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Corrected non-complete set of cases.
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@ -2151,6 +2151,8 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
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if (!insector)
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continue;
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}
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else
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continue;
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topheight = P_GetSpecialTopZ(players[j].mo, sec, targetsec);
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bottomheight = P_GetSpecialBottomZ(players[j].mo, sec, targetsec);
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@ -2215,6 +2217,8 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
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if (!insector)
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continue;
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}
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else
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continue;
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if (!(players[i].mo->subsector->sector == sec
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|| P_PlayerTouchingSectorSpecial(&players[i], 2, (GETSECSPECIAL(sec->special, 2))) == sec))
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