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Primary 1.4 prep.
* New version number. * New MODVERSION. * New asset hashes. * Disable patch.kart requirement. * Remove the request to modify CMakeLists.txt, because that got revamped and grabs the version number from elsewhere now.
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2 changed files with 10 additions and 10 deletions
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@ -38,6 +38,7 @@
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* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
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* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
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* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
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* Last updated 2022 / 07 / 17 - Kart v1.4 - Main assets
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*/
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// Base SRB2 hashes
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@ -47,12 +48,12 @@
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#endif
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// SRB2Kart-specific hashes
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#define ASSET_HASH_GFX_KART "99c39f223d84ebc78e67ab68f3bead95"
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#define ASSET_HASH_TEXTURES_KART "ec8e9b7535cf585afe72ef277b08f490"
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#define ASSET_HASH_GFX_KART "d25790c21cfcb6c3c02c05ba3eb7f820"
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#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
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#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
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#define ASSET_HASH_MAPS_KART "1335cd064656aedca359cfbb5233ac4a"
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#define ASSET_HASH_MAPS_KART "ba4e25503a34dca3cf6142e031691ceb"
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#ifdef USE_PATCH_KART
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#define ASSET_HASH_PATCH_KART "f7b68076f8abc54e1a78963d97f69ab2"
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#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
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#endif
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#endif
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@ -148,11 +148,10 @@ extern char logfilename[1024];
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 1 // Game version
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#define SUBVERSION 3 // more precise version number
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#define VERSIONSTRING "v1.3"
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#define VERSIONSTRINGW L"v1.3"
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#define SUBVERSION 4 // more precise version number
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#define VERSIONSTRING "v1.4"
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#define VERSIONSTRINGW L"v1.4"
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// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
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// And change CMakeLists.txt, for CMake users!
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// AND appveyor.yml, for the build bots!
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#endif
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@ -164,7 +163,7 @@ extern char logfilename[1024];
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//#define USE_PATCH_DTA
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// Kart has it's own, as well.
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#define USE_PATCH_KART
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//#define USE_PATCH_KART
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// Use .kart extension addons
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#define USE_KART
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@ -204,7 +203,7 @@ extern char logfilename[1024];
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 7
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#define MODVERSION 8
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// Filter consvars by version
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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