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Only read/write luavars from demos if Lua state has been initialised.
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1 changed files with 2 additions and 2 deletions
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@ -6734,7 +6734,7 @@ void G_BeginRecording(void)
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demoflags |= DF_ENCORE;
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#ifdef HAVE_BLUA
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if (!modeattacking) // Ghosts don't read luavars, and you shouldn't ever need to save Lua in replays, you doof!
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if (!modeattacking && gL) // Ghosts don't read luavars, and you shouldn't ever need to save Lua in replays, you doof!
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// SERIOUSLY THOUGH WHY WOULD YOU LOAD HOSTMOD AND RECORD A GHOST WITH IT !????
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demoflags |= DF_LUAVARS;
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#endif
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@ -6843,7 +6843,7 @@ void G_BeginRecording(void)
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#ifdef HAVE_BLUA
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// player lua vars, always saved even if empty... Unless it's record attack.
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if (!modeattacking)
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if (demoflags & DF_LUAVARS)
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LUA_ArchiveDemo();
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#endif
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