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v1.3.03
------- Fixed offroad being applied to almost every sector special. Oops.
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e6305ece38
commit
1c62f2ff14
2 changed files with 8 additions and 8 deletions
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@ -143,16 +143,16 @@ extern FILE *logstream;
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#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
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#ifdef DEVELOP
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#define VERSION 103 // Game version
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#define SUBVERSION 2 // more precise version number
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#define SUBVERSION 3 // more precise version number
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#define VERSIONSTRING "Development EXE"
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#define VERSIONSTRINGW "v1.3.02"
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#define VERSIONSTRINGW "v1.3.03"
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// most interface strings are ignored in development mode.
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 103 // Game version
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#define SUBVERSION 2 // more precise version number
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#define VERSIONSTRING "DevEXE v1.3.02"
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#define VERSIONSTRINGW L"v1.3.02"
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#define SUBVERSION 3 // more precise version number
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#define VERSIONSTRING "DevEXE v1.3.03"
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#define VERSIONSTRINGW L"v1.3.03"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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@ -916,11 +916,11 @@ static void K_UpdateOffroad(player_t *player)
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fixed_t offroadstrength = 0;
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if (nextsector->special & 2) // Weak Offroad
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if (GETSECSPECIAL(nextsector->special, 1) == 2) // Weak Offroad
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offroadstrength = 1;
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else if (nextsector->special & 3) // Mid Offroad
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else if (GETSECSPECIAL(nextsector->special, 1) == 3) // Mid Offroad
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offroadstrength = 2;
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else if (nextsector->special & 4) // Strong Offroad
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else if (GETSECSPECIAL(nextsector->special, 1) == 4) // Strong Offroad
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offroadstrength = 3;
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// If you are offroad, a timer starts. Depending on your weight value, the timer increments differently.
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