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synced 2025-03-22 02:41:56 +00:00
Move ping display in i_video for consistency with showfps display
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parent
a119d1cddd
commit
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6 changed files with 28 additions and 2 deletions
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@ -41,6 +41,7 @@
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#include "../m_argv.h"
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#include "vid_vesa.h"
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#include "../i_video.h"
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#include "../hu_stuff.h"
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//dosstuff -newly added
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@ -93,6 +94,10 @@ void I_FinishUpdate (void)
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// draw FPS if enabled
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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// this is now handled here so that wipes and other things don't overlap it for the sake of consistency.
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// no additional checks are needed here, this function does them all so no need to worry. :)
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HU_drawLocalPing();
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//blast it to the screen
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// this code sucks
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@ -2329,7 +2329,8 @@ void HU_Drawer(void)
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}
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// draw the ping if the user wishes to
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HU_drawLocalPing();
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// THIS IS NOW HANDLED IN I_VIDEO
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//HU_drawLocalPing();
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}
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//======================================================================
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@ -64,9 +64,10 @@
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#include "../m_menu.h"
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#include "../d_main.h"
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#include "../s_sound.h"
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#include "../i_sound.h" // midi pause/unpause
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#include "../i_sound.h" // midi pause/unpause
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#include "../i_joy.h"
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#include "../st_stuff.h"
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#include "../hu_stuff.h" // ping drawer
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#include "../g_game.h"
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#include "../i_video.h"
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#include "../console.h"
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@ -1360,6 +1361,10 @@ void I_FinishUpdate(void)
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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// this is now handled here so that wipes and other things don't overlap it for the sake of consistency.
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// no additional checks are needed here, this function does them all so no need to worry. :)
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HU_drawLocalPing();
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if (rendermode == render_soft && screens[0])
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{
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@ -99,6 +99,7 @@
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#include "../i_sound.h" // midi pause/unpause
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#include "../i_joy.h"
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#include "../st_stuff.h"
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#include "../hu_stuff.h"
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#include "../g_game.h"
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#include "../i_video.h"
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#include "../console.h"
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@ -1342,6 +1343,10 @@ void I_FinishUpdate(void)
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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// this is now handled here so that wipes and other things don't overlap it for the sake of consistency.
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// no additional checks are needed here, this function does them all so no need to worry. :)
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HU_drawLocalPing();
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if (render_soft == rendermode && screens[0])
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{
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@ -28,6 +28,7 @@
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#include "../m_argv.h"
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#include "../v_video.h"
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#include "../st_stuff.h"
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#include "../hu_stuff.h"
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#include "../i_video.h"
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#include "../z_zone.h"
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#include "fabdxlib.h"
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@ -365,6 +366,10 @@ void I_FinishUpdate(void)
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// display a graph of ticrate
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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// this is now handled here so that wipes and other things don't overlap it for the sake of consistency.
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// no additional checks are needed here, this function does them all so no need to worry. :)
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HU_drawLocalPing();
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//
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if (bDIBMode)
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@ -26,6 +26,7 @@
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#include "../m_argv.h"
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#include "../v_video.h"
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#include "../st_stuff.h"
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#include "../hu_stuff.h"
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#include "../i_video.h"
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#include "../z_zone.h"
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#include "fabdxlib.h"
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@ -198,6 +199,10 @@ void I_FinishUpdate(void)
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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// this is now handled here so that wipes and other things don't overlap it for the sake of consistency.
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// no additional checks are needed here, this function does them all so no need to worry. :)
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HU_drawLocalPing();
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//
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if (bDIBMode)
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{
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