doomed# 750 shouldn't ever spawn objects

This commit is contained in:
Inuyasha 2016-04-03 19:49:27 -07:00
parent 5f3beb6899
commit 1db51f5a23

View file

@ -8557,6 +8557,9 @@ void P_SpawnMapThing(mapthing_t *mthing)
return; return;
} }
else if (mthing->type == 750) // Slope vertex point (formerly chaos spawn)
return;
else if (mthing->type == 300 // Ring else if (mthing->type == 300 // Ring
|| mthing->type == 308 || mthing->type == 309 // Team Rings || mthing->type == 308 || mthing->type == 309 // Team Rings
|| mthing->type == 1706 // Nights Wing || mthing->type == 1706 // Nights Wing
@ -8590,8 +8593,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
if (i == NUMMOBJTYPES) if (i == NUMMOBJTYPES)
{ {
if (mthing->type == 3328 // 3D Mode start Thing if (mthing->type == 3328) // 3D Mode start Thing
|| mthing->type == 750) // Chaos mode spawn
return; return;
CONS_Alert(CONS_WARNING, M_GetText("Unknown thing type %d placed at (%d, %d)\n"), mthing->type, mthing->x, mthing->y); CONS_Alert(CONS_WARNING, M_GetText("Unknown thing type %d placed at (%d, %d)\n"), mthing->type, mthing->x, mthing->y);
i = MT_UNKNOWN; i = MT_UNKNOWN;