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Don't use models for signposts
based james
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1 changed files with 1 additions and 1 deletions
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@ -3972,7 +3972,7 @@ void HWR_DrawSprites(void)
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if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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{
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{
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// 8/1/19: Only don't display player models if no default SPR_PLAY is found.
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// 8/1/19: Only don't display player models if no default SPR_PLAY is found.
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if (!cv_grmdls.value || ((md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f) && ((!cv_grfallbackplayermodel.value) || md2_models[SPR_PLAY].notfound || md2_models[SPR_PLAY].scale < 0.0f)))
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if (!cv_grmdls.value || ((md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f) && ((!cv_grfallbackplayermodel.value) || md2_models[SPR_PLAY].notfound || md2_models[SPR_PLAY].scale < 0.0f)) || spr->mobj->state == &states[S_PLAY_SIGN])
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HWR_DrawSprite(spr);
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HWR_DrawSprite(spr);
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else
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else
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HWR_DrawMD2(spr);
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HWR_DrawMD2(spr);
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