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Merge branch 'savegame-hotfixes' into 'next'
Savegame hotfixes Yes, this another netgame related fix! Named this "savegame hotfixes" rather than "ERCZ hotfix" or the like in advance of the fact we probably need a general branch for other $$$.sav fixes? Anyway, fixes included in by this branch: * ERCZ's lava falls now act as expected rather than being stuck in place for the map's duration, fixing all other known desynchronisation issues known in the map for the time being (yay) * Changing sector tags in a map no longer causes joiners to netgames to have their SRB2 application stop responding etc * Player names should no longer turn red in the console in gametypes outside of CTF/Team Match if a resynch occurs (not $$$.sav related, but it's related to netplay so I lumped it in anyway) See merge request !150
This commit is contained in:
commit
22020dda03
6 changed files with 28 additions and 26 deletions
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@ -868,12 +868,13 @@ static inline void resynch_write_others(resynchend_pak *rst)
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{
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UINT8 i;
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rst->ingame = rst->ctfteam = 0;
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rst->ingame = 0;
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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if (!playeringame[i])
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{
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rst->ctfteam[i] = 0;
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rst->score[i] = 0;
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rst->numboxes[i] = 0;
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rst->totalring[i] = 0;
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@ -883,11 +884,8 @@ static inline void resynch_write_others(resynchend_pak *rst)
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}
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if (!players[i].spectator)
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{
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rst->ingame |= (1<<i);
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if (players[i].ctfteam > 1)
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rst->ctfteam |= (1<<i);
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}
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rst->ctfteam[i] = (INT32)LONG(players[i].ctfteam);
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rst->score[i] = (UINT32)LONG(players[i].score);
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rst->numboxes[i] = SHORT(players[i].numboxes);
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rst->totalring[i] = SHORT(players[i].totalring);
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@ -897,28 +895,18 @@ static inline void resynch_write_others(resynchend_pak *rst)
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// endian safeness
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rst->ingame = (UINT32)LONG(rst->ingame);
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rst->ctfteam = (UINT32)LONG(rst->ctfteam);
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}
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static inline void resynch_read_others(resynchend_pak *p)
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{
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UINT8 i;
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UINT32 loc_ingame = (UINT32)LONG(p->ingame);
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UINT32 loc_ctfteam = (UINT32)LONG(p->ctfteam);
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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// We don't care if they're in the game or not, just write all the data.
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if (loc_ingame & (1<<i))
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{
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players[i].spectator = false;
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players[i].ctfteam = (loc_ctfteam & (1<<i)) ? 2 : 1;
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}
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else
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{
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players[i].spectator = true;
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players[i].ctfteam = 0;
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}
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players[i].spectator = !(loc_ingame & i<<i);
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players[i].ctfteam = (INT32)LONG(p->ctfteam[i]); // no, 0 does not mean spectator, at least not in Match
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players[i].score = (UINT32)LONG(p->score[i]);
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players[i].numboxes = SHORT(p->numboxes[i]);
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players[i].totalring = SHORT(p->totalring[i]);
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@ -133,7 +133,7 @@ typedef struct
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fixed_t flagz[2];
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UINT32 ingame; // Spectator bit for each player
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UINT32 ctfteam; // If not spectator, then which team?
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INT32 ctfteam[MAXPLAYERS]; // Which team? (can't be 1 bit, since in regular Match there are no teams)
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// Resynch game scores and the like all at once
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UINT32 score[MAXPLAYERS]; // Everyone's score
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@ -460,6 +460,7 @@ static void P_NetUnArchivePlayers(void)
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#define SD_TAG 0x10
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#define SD_FLOORANG 0x20
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#define SD_CEILANG 0x40
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#define SD_TAGLIST 0x80
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#define LD_FLAG 0x01
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#define LD_SPECIAL 0x02
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@ -534,6 +535,8 @@ static void P_NetArchiveWorld(void)
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if (ss->tag != SHORT(ms->tag))
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diff2 |= SD_TAG;
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if (ss->nexttag != ss->spawn_nexttag || ss->firsttag != ss->spawn_firsttag)
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diff2 |= SD_TAGLIST;
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// Check if any of the sector's FOFs differ from how they spawned
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if (ss->ffloors)
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@ -581,16 +584,17 @@ static void P_NetArchiveWorld(void)
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WRITEFIXED(put, ss->ceiling_xoffs);
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if (diff2 & SD_CYOFFS)
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WRITEFIXED(put, ss->ceiling_yoffs);
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if (diff2 & SD_TAG)
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{
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if (diff2 & SD_TAG) // save only the tag
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WRITEINT16(put, ss->tag);
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WRITEINT32(put, ss->firsttag);
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WRITEINT32(put, ss->nexttag);
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}
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if (diff2 & SD_FLOORANG)
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WRITEANGLE(put, ss->floorpic_angle);
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if (diff2 & SD_CEILANG)
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WRITEANGLE(put, ss->ceilingpic_angle);
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if (diff2 & SD_TAGLIST) // save both firsttag and nexttag
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{ // either of these could be changed even if tag isn't
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WRITEINT32(put, ss->firsttag);
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WRITEINT32(put, ss->nexttag);
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}
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// Special case: save the stats of all modified ffloors along with their ffloor "number"s
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// we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed
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@ -773,12 +777,11 @@ static void P_NetUnArchiveWorld(void)
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if (diff2 & SD_CYOFFS)
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sectors[i].ceiling_yoffs = READFIXED(get);
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if (diff2 & SD_TAG)
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sectors[i].tag = READINT16(get); // DON'T use P_ChangeSectorTag
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if (diff2 & SD_TAGLIST)
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{
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INT16 tag;
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tag = READINT16(get);
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sectors[i].firsttag = READINT32(get);
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sectors[i].nexttag = READINT32(get);
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P_ChangeSectorTag(i, tag);
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}
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if (diff2 & SD_FLOORANG)
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sectors[i].floorpic_angle = READANGLE(get);
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@ -2606,6 +2609,7 @@ static void P_NetUnArchiveThinkers(void)
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thinker_t *next;
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UINT8 tclass;
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UINT8 restoreNum = false;
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UINT32 i;
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if (READUINT32(save_p) != ARCHIVEBLOCK_THINKERS)
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I_Error("Bad $$$.sav at archive block Thinkers");
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@ -2626,6 +2630,12 @@ static void P_NetUnArchiveThinkers(void)
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iquetail = iquehead = 0;
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P_InitThinkers();
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// clear sector thinker pointers so they don't point to non-existant thinkers for all of eternity
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for (i = 0; i < numsectors; i++)
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{
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sectors[i].floordata = sectors[i].ceilingdata = sectors[i].lightingdata = NULL;
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}
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// read in saved thinkers
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for (;;)
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{
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@ -677,6 +677,7 @@ static void P_LoadSectors(lumpnum_t lumpnum)
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ss->special = SHORT(ms->special);
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ss->tag = SHORT(ms->tag);
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ss->nexttag = ss->firsttag = -1;
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ss->spawn_nexttag = ss->spawn_firsttag = -1;
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memset(&ss->soundorg, 0, sizeof(ss->soundorg));
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ss->validcount = 0;
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@ -1519,6 +1519,8 @@ static inline void P_InitTagLists(void)
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size_t j = (unsigned)sectors[i].tag % numsectors;
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sectors[i].nexttag = sectors[j].firsttag;
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sectors[j].firsttag = (INT32)i;
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sectors[i].spawn_nexttag = sectors[i].nexttag;
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sectors[j].spawn_firsttag = sectors[j].firsttag;
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}
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for (i = numlines - 1; i != (size_t)-1; i--)
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@ -384,6 +384,7 @@ typedef struct sector_s
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#endif
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// these are saved for netgames, so do not let Lua touch these!
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INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed
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// offsets sector spawned with (via linedef type 7)
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fixed_t spawn_flr_xoffs, spawn_flr_yoffs;
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