Merge branch 'next' of git@git.magicalgirl.moe:KartKrew/Kart-Public.git into fix-fade-timeout

This commit is contained in:
Sryder 2019-02-02 21:51:49 +00:00
commit 1bf584c079
31 changed files with 491 additions and 622 deletions

View file

@ -1162,7 +1162,7 @@ void D_SRB2Main(void)
if (s) // Check for NULL?
{
if (!W_VerifyNMUSlumps(s))
G_SetGameModified(true);
G_SetGameModified(true, false);
D_AddFile(s);
}
}
@ -1189,7 +1189,7 @@ void D_SRB2Main(void)
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
G_SetGameModified(true, true);
autostart = true;
}
}

View file

@ -214,7 +214,7 @@ static CV_PossibleValue_t autobalance_cons_t[] = {{0, "MIN"}, {4, "MAX"}, {0, NU
static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2, "Points"}, {0, NULL}};
static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}};
static CV_PossibleValue_t sleeping_cons_t[] = {{-1, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
static CV_PossibleValue_t sleeping_cons_t[] = {{0, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Teleports"},
{3, "None"}, {0, NULL}};
@ -447,7 +447,7 @@ consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL
consvar_t cv_pause = {"pausepermission", "Server", CV_NETVAR, pause_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mute = {"mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_sleep = {"cpusleep", "-1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL, NULL, 0, 0, NULL};
consvar_t cv_sleep = {"cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL, NULL, 0, 0, NULL};
INT16 gametype = GT_RACE; // SRB2kart
boolean forceresetplayers = false;
@ -2209,10 +2209,12 @@ static void Command_Map_f(void)
return;
}
if (!(netgame || multiplayer) && (!modifiedgame || savemoddata))
if (!(netgame || multiplayer) && !majormods)
{
if (COM_CheckParm("-force"))
G_SetGameModified(false);
{
G_SetGameModified(false, true);
}
else
{
CONS_Printf(M_GetText("Sorry, level change disabled in single player.\n"));
@ -3791,7 +3793,7 @@ static void Command_RunSOC(void)
if (!P_RunSOC(fn))
CONS_Printf(M_GetText("Could not find SOC.\n"));
else
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, false);
return;
}
@ -3845,7 +3847,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
}
P_RunSOC(filename);
G_SetGameModified(true);
G_SetGameModified(true, false);
}
/** Adds a pwad at runtime.
@ -3882,7 +3884,7 @@ static void Command_Addfile(void)
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return;
}
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, false);
}
// Add file on your client directly if it is trivial, or you aren't in a netgame.
@ -4128,7 +4130,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
return;
}
G_SetGameModified(true);
G_SetGameModified(true, false);
}
static void Command_ListWADS_f(void)
@ -4485,7 +4487,7 @@ static void Ringslinger_OnChange(void)
}
if (cv_ringslinger.value) // Only if it's been turned on
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
static void Gravity_OnChange(void)
@ -4506,7 +4508,7 @@ static void Gravity_OnChange(void)
#endif
if (!CV_IsSetToDefault(&cv_gravity))
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
gravity = cv_gravity.value;
}
@ -4902,7 +4904,7 @@ static void Fishcake_OnChange(void)
// so don't make modifiedgame always on!
if (cv_debug)
{
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
else if (cv_debug != cv_fishcake.value)
@ -4918,12 +4920,14 @@ static void Fishcake_OnChange(void)
*/
static void Command_Isgamemodified_f(void)
{
if (savemoddata)
CONS_Printf(M_GetText("modifiedgame is true, but you can save medal and record data in this mod.\n"));
if (majormods)
CONS_Printf("The game has been modified with major add-ons, so you cannot play Record Attack.\n");
else if (savemoddata)
CONS_Printf("The game has been modified with an add-on with its own save data, so you can play Record Attack and earn medals.\n");
else if (modifiedgame)
CONS_Printf(M_GetText("modifiedgame is true, extras will not be unlocked\n"));
CONS_Printf("The game has been modified with only minor add-ons. You can play Record Attack, earn medals and unlock extras.\n");
else
CONS_Printf(M_GetText("modifiedgame is false, you can unlock extras\n"));
CONS_Printf("The game has not been modified. You can play Record Attack, earn medals and unlock extras.\n");
}
static void Command_Cheats_f(void)

View file

@ -426,7 +426,7 @@ void CL_LoadServerFiles(void)
else if (fileneeded[i].status == FS_FOUND)
{
P_AddWadFile(fileneeded[i].filename);
G_SetGameModified(true);
G_SetGameModified(true, false);
fileneeded[i].status = FS_OPEN;
}
else if (fileneeded[i].status == FS_MD5SUMBAD)

View file

@ -348,10 +348,11 @@ typedef enum
k_wanted, // Timer for determining WANTED status, lowers when hitting people, prevents the game turning into Camp Lazlo
k_yougotem, // "You Got Em" gfx when hitting someone as a karma player via a method that gets you back in the game instantly
// v1.0.2 vars
// v1.0.2+ vars
k_itemblink, // Item flashing after roulette, prevents Hyudoro stealing AND serves as a mashing indicator
k_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items)
k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed
k_jawztargetdelay, // Delay for Jawz target switching, to make it less twitchy
NUMKARTSTUFF
} kartstufftype_t;

View file

@ -21,6 +21,7 @@
#include "w_wad.h"
#include "m_menu.h"
#include "m_misc.h"
#include "filesrch.h" // for refreshdirmenu
#include "f_finale.h"
#include "dehacked.h"
#include "st_stuff.h"
@ -79,8 +80,6 @@ static powertype_t get_power(const char *word);
boolean deh_loaded = false;
static int dbg_line;
static boolean gamedataadded = false;
#ifdef DELFILE
typedef struct undehacked_s
{
@ -602,6 +601,14 @@ done:
Z_Free(s);
}
static int freeslotusage[2][2] = {{0, 0}, {0, 0}}; // [S_, MT_][max, previous .wad's max]
void DEH_UpdateMaxFreeslots(void)
{
freeslotusage[0][1] = freeslotusage[0][0];
freeslotusage[1][1] = freeslotusage[1][0];
}
// TODO: Figure out how to do undolines for this....
// TODO: Warnings for running out of freeslots
static void readfreeslots(MYFILE *f)
@ -664,6 +671,7 @@ static void readfreeslots(MYFILE *f)
if (!FREE_STATES[i]) {
FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_STATES[i],word);
freeslotusage[0][0]++;
break;
}
}
@ -673,6 +681,7 @@ static void readfreeslots(MYFILE *f)
if (!FREE_MOBJS[i]) {
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_MOBJS[i],word);
freeslotusage[1][0]++;
break;
}
}
@ -3139,6 +3148,7 @@ static void readmaincfg(MYFILE *f)
strlcpy(gamedatafilename, word2, sizeof (gamedatafilename));
strlwr(gamedatafilename);
savemoddata = true;
majormods = false;
// Also save a time attack folder
filenamelen = strlen(gamedatafilename)-4; // Strip off the extension
@ -3151,7 +3161,7 @@ static void readmaincfg(MYFILE *f)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
gamedataadded = true;
refreshdirmenu |= REFRESHDIR_GAMEDATA;
}
else if (fastcmp(word, "RESETDATA"))
{
@ -3382,8 +3392,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
for (i = 0; i < NUMSFX; i++)
savesfxnames[i] = S_sfx[i].name;
gamedataadded = false;
// it doesn't test the version of SRB2 and version of dehacked file
dbg_line = -1; // start at -1 so the first line is 0.
while (!myfeof(f))
@ -3417,10 +3425,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
if (fastcmp(word, "FREESLOT"))
{
readfreeslots(f);
// This is not a major mod.
continue;
}
else if (fastcmp(word, "MAINCFG"))
{
G_SetGameModified(multiplayer, true);
readmaincfg(f);
DEH_WriteUndoline(word, "", UNDO_HEADER);
continue;
@ -3429,6 +3439,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
readwipes(f);
DEH_WriteUndoline(word, "", UNDO_HEADER);
// This is not a major mod.
continue;
}
word2 = strtok(NULL, " ");
@ -3449,6 +3460,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
continue;
}
if (word2)
@ -3462,19 +3474,25 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
// Read texture from spec file.
readtexture(f, word2);
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
else if (fastcmp(word, "PATCH"))
{
// Read patch from spec file.
readpatch(f, word2, wad);
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
else if (fastcmp(word, "THING") || fastcmp(word, "MOBJ") || fastcmp(word, "OBJECT"))
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_mobjtype(word2); // find a thing by name
if (i < NUMMOBJTYPES && i >= 0)
{
if (i < (MT_FIRSTFREESLOT+freeslotusage[1][1]))
G_SetGameModified(multiplayer, true); // affecting something earlier than the first freeslot allocated in this .wad? DENIED
readthing(f, i);
}
else
{
deh_warning("Thing %d out of range (0 - %d)", i, NUMMOBJTYPES-1);
@ -3485,6 +3503,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
/* else if (fastcmp(word, "ANIMTEX"))
{
readAnimTex(f, i);
// This is not a major mod.
}*/
else if (fastcmp(word, "LIGHT"))
{
@ -3498,6 +3517,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
#endif
}
else if (fastcmp(word, "SPRITE"))
@ -3513,6 +3533,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
#endif
}
else if (fastcmp(word, "LEVEL"))
@ -3525,7 +3546,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
i = M_MapNumber(word2[0], word2[1]);
if (i > 0 && i <= NUMMAPS)
{
if (mapheaderinfo[i])
G_SetGameModified(multiplayer, true); // only mark as a major mod if it replaces an already-existing mapheaderinfo
readlevelheader(f, i);
}
else
{
deh_warning("Level number %d out of range (1 - %d)", i, NUMMAPS);
@ -3543,13 +3568,18 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
//G_SetGameModified(multiplayer, true); -- might have to reconsider in a future update
}
else if (fastcmp(word, "FRAME") || fastcmp(word, "STATE"))
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_state(word2); // find a state by name
if (i < NUMSTATES && i >= 0)
{
if (i < (S_FIRSTFREESLOT+freeslotusage[0][1]))
G_SetGameModified(multiplayer, true); // affecting something earlier than the first freeslot allocated in this .wad? DENIED
readframe(f, i);
}
else
{
deh_warning("Frame %d out of range (0 - %d)", i, NUMSTATES-1);
@ -3578,6 +3608,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else
deh_warning("pointer (Frame %d) : missing ')'", i);
G_SetGameModified(multiplayer, true);
}*/
else if (fastcmp(word, "SOUND"))
{
@ -3591,6 +3622,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
/* else if (fastcmp(word, "SPRITE"))
{
@ -3611,6 +3643,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else
deh_warning("Sprite %d doesn't exist",i);
// This is not a major mod.
}*/
else if (fastcmp(word, "HUDITEM"))
{
@ -3624,10 +3657,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
else if (fastcmp(word, "EMBLEM"))
{
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
ignorelines(f);
@ -3647,7 +3681,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else if (fastcmp(word, "EXTRAEMBLEM"))
{
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
ignorelines(f);
@ -3667,7 +3701,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else if (fastcmp(word, "UNLOCKABLE"))
{
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
ignorelines(f);
@ -3683,7 +3717,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else if (fastcmp(word, "CONDITIONSET"))
{
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
ignorelines(f);
@ -3718,7 +3752,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
boolean clearall = (fastcmp(word2, "ALL"));
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
continue;
@ -3755,8 +3789,8 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("No word in this line: %s", s);
} // end while
if (gamedataadded)
G_LoadGameData();
/*if (gamedataadded) -- REFRESHDIR_GAMEDATA murdered this
G_LoadGameData();*/
dbg_line = -1;
if (deh_num_warning)
@ -8299,7 +8333,8 @@ static const char *const KARTSTUFF_LIST[] = {
"ITEMBLINK",
"ITEMBLINKMODE",
"GETSPARKS"
"GETSPARKS",
"JAWZTARGETDELAY"
};
static const char *const HUDITEMS_LIST[] = {
@ -9356,6 +9391,7 @@ static inline int lib_freeslot(lua_State *L)
CONS_Printf("State S_%s allocated.\n",word);
FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_STATES[i],word);
freeslotusage[0][0]++;
lua_pushinteger(L, i);
r++;
break;
@ -9371,6 +9407,7 @@ static inline int lib_freeslot(lua_State *L)
CONS_Printf("MobjType MT_%s allocated.\n",word);
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_MOBJS[i],word);
freeslotusage[1][0]++;
lua_pushinteger(L, i);
r++;
break;
@ -9740,6 +9777,9 @@ static inline int lib_getenum(lua_State *L)
} else if (fastcmp(word,"modifiedgame")) {
lua_pushboolean(L, modifiedgame && !savemoddata);
return 1;
} else if (fastcmp(word,"majormods")) {
lua_pushboolean(L, majormods);
return 1;
} else if (fastcmp(word,"menuactive")) {
lua_pushboolean(L, menuactive);
return 1;

View file

@ -37,6 +37,8 @@ void DEH_UnloadDehackedWad(UINT16 wad);
void DEH_LoadDehackedLump(lumpnum_t lumpnum);
void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump);
void DEH_UpdateMaxFreeslots(void);
void DEH_Check(void);
fixed_t get_number(const char *word);

View file

@ -54,6 +54,7 @@ extern boolean gamecomplete;
// Set if homebrew PWAD stuff has been added.
extern boolean modifiedgame;
extern boolean majormods;
extern UINT16 mainwads;
extern boolean savemoddata; // This mod saves time/emblem data.
extern boolean disableSpeedAdjust; // Don't alter the duration of player states if true
@ -280,6 +281,8 @@ typedef struct
#define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu
#define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level
#define LF2_EXISTSHACK 128 ///< Map lump exists; as noted, a single-bit hack that can be freely movable to other variables without concern.
// Save override
#define SAVE_NEVER -1
#define SAVE_DEFAULT 0

View file

@ -88,7 +88,8 @@ typedef enum
REFRESHDIR_WARNING = 4,
REFRESHDIR_ERROR = 8,
REFRESHDIR_NOTLOADED = 16,
REFRESHDIR_MAX = 32
REFRESHDIR_MAX = 32,
REFRESHDIR_GAMEDATA = 64
} refreshdir_enum;
void closefilemenu(boolean validsize);

View file

@ -16,6 +16,7 @@
#include "d_main.h"
#include "d_player.h"
#include "f_finale.h"
#include "filesrch.h" // for refreshdirmenu
#include "p_setup.h"
#include "p_saveg.h"
#include "i_system.h"
@ -86,7 +87,8 @@ INT16 lastmapsaved = 0; // Last map we auto-saved at
boolean gamecomplete = false;
UINT16 mainwads = 0;
boolean modifiedgame; // Set if homebrew PWAD stuff has been added.
boolean modifiedgame = false; // Set if homebrew PWAD stuff has been added.
boolean majormods = false; // Set if Lua/Gameplay SOC/replacement map has been added.
boolean savemoddata = false;
UINT8 paused;
UINT8 modeattacking = ATTACKING_NONE;
@ -752,16 +754,21 @@ void G_SetNightsRecords(void)
}*/
// for consistency among messages: this modifies the game and removes savemoddata.
void G_SetGameModified(boolean silent)
void G_SetGameModified(boolean silent, boolean major)
{
if (modifiedgame && !savemoddata)
if ((majormods && modifiedgame) || !mainwads || (refreshdirmenu & REFRESHDIR_GAMEDATA)) // new gamedata amnesty?
return;
modifiedgame = true;
savemoddata = false;
if (!major)
return;
//savemoddata = false; -- there is literally no reason to do this anymore.
majormods = true;
if (!silent)
CONS_Alert(CONS_NOTICE, M_GetText("Game must be restarted to record statistics.\n"));
CONS_Alert(CONS_NOTICE, M_GetText("Game must be restarted to play record attack.\n"));
// If in record attack recording, cancel it.
if (modeattacking)
@ -3942,7 +3949,6 @@ void G_LoadGameData(void)
// Saves the main data file, which stores information such as emblems found, etc.
void G_SaveGameData(boolean force)
{
const boolean wasmodified = modifiedgame;
size_t length;
INT32 i, j;
UINT8 btemp;
@ -3959,9 +3965,7 @@ void G_SaveGameData(boolean force)
return;
}
if (force) // SRB2Kart: for enabling unlocks online, even if the game is modified
modifiedgame = savemoddata; // L-let's just sort of... hack around the cheat protection, because I'm too worried about just removing it @@;
else if (modifiedgame && !savemoddata)
if (majormods && !force)
{
free(savebuffer);
save_p = savebuffer = NULL;
@ -3974,7 +3978,7 @@ void G_SaveGameData(boolean force)
WRITEUINT32(save_p, totalplaytime);
WRITEUINT32(save_p, matchesplayed);
btemp = (UINT8)(savemoddata || modifiedgame);
btemp = (UINT8)(savemoddata); // what used to be here was profoundly dunderheaded
WRITEUINT8(save_p, btemp);
// TODO put another cipher on these things? meh, I don't care...
@ -4060,9 +4064,6 @@ void G_SaveGameData(boolean force)
FIL_WriteFile(va(pandf, srb2home, gamedatafilename), savebuffer, length);
free(savebuffer);
save_p = savebuffer = NULL;
if (force) // Eeeek, I'm sorry for my sins!
modifiedgame = wasmodified;
}
#define VERSIONSIZE 16
@ -5150,22 +5151,20 @@ void G_GhostTicker(void)
if (ziptic & EZT_HIT)
{ // Spawn hit poofs for killing things!
UINT16 i, count = READUINT16(g->p), health;
UINT32 type;
//UINT32 type;
fixed_t x,y,z;
angle_t angle;
mobj_t *poof;
for (i = 0; i < count; i++)
{
g->p += 4; // reserved
type = READUINT32(g->p);
g->p += 4; // backwards compat., type used to be here
health = READUINT16(g->p);
x = READFIXED(g->p);
y = READFIXED(g->p);
z = READFIXED(g->p);
angle = READANGLE(g->p);
if (!(mobjinfo[type].flags & MF_SHOOTABLE)
|| !(mobjinfo[type].flags & (MF_ENEMY|MF_MONITOR))
|| health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
if (health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
continue;
poof = P_SpawnMobj(x, y, z, MT_GHOST);
poof->angle = angle;
@ -5921,6 +5920,32 @@ void G_DoPlayDemo(char *defdemoname)
return;
}
// Skin not loaded?
if (!SetPlayerSkin(0, skin))
{
snprintf(msg, 1024, M_GetText("%s features a character that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demoplayback = false;
titledemo = false;
return;
}
// ...*map* not loaded?
if (!gamemap || (gamemap > NUMMAPS) || !mapheaderinfo[gamemap-1] || !(mapheaderinfo[gamemap-1]->menuflags & LF2_EXISTSHACK))
{
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demoplayback = false;
titledemo = false;
return;
}
Z_Free(pdemoname);
memset(&oldcmd,0,sizeof(oldcmd));
@ -5952,9 +5977,6 @@ void G_DoPlayDemo(char *defdemoname)
P_SetRandSeed(randseed);
G_InitNew(false, G_BuildMapName(gamemap), true, true); // Doesn't matter whether you reset or not here, given changes to resetplayer.
// Set skin
SetPlayerSkin(0, skin);
// Set color
for (i = 0; i < MAXSKINCOLORS; i++)
if (!stricmp(KartColor_Names[i],color)) // SRB2kart
@ -6004,6 +6026,7 @@ void G_AddGhost(char *defdemoname)
UINT8 *buffer,*p;
mapthing_t *mthing;
UINT16 count, ghostversion;
skin_t *ghskin = &skins[0];
name[16] = '\0';
skin[16] = '\0';
@ -6149,6 +6172,21 @@ void G_AddGhost(char *defdemoname)
return;
}
for (i = 0; i < numskins; i++)
if (!stricmp(skins[i].name,skin))
{
ghskin = &skins[i];
break;
}
if (i == numskins)
{
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid character.\n"), pdemoname);
Z_Free(pdemoname);
Z_Free(buffer);
return;
}
gh = Z_Calloc(sizeof(demoghost), PU_LEVEL, NULL);
gh->next = ghosts;
gh->buffer = buffer;
@ -6194,14 +6232,7 @@ void G_AddGhost(char *defdemoname)
gh->oldmo.z = gh->mo->z;
// Set skin
gh->mo->skin = &skins[0];
for (i = 0; i < numskins; i++)
if (!stricmp(skins[i].name,skin))
{
gh->mo->skin = &skins[i];
break;
}
gh->oldmo.skin = gh->mo->skin;
gh->mo->skin = gh->oldmo.skin = ghskin;
// Set color
gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor;

View file

@ -226,7 +226,7 @@ boolean G_GetRetryFlag(void);
void G_LoadGameData(void);
void G_LoadGameSettings(void);
void G_SetGameModified(boolean silent);
void G_SetGameModified(boolean silent, boolean major);
void G_SetGamestate(gamestate_t newstate);

View file

@ -15449,7 +15449,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_ORBINAUT_SHIELDDEAD, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
4*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
@ -15530,7 +15530,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_JAWZ_DEAD1, // deathstate
S_JAWZ_DEAD2, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
4*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset

View file

@ -499,9 +499,9 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS][10] =
/*Sneaker*/ {20, 0, 0, 4, 6, 6, 0, 0, 0, 0 }, // Sneaker
/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 1, 3, 5, 3, 0 }, // Rocket Sneaker
/*Invincibility*/ { 0, 0, 0, 0, 0, 1, 4, 6,14, 0 }, // Invincibility
/*Banana*/ { 0, 9, 4, 2, 1, 0, 0, 0, 0, 0 }, // Banana
/*Eggman Monitor*/ { 0, 4, 3, 2, 0, 0, 0, 0, 0, 0 }, // Eggman Monitor
/*Orbinaut*/ { 0, 6, 5, 3, 2, 0, 0, 0, 0, 0 }, // Orbinaut
/*Banana*/ { 0,10, 4, 2, 1, 0, 0, 0, 0, 0 }, // Banana
/*Eggman Monitor*/ { 0, 3, 2, 1, 0, 0, 0, 0, 0, 0 }, // Eggman Monitor
/*Orbinaut*/ { 0, 8, 6, 4, 2, 0, 0, 0, 0, 0 }, // Orbinaut
/*Jawz*/ { 0, 0, 3, 2, 1, 1, 0, 0, 0, 0 }, // Jawz
/*Mine*/ { 0, 0, 2, 2, 1, 0, 0, 0, 0, 0 }, // Mine
/*Ballhog*/ { 0, 0, 0, 2, 1, 0, 0, 0, 0, 0 }, // Ballhog
@ -616,6 +616,32 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
UINT8 pingame = 0, pexiting = 0, pinvin = 0;
SINT8 first = -1, second = -1;
INT32 secondist = 0;
boolean itemenabled[NUMKARTRESULTS] = {
cv_sneaker.value,
cv_rocketsneaker.value,
cv_invincibility.value,
cv_banana.value,
cv_eggmanmonitor.value,
cv_orbinaut.value,
cv_jawz.value,
cv_mine.value,
cv_ballhog.value,
cv_selfpropelledbomb.value,
cv_grow.value,
cv_shrink.value,
cv_thundershield.value,
cv_hyudoro.value,
cv_kitchensink.value,
cv_triplesneaker.value,
cv_triplebanana.value,
cv_decabanana.value,
cv_tripleorbinaut.value,
cv_quadorbinaut.value,
cv_dualjawz.value
};
if (!itemenabled[item] && !modeattacking)
return 0;
if (G_BattleGametype())
newodds = K_KartItemOddsBattle[item-1][pos];
@ -626,21 +652,24 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (!G_BattleGametype() || players[i].kartstuff[k_bumper])
pingame++;
if (players[i].exiting)
pexiting++;
if (players[i].mo)
{
if (players[i].kartstuff[k_position] == 1 && first == -1)
first = i;
if (players[i].kartstuff[k_position] == 2 && second == -1)
second = i;
if (players[i].kartstuff[k_itemtype] == KITEM_INVINCIBILITY
|| players[i].kartstuff[k_itemtype] == KITEM_GROW
|| players[i].kartstuff[k_invincibilitytimer]
|| players[i].kartstuff[k_growshrinktimer] > 0)
pinvin++;
if (!G_BattleGametype())
{
if (players[i].kartstuff[k_position] == 1 && first == -1)
first = i;
if (players[i].kartstuff[k_position] == 2 && second == -1)
second = i;
}
}
}
@ -650,120 +679,61 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed)
players[first].mo->y - players[second].mo->y),
players[first].mo->z - players[second].mo->z) / mapobjectscale;
if (franticitems)
secondist = (15*secondist/14);
if (pingame < 8 && !G_BattleGametype())
secondist = ((28+(8-pingame))*secondist/28);
secondist = (15 * secondist) / 14;
secondist = ((28 + (8-pingame)) * secondist) / 28;
}
// POWERITEMODDS handles all of the "frantic item" related functionality, for all of our powerful items.
// First, it multiplies it by 2 if franticitems is true; easy-peasy.
// Next, it multiplies it again if it's in SPB mode and 2nd needs to apply pressure to 1st.
// Then, it multiplies it further if there's less than 8 players in game.
// This is done to make low player count races more fair & interesting. (1v1s are basically the same as franticitems false in a normal race)
// Then, it multiplies it further if there's less than 5 players in game.
// This is done to make low player count races more fair & interesting. (2P normal would be about halfway between 8P normal and 8P frantic)
// Lastly, it *divides* it by your mashed value, which was determined in K_KartItemRoulette, to punish those who are impatient.
// The last two are very fractional and complicated, very sorry!
#define POWERITEMODDS(odds) \
if (franticitems) \
odds *= 2; \
if (pingame < 8 && !G_BattleGametype()) \
odds = FixedMul(odds*FRACUNIT, FRACUNIT+min((8-pingame)*(FRACUNIT/25), FRACUNIT))/FRACUNIT; \
odds <<= 1; \
odds = FixedMul(odds<<FRACBITS, FRACUNIT + ((8-pingame) * (FRACUNIT/25))) >> FRACBITS; \
if (mashed > 0) \
odds = FixedDiv(odds*FRACUNIT, mashed+FRACUNIT)/FRACUNIT \
odds = FixedDiv(odds<<FRACBITS, FRACUNIT + mashed) >> FRACBITS \
switch (item)
{
case KITEM_SNEAKER:
if ((!cv_sneaker.value) && (!modeattacking)) newodds = 0;
break;
case KITEM_ROCKETSNEAKER:
POWERITEMODDS(newodds);
if (!cv_rocketsneaker.value) newodds = 0;
break;
case KITEM_INVINCIBILITY:
POWERITEMODDS(newodds);
if ((!cv_invincibility.value) || (pinvin >= 2)) newodds = 0;
break;
case KITEM_BANANA:
if (!cv_banana.value) newodds = 0;
break;
case KITEM_EGGMAN:
if (!cv_eggmanmonitor.value) newodds = 0;
break;
case KITEM_ORBINAUT:
if (!cv_orbinaut.value) newodds = 0;
break;
case KITEM_GROW:
if (pinvin >= max(1, (pingame+2) / 4))
newodds = 0;
else
/* FALLTHRU */
case KITEM_ROCKETSNEAKER:
case KITEM_JAWZ:
POWERITEMODDS(newodds);
if (!cv_jawz.value) newodds = 0;
break;
case KITEM_MINE:
POWERITEMODDS(newodds);
if (!cv_mine.value) newodds = 0;
break;
case KITEM_BALLHOG:
case KITEM_THUNDERSHIELD:
case KRITEM_TRIPLESNEAKER:
case KRITEM_TRIPLEBANANA:
case KRITEM_TENFOLDBANANA:
case KRITEM_TRIPLEORBINAUT:
case KRITEM_QUADORBINAUT:
case KRITEM_DUALJAWZ:
POWERITEMODDS(newodds);
if (!cv_ballhog.value) newodds = 0;
break;
case KITEM_SPB:
//POWERITEMODDS(newodds);
if (((!cv_selfpropelledbomb.value)
|| (indirectitemcooldown > 0)
|| (pexiting > 0)
|| (secondist/distvar < 3))
if (((indirectitemcooldown > 0) || (pexiting > 0) || (secondist/distvar < 3))
&& (pos != 9)) // Force SPB
newodds = 0;
else
newodds *= min((secondist/distvar)-4, 3);
break;
case KITEM_GROW:
POWERITEMODDS(newodds);
if ((!cv_grow.value) || (pinvin >= 2)) newodds = 0;
break;
case KITEM_SHRINK:
POWERITEMODDS(newodds);
if ((!cv_shrink.value)
|| (indirectitemcooldown > 0)
|| (pingame-1 <= pexiting)) newodds = 0;
break;
case KITEM_THUNDERSHIELD:
POWERITEMODDS(newodds);
if (!cv_thundershield.value) newodds = 0;
break;
case KITEM_HYUDORO:
if (!cv_hyudoro.value) newodds = 0;
break;
case KITEM_POGOSPRING:
if (!cv_pogospring.value) newodds = 0;
break;
case KITEM_KITCHENSINK:
newodds = 0; // Not obtained via normal means.
break;
case KRITEM_TRIPLESNEAKER:
POWERITEMODDS(newodds);
if (!cv_triplesneaker.value) newodds = 0;
break;
case KRITEM_TRIPLEBANANA:
POWERITEMODDS(newodds);
if (!cv_triplebanana.value) newodds = 0;
break;
case KRITEM_TENFOLDBANANA:
POWERITEMODDS(newodds);
if (!cv_decabanana.value) newodds = 0;
break;
case KRITEM_TRIPLEORBINAUT:
POWERITEMODDS(newodds);
if (!cv_tripleorbinaut.value) newodds = 0;
break;
case KRITEM_QUADORBINAUT:
POWERITEMODDS(newodds);
if (!cv_quadorbinaut.value) newodds = 0;
break;
case KRITEM_DUALJAWZ:
POWERITEMODDS(newodds);
if (!cv_dualjawz.value) newodds = 0;
if ((indirectitemcooldown > 0) || (pingame-1 <= pexiting))
newodds = 0;
break;
default:
break;
}
#undef POWERITEMODDS
return newodds;
@ -851,11 +821,12 @@ static INT32 K_FindUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT3
if (oddsvalid[8]) SETUPDISTTABLE(8,1);
if (franticitems) // Frantic items make the distances between everyone artifically higher, for crazier items
pdis = (15*pdis)/14;
pdis = (15 * pdis) / 14;
if (spbrush) // SPB Rush Mode: It's 2nd place's job to catch-up items and make 1st place's job hell
pdis = (3*pdis)/2;
if (pingame < 8)
pdis = ((28+(8-pingame))*pdis)/28;
pdis = (3 * pdis) / 2;
pdis = ((28 + (8-pingame)) * pdis) / 28;
if (pingame == 1 && oddsvalid[0]) // Record Attack, or just alone
useodds = 0;
@ -1097,6 +1068,26 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
|| (mobj2->player && mobj2->player->kartstuff[k_respawn]))
return;
{ // Don't bump if you're flashing
INT32 flash;
flash = K_GetKartFlashing(mobj1->player);
if (mobj1->player && mobj1->player->powers[pw_flashing] > 0 && mobj1->player->powers[pw_flashing] < flash)
{
if (mobj1->player->powers[pw_flashing] < flash-1)
mobj1->player->powers[pw_flashing]++;
return;
}
flash = K_GetKartFlashing(mobj2->player);
if (mobj2->player && mobj2->player->powers[pw_flashing] > 0 && mobj2->player->powers[pw_flashing] < flash)
{
if (mobj2->player->powers[pw_flashing] < flash-1)
mobj2->player->powers[pw_flashing]++;
return;
}
}
// Don't bump if you've recently bumped
if (mobj1->player && mobj1->player->kartstuff[k_justbumped])
{
@ -1211,8 +1202,8 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
mobj1->player->kartstuff[k_justbumped] = bumptime;
if (mobj1->player->kartstuff[k_spinouttimer])
{
mobj1->player->kartstuff[k_wipeoutslow] += wipeoutslowtime+1;
mobj1->player->kartstuff[k_spinouttimer] += wipeoutslowtime+1;
mobj1->player->kartstuff[k_wipeoutslow] = wipeoutslowtime+1;
mobj1->player->kartstuff[k_spinouttimer] = max(wipeoutslowtime+1, mobj1->player->kartstuff[k_spinouttimer]);
}
}
@ -1223,8 +1214,8 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
mobj2->player->kartstuff[k_justbumped] = bumptime;
if (mobj2->player->kartstuff[k_spinouttimer])
{
mobj2->player->kartstuff[k_wipeoutslow] += wipeoutslowtime+1;
mobj2->player->kartstuff[k_spinouttimer] += wipeoutslowtime+1;
mobj2->player->kartstuff[k_wipeoutslow] = wipeoutslowtime+1;
mobj2->player->kartstuff[k_spinouttimer] = max(wipeoutslowtime+1, mobj2->player->kartstuff[k_spinouttimer]);
}
}
}
@ -1248,9 +1239,8 @@ static UINT8 K_CheckOffroadCollide(mobj_t *mo, sector_t *sec)
for (i = 2; i < 5; i++)
{
if ((sec2 && GETSECSPECIAL(sec2->special, 1) == i)
|| (P_IsObjectOnRealGround(mo, sec)
&& GETSECSPECIAL(sec->special, 1) == i))
return i;
|| (P_IsObjectOnRealGround(mo, sec) && GETSECSPECIAL(sec->special, 1) == i))
return i-1;
}
return 0;
@ -1264,33 +1254,20 @@ static UINT8 K_CheckOffroadCollide(mobj_t *mo, sector_t *sec)
*/
static void K_UpdateOffroad(player_t *player)
{
fixed_t kartweight = player->kartweight;
fixed_t offroad;
sector_t *nextsector = R_PointInSubsector(
player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector;
UINT8 offroadstrength = K_CheckOffroadCollide(player->mo, nextsector);
fixed_t offroadstrength = 0;
if (K_CheckOffroadCollide(player->mo, nextsector) == 2) // Weak Offroad
offroadstrength = 1;
else if (K_CheckOffroadCollide(player->mo, nextsector) == 3) // Mid Offroad
offroadstrength = 2;
else if (K_CheckOffroadCollide(player->mo, nextsector) == 4) // Strong Offroad
offroadstrength = 3;
// If you are offroad, a timer starts. Depending on your weight value, the timer increments differently.
//if ((nextsector->special & 256) && nextsector->special != 768
// && nextsector->special != 1024 && nextsector->special != 4864)
// If you are in offroad, a timer starts.
if (offroadstrength)
{
if (K_CheckOffroadCollide(player->mo, player->mo->subsector->sector) && player->kartstuff[k_offroad] == 0)
player->kartstuff[k_offroad] = 16;
player->kartstuff[k_offroad] = (TICRATE/2);
if (player->kartstuff[k_offroad] > 0)
{
// 1872 is the magic number - 35 frames adds up to approximately 65536. 1872/4 = 468/3 = 156
// A higher kart weight means you can stay offroad for longer without losing speed
offroad = (1872 + 5*156 - kartweight*156)*offroadstrength;
offroad = (offroadstrength << FRACBITS) / (TICRATE/2);
//if (player->kartstuff[k_growshrinktimer] > 1) // grow slows down half as fast
// offroad /= 2;
@ -1298,8 +1275,8 @@ static void K_UpdateOffroad(player_t *player)
player->kartstuff[k_offroad] += offroad;
}
if (player->kartstuff[k_offroad] > FRACUNIT*offroadstrength)
player->kartstuff[k_offroad] = FRACUNIT*offroadstrength;
if (player->kartstuff[k_offroad] > (offroadstrength << FRACBITS))
player->kartstuff[k_offroad] = (offroadstrength << FRACBITS);
}
else
player->kartstuff[k_offroad] = 0;
@ -1649,10 +1626,8 @@ static void K_GetKartBoostPower(player_t *player)
&& player->kartstuff[k_offroad] >= 0)
boostpower = FixedDiv(boostpower, player->kartstuff[k_offroad] + FRACUNIT);
if (player->kartstuff[k_itemtype] == KITEM_KITCHENSINK)
boostpower = max((TICRATE/2), (5*TICRATE)-(player->kartstuff[k_bananadrag]/2))*boostpower/(5*TICRATE);
else if (player->kartstuff[k_bananadrag] > TICRATE)
boostpower = 4*boostpower/5;
if (player->kartstuff[k_bananadrag] > TICRATE)
boostpower = (4*boostpower)/5;
// Banana drag/offroad dust
if (boostpower < FRACUNIT
@ -2534,7 +2509,17 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
break;
case MT_JAWZ:
if (source && source->player)
{
INT32 lasttarg = source->player->kartstuff[k_lastjawztarget];
th->cvmem = source->player->skincolor;
if ((lasttarg >= 0 && lasttarg < MAXPLAYERS)
&& playeringame[lasttarg]
&& !players[lasttarg].spectator
&& players[lasttarg].mo)
{
P_SetTarget(&th->tracer, players[lasttarg].mo);
}
}
else
th->cvmem = SKINCOLOR_KETCHUP;
/* FALLTHRU */
@ -3658,6 +3643,7 @@ static void K_MoveHeldObjects(player_t *player)
case MT_JAWZ_SHIELD:
{
mobj_t *cur = player->mo->hnext;
fixed_t speed = ((8 - min(4, player->kartstuff[k_itemamount])) * cur->info->speed) / 7;
player->kartstuff[k_bananadrag] = 0; // Just to make sure
@ -3675,10 +3661,10 @@ static void K_MoveHeldObjects(player_t *player)
cur->color = player->skincolor;
cur->angle -= ANGLE_90;
cur->angle += FixedAngle(cur->info->speed);
cur->angle += FixedAngle(speed);
if (cur->extravalue1 < radius)
cur->extravalue1 += FixedMul(P_AproxDistance(cur->extravalue1, radius), FRACUNIT/12);
cur->extravalue1 += P_AproxDistance(cur->extravalue1, radius) / 12;
if (cur->extravalue1 > radius)
cur->extravalue1 = radius;
@ -3938,13 +3924,14 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
if (thisang > ANGLE_180)
thisang = InvAngle(thisang);
if (thisang > ANGLE_45) // Don't go for people who are behind you
continue;
// Jawz only go after the person directly ahead of you in race... sort of literally now!
if (G_RaceGametype())
{
if (player->kartstuff[k_position] >= source->kartstuff[k_position]) // Don't pay attention to people behind you
// Don't go for people who are behind you
if (thisang > ANGLE_67h)
continue;
// Don't pay attention to people who aren't above your position
if (player->kartstuff[k_position] >= source->kartstuff[k_position])
continue;
if ((best == -1) || (player->kartstuff[k_position] > best))
{
@ -3957,6 +3944,11 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
fixed_t thisdist;
fixed_t thisavg;
// Don't go for people who are behind you
if (thisang > ANGLE_45)
continue;
// Don't pay attention to dead players
if (player->kartstuff[k_bumper] <= 0)
continue;
@ -4470,12 +4462,22 @@ void K_KartPlayerAfterThink(player_t *player)
// Jawz reticule (seeking)
if (player->kartstuff[k_itemtype] == KITEM_JAWZ && player->kartstuff[k_itemheld])
{
player_t *targ = K_FindJawzTarget(player->mo, player);
INT32 lasttarg = player->kartstuff[k_lastjawztarget];
player_t *targ;
mobj_t *ret;
if (!targ)
if (player->kartstuff[k_jawztargetdelay] && playeringame[lasttarg] && !players[lasttarg].spectator)
{
targ = &players[lasttarg];
player->kartstuff[k_jawztargetdelay]--;
}
else
targ = K_FindJawzTarget(player->mo, player);
if (!targ || !targ->mo || P_MobjWasRemoved(targ->mo))
{
player->kartstuff[k_lastjawztarget] = -1;
player->kartstuff[k_jawztargetdelay] = 0;
return;
}
@ -4485,7 +4487,7 @@ void K_KartPlayerAfterThink(player_t *player)
ret->tics = 1;
ret->color = player->skincolor;
if (targ-players != player->kartstuff[k_lastjawztarget])
if (targ-players != lasttarg)
{
if (P_IsLocalPlayer(player) || P_IsLocalPlayer(targ))
S_StartSound(NULL, sfx_s3k89);
@ -4493,11 +4495,13 @@ void K_KartPlayerAfterThink(player_t *player)
S_StartSound(targ->mo, sfx_s3k89);
player->kartstuff[k_lastjawztarget] = targ-players;
player->kartstuff[k_jawztargetdelay] = 5;
}
}
else
{
player->kartstuff[k_lastjawztarget] = -1;
player->kartstuff[k_jawztargetdelay] = 0;
}
}
@ -4670,8 +4674,6 @@ static void K_KartDrift(player_t *player, boolean onground)
player->kartstuff[k_driftend] = 0;
}
// Incease/decrease the drift value to continue drifting in that direction
if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground && player->kartstuff[k_drift] != 0)
{
@ -4701,7 +4703,7 @@ static void K_KartDrift(player_t *player, boolean onground)
}
// Disable drift-sparks until you're going fast enough
if (player->kartstuff[k_getsparks] == 0)
if (player->kartstuff[k_getsparks] == 0 || player->kartstuff[k_offroad])
driftadditive = 0;
if (player->speed > minspeed*2)
player->kartstuff[k_getsparks] = 1;
@ -5143,7 +5145,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++)
{
newangle = FixedAngle(((360/player->kartstuff[k_itemamount])*moloop)*FRACUNIT) + ANGLE_90;
newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->kartstuff[k_itemamount]) * moloop) << FRACBITS) + ANGLE_90;
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ORBINAUT_SHIELD);
if (!mo)
{
@ -5184,7 +5186,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++)
{
newangle = FixedAngle(((360/player->kartstuff[k_itemamount])*moloop)*FRACUNIT) + ANGLE_90;
newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->kartstuff[k_itemamount]) * moloop) << FRACBITS) + ANGLE_90;
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_JAWZ_SHIELD);
if (!mo)
{
@ -5428,10 +5430,15 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
// Friction
if (!player->kartstuff[k_offroad])
{
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
player->mo->friction += 4608;
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
player->mo->friction += 1608;
}
// Karma ice physics
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
{
player->mo->friction += 1228;
@ -5451,11 +5458,14 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->mo->movefactor < 32)
player->mo->movefactor = 32;
}
// Wipeout slowdown
if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow])
{
player->mo->friction -= FixedMul(1228, player->kartstuff[k_offroad]);
if (player->kartstuff[k_wipeoutslow] == 1)
if (player->kartstuff[k_offroad])
player->mo->friction -= 4912;
if (player->kartstuff[k_wipeoutslow] == 1)
player->mo->friction -= 9824;
}
K_KartDrift(player, onground);
@ -7108,16 +7118,12 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
&& tab[i].num != serverplayer)
HU_drawPing(x + ((i < 8) ? -19 : rightoffset + 13), y+2, playerpingtable[tab[i].num], false);
if (scorelines > 8)
strlcpy(strtime, tab[i].name, 6);
else
STRBUFCPY(strtime, tab[i].name);
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer)
? hilicol|V_ALLOWLOWERCASE
: V_ALLOWLOWERCASE),
strtime);
if (scorelines > 8)
V_DrawThinString(x + 20, y, ((tab[i].num == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
else
V_DrawString(x + 20, y, ((tab[i].num == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE, strtime);
if (players[tab[i].num].mo->color)
{
@ -7157,12 +7163,24 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
if (G_RaceGametype())
{
#define timestring(time) va("%i'%02i\"%02i", G_TicsToMinutes(time, true), G_TicsToSeconds(time), G_TicsToCentiseconds(time))
if (scorelines > 8)
{
if (players[tab[i].num].exiting)
V_DrawRightAlignedThinString(x+rightoffset, y-1, hilicol|V_6WIDTHSPACE, timestring(players[tab[i].num].realtime));
else if (players[tab[i].num].pflags & PF_TIMEOVER)
V_DrawRightAlignedThinString(x+rightoffset, y-1, V_6WIDTHSPACE, "NO CONTEST.");
else if (circuitmap)
V_DrawRightAlignedThinString(x+rightoffset, y-1, V_6WIDTHSPACE, va("Lap %d", tab[i].count));
}
else
{
if (players[tab[i].num].exiting)
V_DrawRightAlignedString(x+rightoffset, y, hilicol, timestring(players[tab[i].num].realtime));
else if (players[tab[i].num].pflags & PF_TIMEOVER)
V_DrawRightAlignedThinString(x+rightoffset, y-1, 0, "NO CONTEST.");
else if (circuitmap)
V_DrawRightAlignedString(x+rightoffset, y, 0, va("Lap %d", tab[i].count));
}
#undef timestring
}
else

View file

@ -34,6 +34,8 @@ static UINT8 hud_enabled[(hud_MAX/8)+1];
static UINT8 hudAvailable; // hud hooks field
static UINT8 camnum = 1;
// must match enum hud in lua_hud.h
static const char *const hud_disable_options[] = {
"stagetitle",
@ -134,7 +136,8 @@ enum cameraf {
camera_height,
camera_momx,
camera_momy,
camera_momz
camera_momz,
camera_pnum
};
@ -153,6 +156,7 @@ static const char *const camera_opt[] = {
"momx",
"momy",
"momz",
"pnum",
NULL};
static int lib_getHudInfo(lua_State *L)
@ -308,6 +312,9 @@ static int camera_get(lua_State *L)
case camera_momz:
lua_pushinteger(L, cam->momz);
break;
case camera_pnum:
lua_pushinteger(L, camnum);
break;
}
return 1;
}
@ -772,13 +779,25 @@ void LUAh_GameHUD(player_t *stplayr)
LUA_PushUserdata(gL, stplayr, META_PLAYER);
if (splitscreen > 2 && stplayr == &players[fourthdisplayplayer])
{
LUA_PushUserdata(gL, &camera4, META_CAMERA);
camnum = 4;
}
else if (splitscreen > 1 && stplayr == &players[thirddisplayplayer])
{
LUA_PushUserdata(gL, &camera3, META_CAMERA);
camnum = 3;
}
else if (splitscreen && stplayr == &players[secondarydisplayplayer])
{
LUA_PushUserdata(gL, &camera2, META_CAMERA);
camnum = 2;
}
else
{
LUA_PushUserdata(gL, &camera, META_CAMERA);
camnum = 1;
}
lua_pushnil(gL);
while (lua_next(gL, -5) != 0) {

View file

@ -212,6 +212,9 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
LUA_LoadFile(&f, name); // actually load file!
// Okay, we've modified the game beyond the point of no return.
G_SetGameModified(multiplayer, true);
free(name);
Z_Free(f.data);
}

View file

@ -121,7 +121,7 @@ static UINT8 cheatf_devmode(void)
S_StartSound(0, sfx_itemup);
// Just unlock all the things and turn on -debug and console devmode.
G_SetGameModified(false);
G_SetGameModified(false, false); // might need to revist the latter later
for (i = 0; i < MAXUNLOCKABLES; i++)
unlockables[i].unlocked = true;
devparm = true;
@ -295,7 +295,7 @@ void Command_CheatNoClip_f(void)
plyr->pflags ^= PF_NOCLIP;
CONS_Printf(M_GetText("No Clipping %s\n"), plyr->pflags & PF_NOCLIP ? M_GetText("On") : M_GetText("Off"));
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
void Command_CheatGod_f(void)
@ -310,7 +310,7 @@ void Command_CheatGod_f(void)
plyr->pflags ^= PF_GODMODE;
CONS_Printf(M_GetText("Sissy Mode %s\n"), plyr->pflags & PF_GODMODE ? M_GetText("On") : M_GetText("Off"));
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
void Command_CheatNoTarget_f(void)
@ -325,7 +325,7 @@ void Command_CheatNoTarget_f(void)
plyr->pflags ^= PF_INVIS;
CONS_Printf(M_GetText("SEP Field %s\n"), plyr->pflags & PF_INVIS ? M_GetText("On") : M_GetText("Off"));
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
void Command_Scale_f(void)
@ -727,7 +727,7 @@ void Command_Devmode_f(void)
return;
}
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
/*void Command_Setrings_f(void)
@ -1267,7 +1267,7 @@ void Command_ObjectPlace_f(void)
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
// Entering objectplace?
if (!objectplacing)

View file

@ -385,8 +385,7 @@ UINT8 M_UpdateUnlockablesAndExtraEmblems(boolean force)
char cechoText[992] = "";
UINT8 cechoLines = 0;
if (modifiedgame && !savemoddata
&& !force) // SRB2Kart: for enabling unlocks online in modified servers
if (majormods && !force) // SRB2Kart: for enabling unlocks online in modified servers
return false;
M_CheckUnlockConditions();

View file

@ -274,14 +274,13 @@ static menu_t SP_TimeAttackDef, SP_ReplayDef, SP_GuestReplayDef, SP_GhostDef;
#ifndef NONET
static void M_StartServerMenu(INT32 choice);
static void M_ConnectMenu(INT32 choice);
#endif
static void M_StartOfflineServerMenu(INT32 choice);
static void M_StartServer(INT32 choice);
#ifndef NONET
static void M_ConnectMenuModChecks(INT32 choice);
static void M_Refresh(INT32 choice);
static void M_Connect(INT32 choice);
static void M_ChooseRoom(INT32 choice);
#endif
static void M_StartOfflineServerMenu(INT32 choice);
static void M_StartServer(INT32 choice);
static void M_SetupMultiPlayer(INT32 choice);
static void M_SetupMultiPlayer2(INT32 choice);
static void M_SetupMultiPlayer3(INT32 choice);
@ -443,7 +442,7 @@ static CV_PossibleValue_t serversort_cons_t[] = {
{5,"Gametype"},
{0,NULL}
};
consvar_t cv_serversort = {"serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_serversort = {"serversort", "Ping", CV_CALL, serversort_cons_t, M_SortServerList, 0, NULL, NULL, 0, 0, NULL};
// autorecord demos for time attack
static consvar_t cv_autorecord = {"autorecord", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -935,11 +934,11 @@ static menuitem_t MP_MainMenu[] =
{IT_HEADER, NULL, "Join a game", NULL, 132-24},
#ifndef NONET
{IT_STRING|IT_CALL, NULL, "Internet server browser...",M_ConnectMenu, 142-24},
{IT_STRING|IT_CALL, NULL, "Internet server browser...",M_ConnectMenuModChecks, 142-24},
{IT_STRING|IT_KEYHANDLER, NULL, "Specify IPv4 address:", M_HandleConnectIP, 150-24},
#else
{IT_GRAYEDOUT, NULL, "Internet server browser...",M_ConnectMenu, 142-24},
{IT_GRAYEDOUT, NULL, "Specify IPv4 address:", M_HandleConnectIP, 150-24},
{IT_GRAYEDOUT, NULL, "Internet server browser...",NULL, 142-24},
{IT_GRAYEDOUT, NULL, "Specify IPv4 address:", NULL, 150-24},
#endif
//{IT_HEADER, NULL, "Player setup", NULL, 80},
//{IT_STRING|IT_CALL, NULL, "Name, character, color...", M_SetupMultiPlayer, 90},
@ -2739,10 +2738,10 @@ boolean M_Responder(event_t *ev)
|| (currentMenu->menuitems[itemOn].status & IT_TYPE)==IT_SUBMENU)
&& (currentMenu->menuitems[itemOn].status & IT_CALLTYPE))
{
if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && modifiedgame && !savemoddata)
if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && majormods)
{
S_StartSound(NULL, sfx_menu1);
M_StartMessage(M_GetText("This cannot be done with add-ons\nor in a cheated game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
M_StartMessage(M_GetText("This cannot be done with complex add-ons\nor in a cheated game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
return true;
}
}
@ -4527,9 +4526,14 @@ static char *M_AddonsHeaderPath(void)
#define CLEARNAME Z_Free(refreshdirname);\
refreshdirname = NULL
static boolean prevmajormods = false;
static void M_AddonsClearName(INT32 choice)
{
if (!majormods || prevmajormods)
{
CLEARNAME;
}
M_StopMessage(choice);
}
@ -4539,10 +4543,17 @@ static boolean M_AddonsRefresh(void)
if ((refreshdirmenu & REFRESHDIR_NORMAL) && !preparefilemenu(true))
{
UNEXIST;
if (refreshdirname)
{
CLEARNAME;
}
return true;
}
if (refreshdirmenu & REFRESHDIR_ADDFILE)
if (!majormods && prevmajormods)
prevmajormods = false;
if ((refreshdirmenu & REFRESHDIR_ADDFILE) || (majormods && !prevmajormods))
{
char *message = NULL;
@ -4550,7 +4561,7 @@ static boolean M_AddonsRefresh(void)
{
S_StartSound(NULL, sfx_s26d);
if (refreshdirmenu & REFRESHDIR_MAX)
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you want to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you wish to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
else
message = va("%c%s\x80\nA file was not loaded.\nCheck the console log for more information.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
}
@ -4559,6 +4570,12 @@ static boolean M_AddonsRefresh(void)
S_StartSound(NULL, sfx_s224);
message = va("%c%s\x80\nA file was loaded with %s.\nCheck the console log for more information.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname, ((refreshdirmenu & REFRESHDIR_ERROR) ? "errors" : "warnings"));
}
else if (majormods && !prevmajormods)
{
S_StartSound(NULL, sfx_s221);
message = va("%c%s\x80\nGameplay has now been modified.\nIf you wish to play Record Attack mode, restart the game to clear existing add-ons.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
prevmajormods = majormods;
}
if (message)
{
@ -4709,7 +4726,7 @@ static void M_DrawAddons(void)
V_DrawSmallScaledPatch(x, y + 4, (menusearch[0] ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+3]);
x = BASEVIDWIDTH - x - 16;
V_DrawSmallScaledPatch(x, y + 4, ((!modifiedgame || savemoddata) ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+4]);
V_DrawSmallScaledPatch(x, y + 4, ((!majormods) ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+4]);
if (modifiedgame)
V_DrawSmallScaledPatch(x, y + 4, 0, addonsp[NUM_EXT+2]);
@ -5106,7 +5123,7 @@ static void M_GetAllEmeralds(INT32 choice)
emeralds = ((EMERALD7)*2)-1;
M_StartMessage(M_GetText("You now have all 7 emeralds.\nUse them wisely.\nWith great power comes great ring drain.\n"),NULL,MM_NOTHING);
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
static void M_DestroyRobotsResponse(INT32 ch)
@ -5117,7 +5134,7 @@ static void M_DestroyRobotsResponse(INT32 ch)
// Destroy all robots
P_DestroyRobots();
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
static void M_DestroyRobots(INT32 choice)
@ -7384,6 +7401,20 @@ static void M_ConnectMenu(INT32 choice)
M_Refresh(0);
}
static void M_ConnectMenuModChecks(INT32 choice)
{
(void)choice;
// okay never mind we want to COMMUNICATE to the player pre-emptively instead of letting them try and then get confused when it doesn't work
if (modifiedgame)
{
M_StartMessage(M_GetText("Add-ons are currently loaded.\n\nYou will only be able to join a server if\nit has the same ones loaded in the same order, which may be unlikely.\n\nIf you wish to play on other servers,\nrestart the game to clear existing add-ons.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
return;
}
M_ConnectMenu(-1);
}
static UINT32 roomIds[NUM_LIST_ROOMS];
static void M_RoomMenu(INT32 choice)

View file

@ -8264,8 +8264,8 @@ void A_JawzChase(mobj_t *actor)
if (actor->tracer)
{
if (G_RaceGametype()) // Stop looking after first target in race
actor->extravalue1 = 1;
/*if (G_RaceGametype()) // Stop looking after first target in race
actor->extravalue1 = 1;*/
if (actor->tracer->health)
{

View file

@ -752,8 +752,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
// Player Damage
P_DamageMobj(thing, tmthing, tmthing->target, 1);
K_KartBouncing(thing, tmthing, false, false);
if (tmthing->type == MT_ORBINAUT || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD)
S_StartSound(thing, sfx_s3k7b);
// This Item Damage
@ -1035,8 +1033,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
// Player Damage
P_DamageMobj(tmthing, thing, thing->target, 1);
K_KartBouncing(tmthing, thing, false, false);
if (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD)
S_StartSound(tmthing, sfx_s3k7b);
// Other Item Damage
@ -3231,129 +3227,6 @@ isblocking:
return false; // stop
}
//
// P_IsClimbingValid
//
// Unlike P_DoClimbing, don't use when up against a one-sided linedef.
//
static boolean P_IsClimbingValid(player_t *player, angle_t angle)
{
fixed_t platx, platy;
subsector_t *glidesector;
fixed_t floorz, ceilingz;
platx = P_ReturnThrustX(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
platy = P_ReturnThrustY(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy);
#ifdef ESLOPE
floorz = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) : glidesector->sector->floorheight;
ceilingz = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) : glidesector->sector->ceilingheight;
#else
floorz = glidesector->sector->floorheight;
ceilingz = glidesector->sector->ceilingheight;
#endif
if (glidesector->sector != player->mo->subsector->sector)
{
boolean floorclimb = false;
fixed_t topheight, bottomheight;
if (glidesector->sector->ffloors)
{
ffloor_t *rover;
for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER))
continue;
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y);
#endif
floorclimb = true;
if (player->mo->eflags & MFE_VERTICALFLIP)
{
if ((topheight < player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) < topheight))
{
floorclimb = true;
}
if (topheight < player->mo->z) // Waaaay below the ledge.
{
floorclimb = false;
}
if (bottomheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale))
{
floorclimb = false;
}
}
else
{
if ((bottomheight > player->mo->z) && ((player->mo->z - player->mo->momz) > bottomheight))
{
floorclimb = true;
}
if (bottomheight > player->mo->z + player->mo->height) // Waaaay below the ledge.
{
floorclimb = false;
}
if (topheight < player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale))
{
floorclimb = false;
}
}
if (floorclimb)
break;
}
}
if (player->mo->eflags & MFE_VERTICALFLIP)
{
if ((floorz <= player->mo->z + player->mo->height)
&& ((player->mo->z + player->mo->height - player->mo->momz) <= floorz))
floorclimb = true;
if ((floorz > player->mo->z)
&& glidesector->sector->floorpic == skyflatnum)
return false;
if ((player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale) > ceilingz)
|| (player->mo->z + player->mo->height <= floorz))
floorclimb = true;
}
else
{
if ((ceilingz >= player->mo->z)
&& ((player->mo->z - player->mo->momz) >= ceilingz))
floorclimb = true;
if ((ceilingz < player->mo->z+player->mo->height)
&& glidesector->sector->ceilingpic == skyflatnum)
return false;
if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < ceilingz)
|| (player->mo->z >= ceilingz))
floorclimb = true;
}
if (!floorclimb)
return false;
return true;
}
return false;
}
//
// PTR_SlideTraverse
//
@ -3407,117 +3280,7 @@ isblocking:
P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector);
}
if (slidemo->player && (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing)
&& slidemo->player->charability == CA_GLIDEANDCLIMB)
{
line_t *checkline = li;
sector_t *checksector;
ffloor_t *rover;
fixed_t topheight, bottomheight;
boolean fofline = false;
INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li);
if (!side && li->backsector)
checksector = li->backsector;
else
checksector = li->frontsector;
if (checksector->ffloors)
{
for (rover = checksector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
continue;
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y);
#endif
if (topheight < slidemo->z)
continue;
if (bottomheight > slidemo->z + slidemo->height)
continue;
// Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this?
if (rover->master->flags & ML_TFERLINE)
{
size_t linenum = li-checksector->lines[0];
checkline = rover->master->frontsector->lines[0] + linenum;
fofline = true;
}
break;
}
}
// see about climbing on the wall
if (!(checkline->flags & ML_NOCLIMB))
{
boolean canclimb;
angle_t climbangle, climbline;
INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li);
climbangle = climbline = R_PointToAngle2(li->v1->x, li->v1->y, li->v2->x, li->v2->y);
if (whichside) // on second side?
climbline += ANGLE_180;
climbangle += (ANGLE_90 * (whichside ? -1 : 1));
canclimb = (li->backsector ? P_IsClimbingValid(slidemo->player, climbangle) : true);
if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135))
&& canclimb)
{
slidemo->angle = climbangle;
if (!demoplayback || P_AnalogMove(slidemo->player))
{
if (slidemo->player == &players[consoleplayer])
localangle = slidemo->angle;
else if (slidemo->player == &players[secondarydisplayplayer])
localangle2 = slidemo->angle;
else if (slidemo->player == &players[thirddisplayplayer])
localangle3 = slidemo->angle;
else if (slidemo->player == &players[fourthdisplayplayer])
localangle4 = slidemo->angle;
}
if (!slidemo->player->climbing)
{
S_StartSound(slidemo->player->mo, sfx_s3k4a);
slidemo->player->climbing = 5;
}
slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_THOKKED);
slidemo->player->glidetime = 0;
slidemo->player->secondjump = 0;
if (slidemo->player->climbing > 1)
slidemo->momz = slidemo->momx = slidemo->momy = 0;
if (fofline)
whichside = 0;
if (!whichside)
{
slidemo->player->lastsidehit = checkline->sidenum[whichside];
slidemo->player->lastlinehit = (INT16)(checkline - lines);
}
P_Thrust(slidemo, slidemo->angle, FixedMul(5*FRACUNIT, slidemo->scale));
}
}
}
if (in->frac < bestslidefrac && (!slidemo->player || !slidemo->player->climbing))
if (in->frac < bestslidefrac)
{
secondslidefrac = bestslidefrac;
secondslideline = bestslideline;

View file

@ -1354,7 +1354,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
if (wasflip == !(mo->eflags & MFE_VERTICALFLIP)) // note!! == ! is not equivalent to != here - turns numeric into bool this way
P_PlayerFlip(mo);
if (mo->player->kartstuff[k_pogospring])
gravityadd = FixedMul(gravityadd, 5*FRACUNIT/2);
gravityadd = (5*gravityadd)/2;
}
else
{
@ -1404,11 +1404,12 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
break;
case MT_BANANA:
case MT_EGGMANITEM:
case MT_ORBINAUT:
case MT_JAWZ:
case MT_JAWZ_DUD:
case MT_SSMINE:
gravityadd = FixedMul(gravityadd, 5*FRACUNIT/2);
break;
case MT_SINK:
gravityadd = FixedMul(gravityadd, 5*FRACUNIT); // Double gravity
gravityadd = (5*gravityadd)/2;
break;
case MT_SIGN:
gravityadd /= 8;
@ -3233,8 +3234,7 @@ boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
#endif
*rover->topheight;
if (!(player->pflags & PF_NIGHTSMODE) && !player->homing
&& (((player->charability == CA_SWIM) || player->powers[pw_super] || player->charflags & SF_RUNONWATER) && player->mo->ceilingz-topheight >= player->mo->height)
if (((player->charflags & SF_RUNONWATER) && player->mo->ceilingz-topheight >= player->mo->height)
&& (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale)
&& !(player->pflags & PF_SLIDING)
&& abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale))

View file

@ -234,7 +234,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
DEH_WriteUndoline("LEVELFLAGS", va("%d", mapheaderinfo[num]->levelflags), UNDO_NONE);
mapheaderinfo[num]->levelflags = 0;
DEH_WriteUndoline("MENUFLAGS", va("%d", mapheaderinfo[num]->menuflags), UNDO_NONE);
mapheaderinfo[num]->menuflags = 0;
mapheaderinfo[num]->menuflags = (mainwads ? 0 : LF2_EXISTSHACK); // see p_setup.c - prevents replacing maps in addons with easier versions
// TODO grades support for delfile (pfft yeah right)
P_DeleteGrades(num);
// SRB2Kart
@ -1120,7 +1120,7 @@ static inline void P_SpawnEmblems(void)
static void P_SpawnSecretItems(boolean loademblems)
{
// Now let's spawn those funky emblem things! Tails 12-08-2002
if (netgame || multiplayer || (modifiedgame && !savemoddata)) // No cheating!!
if (netgame || multiplayer || majormods) // No cheating!!
return;
if (loademblems)
@ -3272,7 +3272,7 @@ boolean P_SetupLevel(boolean skipprecip)
nextmapoverride = 0;
skipstats = false;
if (!(netgame || multiplayer) && (!modifiedgame || savemoddata))
if (!(netgame || multiplayer) && !majormods)
mapvisited[gamemap-1] |= MV_VISITED;
levelloading = false;
@ -3455,6 +3455,14 @@ boolean P_AddWadFile(const char *wadfilename)
continue;
num = (INT16)M_MapNumber(name[3], name[4]);
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
if (num <= NUMMAPS && mapheaderinfo[num-1])
{
if (mapheaderinfo[num-1]->menuflags & LF2_EXISTSHACK)
G_SetGameModified(multiplayer, true); // oops, double-defined - no record attack privileges for you
mapheaderinfo[num-1]->menuflags |= LF2_EXISTSHACK;
}
//If you replaced the map you're on, end the level when done.
if (num == gamemap)
replacedcurrentmap = true;
@ -3481,6 +3489,8 @@ boolean P_AddWadFile(const char *wadfilename)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
}
refreshdirmenu &= ~REFRESHDIR_GAMEDATA; // Under usual circumstances we'd wait for REFRESHDIR_GAMEDATA to disappear the next frame, but it's a bit too dangerous for that...
return true;
}

View file

@ -1758,12 +1758,12 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
switch (specialtype)
{
case 305: // continuous
/*case 305: // continuous
case 306: // each time
case 307: // once
if (!(actor && actor->player && actor->player->charability == dist/10))
return false;
break;
break;*/
case 309: // continuous
case 310: // each time
// Only red team members can activate this.
@ -3864,14 +3864,6 @@ DoneSection2:
P_InstaThrust(player->mo, player->mo->angle, linespeed);
/*if (GETSECSPECIAL(sector->special, 3) == 6 && (player->charability2 == CA2_SPINDASH)) // SRB2kart
{
if (!(player->pflags & PF_SPINNING))
player->pflags |= PF_SPINNING;
//P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
}*/
player->kartstuff[k_dashpadcooldown] = TICRATE/3;
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
@ -5781,7 +5773,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
lines[i].special = 0;
continue;
}
/*else -- commented out because irrelevant to kart
/*else -- commented out because irrelevant to kart. keeping here because we can use these flags for something else now
{
if ((players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC))
|| (players[consoleplayer].charability == CA_FLY && (lines[i].flags & ML_NOTAILS))
@ -7997,12 +7989,13 @@ static void P_SearchForDisableLinedefs(void)
}
else if ((lines[i].flags & ML_NETONLY) == ML_NETONLY)
continue; // Net-only never triggers in single player
else if (players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC))
// commented out because irrelevant to kart. keeping here because we can use these flags for something else now
/*else if (players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC))
continue;
else if (players[consoleplayer].charability == CA_FLY && (lines[i].flags & ML_NOTAILS))
continue;
else if (players[consoleplayer].charability == CA_GLIDEANDCLIMB && (lines[i].flags & ML_NOKNUX))
continue;
continue;*/
// Disable any linedef specials with our tag.
for (j = -1; (j = P_FindLineFromLineTag(&lines[i], j)) >= 0;)

View file

@ -7323,74 +7323,6 @@ static void P_MovePlayer(player_t *player)
if (CheckForBustableBlocks)
P_CheckBustableBlocks(player);
// Special handling for
// gliding in 2D mode
if ((twodlevel || player->mo->flags2 & MF2_TWOD) && player->pflags & PF_GLIDING && player->charability == CA_GLIDEANDCLIMB
&& !(player->mo->flags & MF_NOCLIP))
{
msecnode_t *node; // only place it's being used in P_MovePlayer now
fixed_t oldx;
fixed_t oldy;
fixed_t floorz, ceilingz;
oldx = player->mo->x;
oldy = player->mo->y;
P_UnsetThingPosition(player->mo);
player->mo->x += player->mo->momx;
player->mo->y += player->mo->momy;
P_SetThingPosition(player->mo);
for (node = player->mo->touching_sectorlist; node; node = node->m_sectorlist_next)
{
if (!node->m_sector)
break;
if (node->m_sector->ffloors)
{
ffloor_t *rover;
fixed_t topheight, bottomheight;
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER))
continue;
topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
if (topheight > player->mo->z && bottomheight < player->mo->z)
{
P_ResetPlayer(player);
S_StartSound(player->mo, sfx_s3k4a);
player->climbing = 5;
player->mo->momx = player->mo->momy = player->mo->momz = 0;
break;
}
}
}
floorz = P_GetFloorZ(player->mo, node->m_sector, player->mo->x, player->mo->y, NULL);
ceilingz = P_GetCeilingZ(player->mo, node->m_sector, player->mo->x, player->mo->y, NULL);
if (player->mo->z+player->mo->height > ceilingz
&& node->m_sector->ceilingpic == skyflatnum)
continue;
if (floorz > player->mo->z || ceilingz < player->mo->z)
{
P_ResetPlayer(player);
S_StartSound(player->mo, sfx_s3k4a);
player->climbing = 5;
player->mo->momx = player->mo->momy = player->mo->momz = 0;
break;
}
}
P_UnsetThingPosition(player->mo);
player->mo->x = oldx;
player->mo->y = oldy;
P_SetThingPosition(player->mo);
}
// Check for a BOUNCY sector!
if (CheckForBouncySector)
P_CheckBouncySectors(player);

View file

@ -2635,7 +2635,7 @@ INT32 R_SkinAvailable(const char *name)
}
// network code calls this when a 'skin change' is received
void SetPlayerSkin(INT32 playernum, const char *skinname)
boolean SetPlayerSkin(INT32 playernum, const char *skinname)
{
INT32 i;
player_t *player = &players[playernum];
@ -2646,7 +2646,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
if (stricmp(skins[i].name, skinname) == 0)
{
SetPlayerSkinByNum(playernum, i);
return;
return true;
}
}
@ -2656,6 +2656,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
SetPlayerSkinByNum(playernum, 0);
return false;
}
// Same as SetPlayerSkin, but uses the skin #.
@ -2894,27 +2895,27 @@ void R_AddSkins(UINT16 wadnum)
#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value);
// character type identification
FULLPROCESS(flags)
FULLPROCESS(ability)
FULLPROCESS(ability2)
//FULLPROCESS(ability)
//FULLPROCESS(ability2)
FULLPROCESS(thokitem)
FULLPROCESS(spinitem)
FULLPROCESS(revitem)
//FULLPROCESS(thokitem)
//FULLPROCESS(spinitem)
//FULLPROCESS(revitem)
#undef FULLPROCESS
#define GETSPEED(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS;
GETSPEED(normalspeed)
//GETSPEED(normalspeed)
GETSPEED(runspeed)
GETSPEED(mindash)
GETSPEED(maxdash)
GETSPEED(actionspd)
//GETSPEED(mindash)
//GETSPEED(maxdash)
//GETSPEED(actionspd)
#undef GETSPEED
#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
/*#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
GETINT(thrustfactor)
GETINT(accelstart)
GETINT(acceleration)
#undef GETINT
#undef GETINT*/
#define GETKARTSTAT(field) \
else if (!stricmp(stoken, #field)) \
@ -2933,8 +2934,8 @@ void R_AddSkins(UINT16 wadnum)
else if (!stricmp(stoken, "prefcolor"))
skin->prefcolor = K_GetKartColorByName(value);
else if (!stricmp(stoken, "jumpfactor"))
skin->jumpfactor = FLOAT_TO_FIXED(atof(value));
//else if (!stricmp(stoken, "jumpfactor"))
//skin->jumpfactor = FLOAT_TO_FIXED(atof(value));
else if (!stricmp(stoken, "highresscale"))
skin->highresscale = FLOAT_TO_FIXED(atof(value));
else
@ -3044,6 +3045,9 @@ next_token:
HWR_AddPlayerMD2(numskins);
#endif
if (skin->flags & SF_RUNONWATER) // this is literally the only way a skin can be a major mod... this might be a bit heavy handed
G_SetGameModified(multiplayer, true);
numskins++;
}
return;

View file

@ -194,7 +194,7 @@ typedef struct drawnode_s
extern INT32 numskins;
extern skin_t skins[MAXSKINS];
void SetPlayerSkin(INT32 playernum,const char *skinname);
boolean SetPlayerSkin(INT32 playernum,const char *skinname);
void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002
INT32 R_SkinAvailable(const char *name);
void R_AddSkins(UINT16 wadnum);

View file

@ -3018,7 +3018,7 @@ void I_StartupTimer(void)
void I_Sleep(void)
{
if (cv_sleep.value != -1)
if (cv_sleep.value > 0)
SDL_Delay(cv_sleep.value);
}

View file

@ -2914,7 +2914,7 @@ void I_StartupTimer(void)
void I_Sleep(void)
{
#if !(defined (_arch_dreamcast) || defined (_XBOX))
if (cv_sleep.value != -1)
if (cv_sleep.value > 0)
SDL_Delay(cv_sleep.value);
#endif
}

View file

@ -34,6 +34,7 @@
#include "z_zone.h"
#include "fastcmp.h"
#include "g_game.h" // G_LoadGameData
#include "filesrch.h"
#include "i_video.h" // rendermode
@ -799,6 +800,10 @@ UINT16 W_InitFile(const char *filename)
break;
}
if (refreshdirmenu & REFRESHDIR_GAMEDATA)
G_LoadGameData();
DEH_UpdateMaxFreeslots();
W_InvalidateLumpnumCache();
return wadfile->numlumps;
}

View file

@ -261,7 +261,7 @@ tic_t I_GetTime(void)
void I_Sleep(void)
{
if (cv_sleep.value != -1)
if (cv_sleep.value > 0)
Sleep(cv_sleep.value);
}

View file

@ -265,7 +265,7 @@ tic_t I_GetTime(void)
void I_Sleep(void)
{
if (cv_sleep.value != -1)
if (cv_sleep.value > 0)
Sleep(cv_sleep.value);
}

View file

@ -432,7 +432,7 @@ void Y_IntermissionDrawer(void)
if (data.match.encore)
V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12-8, hilicol, "ENCORE MODE");
if (!gutter)
if (data.match.numplayers > NUMFORNEWCOLUMN)
{
V_DrawFill(x+156, 24, 1, 158, 0);
V_DrawFill((x-3) - duptweak, 182, dupadjust-2, 1, 0);
@ -474,16 +474,12 @@ void Y_IntermissionDrawer(void)
V_DrawScaledPatch(x+16, y-4, 0, W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE));
}
if (!gutter)
strlcpy(strtime, data.match.name[i], 6);
else
STRBUFCPY(strtime, data.match.name[i]);
V_DrawString(x+36, y,
((data.match.num[i] == whiteplayer)
? hilicol|V_ALLOWLOWERCASE
: V_ALLOWLOWERCASE),
strtime);
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawThinString(x+36, y-1, ((data.match.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
else
V_DrawString(x+36, y, ((data.match.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE, strtime);
if (data.match.rankingsmode)
{
@ -494,17 +490,23 @@ void Y_IntermissionDrawer(void)
else
snprintf(strtime, sizeof strtime, "(+ %d)", data.match.increase[data.match.num[i]]);
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawRightAlignedThinString(x+135+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+120+gutter, y, 0, strtime);
}
snprintf(strtime, sizeof strtime, "%d", data.match.val[i]);
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else
{
if (data.match.val[i] == (UINT32_MAX-1))
V_DrawRightAlignedThinString(x+152+gutter, y-1, 0, "NO CONTEST.");
V_DrawRightAlignedThinString(x+152+gutter, y-1, (data.match.numplayers > NUMFORNEWCOLUMN ? V_6WIDTHSPACE : 0), "NO CONTEST.");
else
{
if (intertype == int_race)
@ -513,12 +515,20 @@ void Y_IntermissionDrawer(void)
G_TicsToSeconds(data.match.val[i]), G_TicsToCentiseconds(data.match.val[i]));
strtime[sizeof strtime - 1] = '\0';
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else
{
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, va("%i", data.match.val[i]));
else
V_DrawRightAlignedString(x+152+gutter, y, 0, va("%i", data.match.val[i]));
}
}
}
if (dojitter)
y++;
@ -786,7 +796,7 @@ void Y_StartIntermission(void)
}
case int_race: // (time-only race)
{
if ((!modifiedgame || savemoddata) && !multiplayer && !demoplayback) // remove this once we have a proper time attack screen
if (!majormods && !multiplayer && !demoplayback) // remove this once we have a proper time attack screen
{
// Update visitation flags
mapvisited[gamemap-1] |= MV_BEATEN;