Don't force SPB in 1v1
(cherry picked from commit 22af2040a021cff243773a0f23371f20e69dfca5)
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@ -1061,6 +1061,10 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
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bestbumper = players[i].kartstuff[k_bumper];
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bestbumper = players[i].kartstuff[k_bumper];
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}
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}
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// No forced SPB in 1v1s, it has to be randomly rolled
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if (pingame <= 2)
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dontforcespb = true;
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// This makes the roulette produce the random noises.
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// This makes the roulette produce the random noises.
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if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsDisplayPlayer(player) && !demo.freecam)
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if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsDisplayPlayer(player) && !demo.freecam)
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{
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{
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