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Reorganization + kill old interfaces
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parent
82dbf45fa4
commit
1fb65c72ff
9 changed files with 17 additions and 41 deletions
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@ -41,7 +41,6 @@
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#include "../m_argv.h"
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#include "vid_vesa.h"
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#include "../i_video.h"
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#include "../hu_stuff.h"
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//dosstuff -newly added
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@ -94,10 +93,6 @@ void I_FinishUpdate (void)
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// draw FPS if enabled
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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// this is now handled here so that wipes and other things don't overlap it for the sake of consistency.
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// no additional checks are needed here, this function does them all so no need to worry. :)
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HU_drawLocalPing();
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//blast it to the screen
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// this code sucks
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@ -2199,21 +2199,6 @@ static void HU_DrawSongCredits(void)
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V_DrawRightAlignedThinString(cursongcredit.x, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE|V_SNAPTOLEFT|(cursongcredit.trans<<V_ALPHASHIFT), str);
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}
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// HU_drawLocalPing
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// Used to draw the user's local ping next to the framerate for a quick check without having to hold TAB for instance. By default, it only shows up if your ping is too high and risks getting you kicked.
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void HU_drawLocalPing(void)
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{
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if (!cv_showping.value || !netgame || consoleplayer == serverplayer) // we don't want to see it or aren't in a netgame, or are the server
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return;
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UINT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P
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if (cv_showping.value == 1 || (cv_showping.value == 2 && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level
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{
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INT32 dispy = cv_ticrate.value ? 160 : 181;
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HU_drawPing(307, dispy, ping, V_SNAPTORIGHT|V_SNAPTOBOTTOM);
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}
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}
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// Heads up displays drawer, call each frame
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//
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@ -109,7 +109,6 @@ void HU_Start(void);
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boolean HU_Responder(event_t *ev);
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void HU_Ticker(void);
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void HU_drawLocalPing(void);
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void HU_Drawer(void);
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char HU_dequeueChatChar(void);
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void HU_Erase(void);
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13
src/screen.c
13
src/screen.c
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@ -434,3 +434,16 @@ void SCR_DisplayTicRate(void)
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lasttic = ontic;
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}
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// SCR_DisplayLocalPing
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// Used to draw the user's local ping next to the framerate for a quick check without having to hold TAB for instance. By default, it only shows up if your ping is too high and risks getting you kicked.
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void SCR_DisplayLocalPing(void)
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{
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UINT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P
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if (cv_showping.value == 1 || (cv_showping.value == 2 && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level
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{
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INT32 dispy = cv_ticrate.value ? 160 : 181;
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HU_drawPing(307, dispy, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM);
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}
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}
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@ -180,5 +180,6 @@ FUNCMATH boolean SCR_IsAspectCorrect(INT32 width, INT32 height);
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// move out to main code for consistency
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void SCR_DisplayTicRate(void);
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void SCR_DisplayLocalPing(void);
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#undef DNWH
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#endif //__SCREEN_H__
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@ -67,7 +67,6 @@
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#include "../i_sound.h" // midi pause/unpause
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#include "../i_joy.h"
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#include "../st_stuff.h"
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#include "../hu_stuff.h" // ping drawer
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#include "../g_game.h"
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#include "../i_video.h"
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#include "../console.h"
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@ -1361,10 +1360,9 @@ void I_FinishUpdate(void)
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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// this is now handled here so that wipes and other things don't overlap it for the sake of consistency.
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// no additional checks are needed here, this function does them all so no need to worry. :)
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HU_drawLocalPing();
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if (cv_showping.value && netgame && consoleplayer != serverplayer)
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SCR_DisplayLocalPing();
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if (rendermode == render_soft && screens[0])
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{
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@ -99,7 +99,6 @@
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#include "../i_sound.h" // midi pause/unpause
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#include "../i_joy.h"
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#include "../st_stuff.h"
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#include "../hu_stuff.h"
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#include "../g_game.h"
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#include "../i_video.h"
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#include "../console.h"
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@ -1343,10 +1342,6 @@ void I_FinishUpdate(void)
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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// this is now handled here so that wipes and other things don't overlap it for the sake of consistency.
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// no additional checks are needed here, this function does them all so no need to worry. :)
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HU_drawLocalPing();
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if (render_soft == rendermode && screens[0])
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{
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@ -28,7 +28,6 @@
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#include "../m_argv.h"
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#include "../v_video.h"
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#include "../st_stuff.h"
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#include "../hu_stuff.h"
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#include "../i_video.h"
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#include "../z_zone.h"
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#include "fabdxlib.h"
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@ -366,10 +365,6 @@ void I_FinishUpdate(void)
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// display a graph of ticrate
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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// this is now handled here so that wipes and other things don't overlap it for the sake of consistency.
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// no additional checks are needed here, this function does them all so no need to worry. :)
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HU_drawLocalPing();
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//
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if (bDIBMode)
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@ -26,7 +26,6 @@
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#include "../m_argv.h"
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#include "../v_video.h"
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#include "../st_stuff.h"
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#include "../hu_stuff.h"
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#include "../i_video.h"
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#include "../z_zone.h"
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#include "fabdxlib.h"
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@ -199,10 +198,6 @@ void I_FinishUpdate(void)
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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// this is now handled here so that wipes and other things don't overlap it for the sake of consistency.
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// no additional checks are needed here, this function does them all so no need to worry. :)
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HU_drawLocalPing();
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//
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if (bDIBMode)
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{
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