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doomed# 750 shouldn't ever spawn objects
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1 changed files with 4 additions and 2 deletions
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@ -8557,6 +8557,9 @@ void P_SpawnMapThing(mapthing_t *mthing)
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return;
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return;
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}
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}
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else if (mthing->type == 750) // Slope vertex point (formerly chaos spawn)
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return;
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else if (mthing->type == 300 // Ring
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else if (mthing->type == 300 // Ring
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|| mthing->type == 308 || mthing->type == 309 // Team Rings
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|| mthing->type == 308 || mthing->type == 309 // Team Rings
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|| mthing->type == 1706 // Nights Wing
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|| mthing->type == 1706 // Nights Wing
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@ -8590,8 +8593,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
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if (i == NUMMOBJTYPES)
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if (i == NUMMOBJTYPES)
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{
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{
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if (mthing->type == 3328 // 3D Mode start Thing
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if (mthing->type == 3328) // 3D Mode start Thing
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|| mthing->type == 750) // Chaos mode spawn
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return;
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return;
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CONS_Alert(CONS_WARNING, M_GetText("Unknown thing type %d placed at (%d, %d)\n"), mthing->type, mthing->x, mthing->y);
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CONS_Alert(CONS_WARNING, M_GetText("Unknown thing type %d placed at (%d, %d)\n"), mthing->type, mthing->x, mthing->y);
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i = MT_UNKNOWN;
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i = MT_UNKNOWN;
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