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Fix R_InitExtraColormaps reporting 6 or more colormaps every time you loaded the game, even though we haven't used C_START/C_END in more than a decade now
Note to self: W_ functions are awfully confusing with returning with LUMPERROR or INT16_MAX. Should sort out what's going on there if necessary
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1 changed files with 2 additions and 2 deletions
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@ -944,12 +944,12 @@ static void R_InitExtraColormaps(void)
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for (cfile = clump = 0; cfile < numwadfiles; cfile++, clump = 0)
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for (cfile = clump = 0; cfile < numwadfiles; cfile++, clump = 0)
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{
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{
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startnum = W_CheckNumForNamePwad("C_START", cfile, clump);
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startnum = W_CheckNumForNamePwad("C_START", cfile, clump);
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if (startnum == LUMPERROR)
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if (startnum == INT16_MAX)
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continue;
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continue;
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endnum = W_CheckNumForNamePwad("C_END", cfile, clump);
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endnum = W_CheckNumForNamePwad("C_END", cfile, clump);
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if (endnum == LUMPERROR)
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if (endnum == INT16_MAX)
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I_Error("R_InitExtraColormaps: C_START without C_END\n");
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I_Error("R_InitExtraColormaps: C_START without C_END\n");
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if (WADFILENUM(startnum) != WADFILENUM(endnum))
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if (WADFILENUM(startnum) != WADFILENUM(endnum))
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