -194,7 +194,7 @@ typedef struct drawnode_s
extern INT32 numskins;
extern skin_t skins[MAXSKINS];
void SetPlayerSkin(INT32 playernum,const char *skinname);
boolean SetPlayerSkin(INT32 playernum,const char *skinname);
void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002
INT32 R_SkinAvailable(const char *name);
void R_AddSkins(UINT16 wadnum);

View file

@ -1952,31 +1952,38 @@ static void ST_overlayDrawer(void)
#endif
)
{
const char *itemtxt = M_GetText("Item - Join Game");
if (stplyr->powers[pw_flashing])
itemtxt = M_GetText("Item - . . .");
else if (stplyr->pflags & PF_WANTSTOJOIN)
itemtxt = M_GetText("Item - Cancel Join");
else if (G_GametypeHasTeams())
itemtxt = M_GetText("Item - Join Team");
if (cv_ingamecap.value)
{
UINT8 numingame = 0;
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && !players[i].spectator)
numingame++;
itemtxt = va("%s (%s: %d)", itemtxt, M_GetText("Slots left"), max(0, cv_ingamecap.value - numingame));
}
// SRB2kart: changed positions & text
if (splitscreen)
{
INT32 splitflags = K_calcSplitFlags(0);
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|splitflags, M_GetText("- SPECTATING -"));
if (stplyr->powers[pw_flashing])
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - . . ."));
else if (stplyr->pflags & PF_WANTSTOJOIN)
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Cancel Join"));
/*else if (G_GametypeHasTeams())
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Join Team"));*/
else
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Join Game"));
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, itemtxt);
}
else
{
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
if (stplyr->powers[pw_flashing])
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - . . ."));
else if (stplyr->pflags & PF_WANTSTOJOIN)
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Cancel Join"));
/*else if (G_GametypeHasTeams())
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Join Team"));*/
else
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Join Game"));
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, itemtxt);
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
}

View file

@ -34,6 +34,7 @@
#include "z_zone.h"
#include "fastcmp.h"
#include "g_game.h" // G_LoadGameData
#include "filesrch.h"
#include "i_video.h" // rendermode
@ -799,6 +800,10 @@ UINT16 W_InitFile(const char *filename)
break;
}
if (refreshdirmenu & REFRESHDIR_GAMEDATA)
G_LoadGameData();
DEH_UpdateMaxFreeslots();
W_InvalidateLumpnumCache();
return wadfile->numlumps;
}

View file

@ -796,7 +796,7 @@ void Y_StartIntermission(void)
}
case int_race: // (time-only race)
{
if ((!modifiedgame || savemoddata) && !multiplayer && !demoplayback) // remove this once we have a proper time attack screen
if (!majormods && !multiplayer && !demoplayback) // remove this once we have a proper time attack screen
{
// Update visitation flags
mapvisited[gamemap-1] |= MV_BEATEN;