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fix overflow check overflowing in R_DrawRepeatMaskedColumn
fixes renderer lock ups with transparent textures in software renderer
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1 changed files with 1 additions and 1 deletions
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@ -681,7 +681,7 @@ static void R_DrawRepeatMaskedColumn(column_t *col)
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{
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{
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while (sprtopscreen < sprbotscreen) {
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while (sprtopscreen < sprbotscreen) {
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R_DrawMaskedColumn(col);
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R_DrawMaskedColumn(col);
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if ((INT64)sprtopscreen + dc_texheight*spryscale > (INT64)INT32_MAX) // prevent overflow
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if (sprtopscreen + (INT64)dc_texheight*spryscale > (INT64)INT32_MAX) // prevent overflow
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sprtopscreen = INT32_MAX;
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sprtopscreen = INT32_MAX;
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else
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else
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sprtopscreen += dc_texheight*spryscale;
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sprtopscreen += dc_texheight*spryscale;
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