mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-13 00:24:17 +00:00
Merge branch 'next' into plane-fixes
This commit is contained in:
commit
1bb53ce5f3
32 changed files with 776 additions and 385 deletions
|
@ -258,6 +258,18 @@ INT32 I_PutEnv(char *variable)
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return -1;
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}
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INT32 I_ClipboardCopy(const char *data, size_t size)
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{
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(void)data;
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(void)size;
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return -1;
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}
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char *I_ClipboardPaste(void)
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{
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return NULL;
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}
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void I_RegisterSysCommands(void) {}
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#include "../sdl/dosstr.c"
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|
|
581
src/console.c
581
src/console.c
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@ -84,19 +84,23 @@ UINT32 con_scalefactor; // text size scale factor
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// hold 32 last lines of input for history
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#define CON_MAXPROMPTCHARS 256
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#define CON_PROMPTCHAR '>'
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#define CON_PROMPTCHAR '$'
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static char inputlines[32][CON_MAXPROMPTCHARS]; // hold last 32 prompt lines
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static INT32 inputline; // current input line number
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static INT32 inputhist; // line number of history input line to restore
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static size_t input_cx; // position in current input line
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static size_t input_cur; // position of cursor in line
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static size_t input_sel; // position of selection marker (I.E.: anything between this and input_cur is "selected")
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static size_t input_len; // length of current line, used to bound cursor and such
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// notice: input does NOT include the "$" at the start of the line. - 11/3/16
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// protos.
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static void CON_InputInit(void);
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static void CON_RecalcSize(void);
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static void CONS_hudlines_Change(void);
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static void CONS_backcolor_Change(void);
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static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth);
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//static void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth);
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|
@ -129,10 +133,11 @@ static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}
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// whether to use console background picture, or translucent mode
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static consvar_t cons_backpic = {"con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Orange"},
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{2, "Blue"}, {3, "Green"}, {4, "Gray"},
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{5, "Red"}, {0, NULL}};
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consvar_t cons_backcolor = {"con_backcolor", "3", CV_SAVE, backcolor_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Gray"}, {2, "Brown"},
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{3, "Red"}, {4, "Orange"}, {5, "Yellow"},
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{6, "Green"}, {7, "Blue"}, {8, "Cyan"},
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{0, NULL}};
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consvar_t cons_backcolor = {"con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change, 0, NULL, NULL, 0, 0, NULL};
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static void CON_Print(char *msg);
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@ -219,8 +224,9 @@ static void CONS_Bind_f(void)
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// CONSOLE SETUP
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//======================================================================
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// Prepare a colormap for GREEN ONLY translucency over background
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//
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// Font colormap colors
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// TODO: This could probably be improved somehow...
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// These colormaps are 99% identical, with just a few changed bytes
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UINT8 *yellowmap;
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UINT8 *purplemap;
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UINT8 *lgreenmap;
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@ -229,44 +235,49 @@ UINT8 *graymap;
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UINT8 *redmap;
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UINT8 *orangemap;
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// Console BG colors
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UINT8 *cwhitemap;
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UINT8 *corangemap;
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UINT8 *cbluemap;
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UINT8 *cgreenmap;
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UINT8 *cgraymap;
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UINT8 *credmap;
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// Console BG color
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UINT8 *consolebgmap = NULL;
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void CON_ReSetupBackColormap(UINT16 num)
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void CON_SetupBackColormap(void)
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{
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UINT16 i, j;
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UINT8 k;
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UINT8 *pal = W_CacheLumpName(R_GetPalname(num), PU_CACHE);
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UINT16 i, palsum;
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UINT8 j, palindex;
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UINT8 *pal = W_CacheLumpName(GetPalette(), PU_CACHE);
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// setup the green translucent background colormaps
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for (i = 0, k = 0; i < 768; i += 3, k++)
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if (!consolebgmap)
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consolebgmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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switch (cons_backcolor.value)
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{
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j = pal[i] + pal[i+1] + pal[i+2];
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cwhitemap[k] = (UINT8)(15 - (j>>6));
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corangemap[k] = (UINT8)(95 - (j>>6));
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cbluemap[k] = (UINT8)(239 - (j>>6));
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cgreenmap[k] = (UINT8)(175 - (j>>6));
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cgraymap[k] = (UINT8)(31 - (j>>6));
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credmap[k] = (UINT8)(143 - (j>>6));
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case 0: palindex = 15; break; // White
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case 1: palindex = 31; break; // Gray
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case 2: palindex = 63; break; // Brown
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case 3: palindex = 143; break; // Red
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case 4: palindex = 95; break; // Orange
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case 5: palindex = 111; break; // Yellow
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case 6: palindex = 175; break; // Green
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case 7: palindex = 239; break; // Blue
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case 8: palindex = 219; break; // Cyan
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// Default green
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default: palindex = 175; break;
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}
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// setup background colormap
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for (i = 0, j = 0; i < 768; i += 3, j++)
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{
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palsum = (pal[i] + pal[i+1] + pal[i+2]) >> 6;
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consolebgmap[j] = (UINT8)(palindex - palsum);
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}
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}
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static void CON_SetupBackColormap(void)
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static void CONS_backcolor_Change(void)
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{
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INT32 i, j, k;
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UINT8 *pal;
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CON_SetupBackColormap();
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}
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cwhitemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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corangemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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cbluemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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cgreenmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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cgraymap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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credmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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static void CON_SetupColormaps(void)
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{
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INT32 i;
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yellowmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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graymap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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@ -276,20 +287,6 @@ static void CON_SetupBackColormap(void)
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redmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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orangemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
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pal = W_CacheLumpName("PLAYPAL", PU_CACHE);
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// setup the green translucent background colormaps
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for (i = 0, k = 0; i < 768; i += 3, k++)
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{
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j = pal[i] + pal[i+1] + pal[i+2];
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cwhitemap[k] = (UINT8)(15 - (j>>6));
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corangemap[k] = (UINT8)(95 - (j>>6));
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cbluemap[k] = (UINT8)(239 - (j>>6));
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cgreenmap[k] = (UINT8)(175 - (j>>6));
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cgraymap[k] = (UINT8)(31 - (j>>6));
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credmap[k] = (UINT8)(143 - (j>>6));
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}
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// setup the other colormaps, for console text
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// these don't need to be aligned, unless you convert the
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@ -320,6 +317,9 @@ static void CON_SetupBackColormap(void)
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redmap[9] = (UINT8)127;
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orangemap[3] = (UINT8)85;
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orangemap[9] = (UINT8)90;
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// Init back colormap
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CON_SetupBackColormap();
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}
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// Setup the console text buffer
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@ -343,7 +343,7 @@ void CON_Init(void)
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con_width = 0;
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CON_RecalcSize();
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CON_SetupBackColormap();
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CON_SetupColormaps();
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//note: CON_Ticker should always execute at least once before D_Display()
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con_clipviewtop = -1; // -1 does not clip
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@ -386,14 +386,10 @@ void CON_Init(void)
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//
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static void CON_InputInit(void)
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{
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INT32 i;
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// prepare the first prompt line
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memset(inputlines, 0, sizeof (inputlines));
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for (i = 0; i < 32; i++)
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inputlines[i][0] = CON_PROMPTCHAR;
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inputline = 0;
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input_cx = 1;
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input_cur = input_sel = input_len = 0;
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}
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//======================================================================
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@ -618,13 +614,91 @@ void CON_Ticker(void)
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}
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}
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//
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// ----
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//
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// Shortcuts for adding and deleting characters, strings, and sections
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// Necessary due to moving cursor
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//
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static void CON_InputClear(void)
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{
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memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
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input_cur = input_sel = input_len = 0;
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}
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static void CON_InputSetString(const char *c)
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{
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memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
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strcpy(inputlines[inputline], c);
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input_cur = input_sel = input_len = strlen(c);
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}
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static void CON_InputAddString(const char *c)
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{
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size_t csize = strlen(c);
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if (input_len + csize > CON_MAXPROMPTCHARS-1)
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return;
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if (input_cur != input_len)
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memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
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memcpy(&inputlines[inputline][input_cur], c, csize);
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input_len += csize;
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input_sel = (input_cur += csize);
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}
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static void CON_InputDelSelection(void)
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{
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size_t start, end, len;
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if (input_cur > input_sel)
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{
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start = input_sel;
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end = input_cur;
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}
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else
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{
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start = input_cur;
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end = input_sel;
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}
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len = (end - start);
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if (end != input_len)
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memmove(&inputlines[inputline][start], &inputlines[inputline][end], input_len-end);
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memset(&inputlines[inputline][input_len - len], 0, len);
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input_len -= len;
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input_sel = input_cur = start;
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}
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static void CON_InputAddChar(char c)
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{
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if (input_len >= CON_MAXPROMPTCHARS-1)
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return;
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if (input_cur != input_len)
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memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
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inputlines[inputline][input_cur++] = c;
|
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inputlines[inputline][++input_len] = 0;
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input_sel = input_cur;
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}
|
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|
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static void CON_InputDelChar(void)
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{
|
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if (!input_cur)
|
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return;
|
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if (input_cur != input_len)
|
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memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
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inputlines[inputline][--input_len] = 0;
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input_sel = --input_cur;
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}
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|
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//
|
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// ----
|
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//
|
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|
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// Handles console key input
|
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//
|
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boolean CON_Responder(event_t *ev)
|
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{
|
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static boolean consdown;
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static boolean shiftdown;
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static boolean ctrldown;
|
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static UINT8 consdown = false; // console is treated differently due to rare usage
|
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|
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// sequential completions a la 4dos
|
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static char completion[80];
|
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|
@ -639,13 +713,8 @@ boolean CON_Responder(event_t *ev)
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// let go keyup events, don't eat them
|
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if (ev->type != ev_keydown && ev->type != ev_console)
|
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{
|
||||
if (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT)
|
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shiftdown = false;
|
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else if (ev->data1 == KEY_LCTRL || ev->data1 == KEY_RCTRL)
|
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ctrldown = false;
|
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else if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
|
||||
if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
|
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consdown = false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -684,94 +753,110 @@ boolean CON_Responder(event_t *ev)
|
|||
consoletoggle = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// eat shift only if console active
|
||||
if (key == KEY_LSHIFT || key == KEY_RSHIFT)
|
||||
{
|
||||
shiftdown = true;
|
||||
// Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas
|
||||
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|
||||
|| key == KEY_LCTRL || key == KEY_RCTRL
|
||||
|| key == KEY_LALT || key == KEY_RALT)
|
||||
return true;
|
||||
}
|
||||
|
||||
// same for ctrl
|
||||
if (key == KEY_LCTRL || key == KEY_RCTRL)
|
||||
// ctrl modifier -- changes behavior, adds shortcuts
|
||||
if (ctrldown)
|
||||
{
|
||||
ctrldown = true;
|
||||
return true;
|
||||
// show all cvars/commands that match what we have inputted
|
||||
if (key == KEY_TAB)
|
||||
{
|
||||
size_t i, len;
|
||||
|
||||
if (!completion[0])
|
||||
{
|
||||
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
|
||||
return true;
|
||||
strcpy(completion, inputlines[inputline]);
|
||||
comskips = varskips = 0;
|
||||
}
|
||||
len = strlen(completion);
|
||||
|
||||
//first check commands
|
||||
CONS_Printf("\nCommands:\n");
|
||||
for (i = 0, cmd = COM_CompleteCommand(completion, i); cmd; cmd = COM_CompleteCommand(completion, ++i))
|
||||
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len);
|
||||
if (i == 0) CONS_Printf(" (none)\n");
|
||||
|
||||
//now we move on to CVARs
|
||||
CONS_Printf("Variables:\n");
|
||||
for (i = 0, cmd = CV_CompleteVar(completion, i); cmd; cmd = CV_CompleteVar(completion, ++i))
|
||||
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len);
|
||||
if (i == 0) CONS_Printf(" (none)\n");
|
||||
|
||||
return true;
|
||||
}
|
||||
// ---
|
||||
|
||||
if (key == KEY_HOME) // oldest text in buffer
|
||||
{
|
||||
con_scrollup = (con_totallines-((con_curlines-16)>>3));
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_END) // most recent text in buffer
|
||||
{
|
||||
con_scrollup = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (key == 'x' || key == 'X')
|
||||
{
|
||||
if (input_sel > input_cur)
|
||||
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
|
||||
else
|
||||
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
|
||||
CON_InputDelSelection();
|
||||
completion[0] = 0;
|
||||
return true;
|
||||
}
|
||||
else if (key == 'c' || key == 'C')
|
||||
{
|
||||
if (input_sel > input_cur)
|
||||
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
|
||||
else
|
||||
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
|
||||
return true;
|
||||
}
|
||||
else if (key == 'v' || key == 'V')
|
||||
{
|
||||
const char *paste = I_ClipboardPaste();
|
||||
if (input_sel != input_cur)
|
||||
CON_InputDelSelection();
|
||||
if (paste != NULL)
|
||||
CON_InputAddString(paste);
|
||||
completion[0] = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Select all
|
||||
if (key == 'a' || key == 'A')
|
||||
{
|
||||
input_sel = 0;
|
||||
input_cur = input_len;
|
||||
return true;
|
||||
}
|
||||
|
||||
// don't eat the key
|
||||
return false;
|
||||
}
|
||||
|
||||
// command completion forward (tab) and backward (shift-tab)
|
||||
if (key == KEY_TAB)
|
||||
{
|
||||
// show all cvars/commands that match what we have inputted
|
||||
if (ctrldown)
|
||||
{
|
||||
UINT32 i;
|
||||
size_t stop = input_cx - 1;
|
||||
char nameremainder[255];
|
||||
|
||||
if (input_cx < 2 || strlen(inputlines[inputline]+1) >= 80)
|
||||
return true;
|
||||
|
||||
strcpy(completion, inputlines[inputline]+1);
|
||||
|
||||
// trimming: stop at the first newline
|
||||
for (i = 0; i < input_cx - 1; ++i)
|
||||
{
|
||||
if (completion[i] == ' ')
|
||||
{
|
||||
completion[i] = '\0';
|
||||
stop = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
i = 0;
|
||||
|
||||
//first check commands
|
||||
CONS_Printf("\nCommands:\n");
|
||||
|
||||
for (cmd = COM_CompleteCommand(completion, i); cmd; cmd = COM_CompleteCommand(completion, i))
|
||||
{
|
||||
strncpy(nameremainder, cmd+(stop), strlen(cmd)-(stop));
|
||||
nameremainder[strlen(cmd)-(stop)] = '\0';
|
||||
|
||||
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, nameremainder);
|
||||
++i;
|
||||
}
|
||||
if (i == 0)
|
||||
CONS_Printf(" (none)\n");
|
||||
|
||||
i = 0;
|
||||
|
||||
//now we move on to CVARs
|
||||
CONS_Printf("Variables:\n");
|
||||
|
||||
for (cmd = CV_CompleteVar(completion, i); cmd; cmd = CV_CompleteVar(completion, i))
|
||||
{
|
||||
strncpy(nameremainder, cmd+(stop), strlen(cmd)-(stop));
|
||||
nameremainder[strlen(cmd)-(stop)] = '\0';
|
||||
|
||||
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, nameremainder);
|
||||
++i;
|
||||
}
|
||||
if (i == 0)
|
||||
CONS_Printf(" (none)\n");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// sequential command completion forward and backward
|
||||
|
||||
// remember typing for several completions (a-la-4dos)
|
||||
if (inputlines[inputline][input_cx-1] != ' ')
|
||||
if (!completion[0])
|
||||
{
|
||||
if (strlen(inputlines[inputline]+1) < 80)
|
||||
strcpy(completion, inputlines[inputline]+1);
|
||||
else
|
||||
completion[0] = 0;
|
||||
|
||||
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
|
||||
return true;
|
||||
strcpy(completion, inputlines[inputline]);
|
||||
comskips = varskips = 0;
|
||||
}
|
||||
else
|
||||
|
@ -783,37 +868,26 @@ boolean CON_Responder(event_t *ev)
|
|||
if (--varskips < 0)
|
||||
comskips = -comskips - 2;
|
||||
}
|
||||
else if (comskips > 0)
|
||||
comskips--;
|
||||
else if (comskips > 0) comskips--;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (comskips < 0)
|
||||
varskips++;
|
||||
else
|
||||
comskips++;
|
||||
if (comskips < 0) varskips++;
|
||||
else comskips++;
|
||||
}
|
||||
}
|
||||
|
||||
if (comskips >= 0)
|
||||
{
|
||||
cmd = COM_CompleteCommand(completion, comskips);
|
||||
if (!cmd)
|
||||
// dirty: make sure if comskips is zero, to have a neg value
|
||||
if (!cmd) // dirty: make sure if comskips is zero, to have a neg value
|
||||
comskips = -comskips - 1;
|
||||
}
|
||||
if (comskips < 0)
|
||||
cmd = CV_CompleteVar(completion, varskips);
|
||||
|
||||
if (cmd)
|
||||
{
|
||||
memset(inputlines[inputline]+1, 0, CON_MAXPROMPTCHARS-1);
|
||||
strcpy(inputlines[inputline]+1, cmd);
|
||||
input_cx = strlen(cmd) + 1;
|
||||
inputlines[inputline][input_cx] = ' ';
|
||||
input_cx++;
|
||||
inputlines[inputline][input_cx] = 0;
|
||||
}
|
||||
CON_InputSetString(va("%s ", cmd));
|
||||
else
|
||||
{
|
||||
if (comskips > 0)
|
||||
|
@ -839,47 +913,80 @@ boolean CON_Responder(event_t *ev)
|
|||
return true;
|
||||
}
|
||||
|
||||
if (key == KEY_HOME) // oldest text in buffer
|
||||
if (key == KEY_LEFTARROW)
|
||||
{
|
||||
con_scrollup = (con_totallines-((con_curlines-16)>>3));
|
||||
if (input_cur != 0)
|
||||
--input_cur;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_END) // most recent text in buffer
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
{
|
||||
con_scrollup = 0;
|
||||
if (input_cur < input_len)
|
||||
++input_cur;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_HOME)
|
||||
{
|
||||
input_cur = 0;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_END)
|
||||
{
|
||||
input_cur = input_len;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point we're messing with input
|
||||
// Clear completion
|
||||
completion[0] = 0;
|
||||
|
||||
// command enter
|
||||
if (key == KEY_ENTER)
|
||||
{
|
||||
if (input_cx < 2)
|
||||
if (!input_len)
|
||||
return true;
|
||||
|
||||
// push the command
|
||||
COM_BufAddText(inputlines[inputline]+1);
|
||||
COM_BufAddText(inputlines[inputline]);
|
||||
COM_BufAddText("\n");
|
||||
|
||||
CONS_Printf("%s\n", inputlines[inputline]);
|
||||
CONS_Printf("\x86""%c""\x80""%s\n", CON_PROMPTCHAR, inputlines[inputline]);
|
||||
|
||||
inputline = (inputline+1) & 31;
|
||||
inputhist = inputline;
|
||||
|
||||
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
||||
inputlines[inputline][0] = CON_PROMPTCHAR;
|
||||
input_cx = 1;
|
||||
CON_InputClear();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// backspace command prompt
|
||||
if (key == KEY_BACKSPACE)
|
||||
// backspace and delete command prompt
|
||||
if (input_sel != input_cur)
|
||||
{
|
||||
if (input_cx > 1)
|
||||
if (key == KEY_BACKSPACE || key == KEY_DEL)
|
||||
{
|
||||
input_cx--;
|
||||
inputlines[inputline][input_cx] = 0;
|
||||
CON_InputDelSelection();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (key == KEY_BACKSPACE)
|
||||
{
|
||||
CON_InputDelChar();
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_DEL)
|
||||
{
|
||||
if (input_cur == input_len)
|
||||
return true;
|
||||
++input_cur;
|
||||
CON_InputDelChar();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -888,18 +995,15 @@ boolean CON_Responder(event_t *ev)
|
|||
{
|
||||
// copy one of the previous inputlines to the current
|
||||
do
|
||||
{
|
||||
inputhist = (inputhist - 1) & 31; // cycle back
|
||||
} while (inputhist != inputline && !inputlines[inputhist][1]);
|
||||
while (inputhist != inputline && !inputlines[inputhist][0]);
|
||||
|
||||
// stop at the last history input line, which is the
|
||||
// current line + 1 because we cycle through the 32 input lines
|
||||
if (inputhist == inputline)
|
||||
inputhist = (inputline + 1) & 31;
|
||||
|
||||
M_Memcpy(inputlines[inputline], inputlines[inputhist], CON_MAXPROMPTCHARS);
|
||||
input_cx = strlen(inputlines[inputline]);
|
||||
|
||||
CON_InputSetString(inputlines[inputhist]);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -909,23 +1013,14 @@ boolean CON_Responder(event_t *ev)
|
|||
if (inputhist == inputline)
|
||||
return true;
|
||||
do
|
||||
{
|
||||
inputhist = (inputhist + 1) & 31;
|
||||
} while (inputhist != inputline && !inputlines[inputhist][1]);
|
||||
|
||||
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
||||
while (inputhist != inputline && !inputlines[inputhist][0]);
|
||||
|
||||
// back to currentline
|
||||
if (inputhist == inputline)
|
||||
{
|
||||
inputlines[inputline][0] = CON_PROMPTCHAR;
|
||||
input_cx = 1;
|
||||
}
|
||||
CON_InputClear();
|
||||
else
|
||||
{
|
||||
strcpy(inputlines[inputline], inputlines[inputhist]);
|
||||
input_cx = strlen(inputlines[inputline]);
|
||||
}
|
||||
CON_InputSetString(inputlines[inputhist]);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -950,15 +1045,12 @@ boolean CON_Responder(event_t *ev)
|
|||
return false;
|
||||
|
||||
// add key to cmd line here
|
||||
if (input_cx < CON_MAXPROMPTCHARS)
|
||||
{
|
||||
if (key >= 'A' && key <= 'Z' && !shiftdown) //this is only really necessary for dedicated servers
|
||||
key = key + 'a' - 'A';
|
||||
if (key >= 'A' && key <= 'Z' && !shiftdown) //this is only really necessary for dedicated servers
|
||||
key = key + 'a' - 'A';
|
||||
|
||||
inputlines[inputline][input_cx] = (char)key;
|
||||
inputlines[inputline][input_cx + 1] = 0;
|
||||
input_cx++;
|
||||
}
|
||||
if (input_sel != input_cur)
|
||||
CON_InputDelSelection();
|
||||
CON_InputAddChar(key);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1242,26 +1334,89 @@ void CONS_Error(const char *msg)
|
|||
//
|
||||
static void CON_DrawInput(void)
|
||||
{
|
||||
char *p;
|
||||
size_t c;
|
||||
INT32 x, y;
|
||||
INT32 charwidth = (INT32)con_scalefactor << 3;
|
||||
|
||||
// input line scrolls left if it gets too long
|
||||
p = inputlines[inputline];
|
||||
if (input_cx >= con_width-11)
|
||||
p += input_cx - (con_width-11) + 1;
|
||||
const char *p = inputlines[inputline];
|
||||
size_t c, clen, cend;
|
||||
UINT8 lellip = 0, rellip = 0;
|
||||
INT32 x, y, i;
|
||||
|
||||
y = con_curlines - 12 * con_scalefactor;
|
||||
x = charwidth*2;
|
||||
|
||||
for (c = 0, x = charwidth; c < con_width-11; c++, x += charwidth)
|
||||
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
clen = con_width-13;
|
||||
|
||||
// draw the blinking cursor
|
||||
//
|
||||
x = ((input_cx >= con_width-11) ? (INT32)(con_width-11) : (INT32)((input_cx + 1)) * charwidth);
|
||||
if (con_tick < 4)
|
||||
V_DrawCharacter(x, y, '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
if (input_len <= clen)
|
||||
{
|
||||
c = 0;
|
||||
clen = input_len;
|
||||
}
|
||||
else // input line scrolls left if it gets too long
|
||||
{
|
||||
clen -= 2; // There will always be some extra truncation -- but where is what we'll find out
|
||||
|
||||
if (input_cur <= clen/2)
|
||||
{
|
||||
// Close enough to right edge to show all
|
||||
c = 0;
|
||||
// Always will truncate right side from this position, so always draw right ellipsis
|
||||
rellip = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Cursor in the middle (or right side) of input
|
||||
// Move over for the ellipsis
|
||||
c = input_cur - (clen/2) + 2;
|
||||
x += charwidth*2;
|
||||
lellip = 1;
|
||||
|
||||
if (c + clen >= input_len)
|
||||
{
|
||||
// Cursor in the right side of input
|
||||
// We were too far over, so move back
|
||||
c = input_len - clen;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Cursor in the middle -- ellipses on both sides
|
||||
clen -= 2;
|
||||
rellip = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (lellip)
|
||||
{
|
||||
x -= charwidth*3;
|
||||
if (input_sel < c)
|
||||
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
||||
for (i = 0; i < 3; ++i, x += charwidth)
|
||||
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
else
|
||||
V_DrawCharacter(x-charwidth, y, CON_PROMPTCHAR | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
|
||||
for (cend = c + clen; c < cend; ++c, x += charwidth)
|
||||
{
|
||||
if ((input_sel > c && input_cur <= c) || (input_sel <= c && input_cur > c))
|
||||
{
|
||||
V_DrawFill(x, y, charwidth, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
||||
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_YELLOWMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
else
|
||||
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
|
||||
if (c == input_cur && con_tick >= 4)
|
||||
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
if (cend == input_cur && con_tick >= 4)
|
||||
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
if (rellip)
|
||||
{
|
||||
if (input_sel > cend)
|
||||
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
||||
for (i = 0; i < 3; ++i, x += charwidth)
|
||||
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
}
|
||||
|
||||
// draw the last lines of console text to the top of the screen
|
||||
|
@ -1417,7 +1572,7 @@ static void CON_DrawConsole(void)
|
|||
{
|
||||
// inu: no more width (was always 0 and vid.width)
|
||||
if (rendermode != render_none)
|
||||
V_DrawFadeConsBack(con_curlines, cons_backcolor.value); // translucent background
|
||||
V_DrawFadeConsBack(con_curlines); // translucent background
|
||||
}
|
||||
|
||||
// draw console text lines from top to bottom
|
||||
|
|
|
@ -40,11 +40,10 @@ extern consvar_t cons_backcolor;
|
|||
|
||||
extern UINT8 *yellowmap, *purplemap, *lgreenmap, *bluemap, *graymap, *redmap, *orangemap;
|
||||
|
||||
// Console bg colors:
|
||||
extern UINT8 *cwhitemap, *corangemap, *cbluemap, *cgreenmap, *cgraymap,
|
||||
*credmap;
|
||||
// Console bg color (auto updated to match)
|
||||
extern UINT8 *consolebgmap;
|
||||
|
||||
void CON_ReSetupBackColormap(UINT16 num);
|
||||
void CON_SetupBackColormap(void);
|
||||
void CON_ClearHUD(void); // clear heads up messages
|
||||
|
||||
void CON_Ticker(void);
|
||||
|
|
36
src/d_main.c
36
src/d_main.c
|
@ -73,6 +73,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
|||
#include "dehacked.h" // Dehacked list test
|
||||
#include "m_cond.h" // condition initialization
|
||||
#include "fastcmp.h"
|
||||
#include "keys.h"
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
#include "config.h"
|
||||
|
@ -176,6 +177,38 @@ void D_PostEvent(const event_t *ev)
|
|||
void D_PostEvent_end(void) {};
|
||||
#endif
|
||||
|
||||
// modifier keys
|
||||
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
|
||||
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
|
||||
UINT8 altdown = 0; // 0x1 left, 0x2 right
|
||||
//
|
||||
// D_ModifierKeyResponder
|
||||
// Sets global shift/ctrl/alt variables, never actually eats events
|
||||
//
|
||||
static inline void D_ModifierKeyResponder(event_t *ev)
|
||||
{
|
||||
if (ev->type == ev_keydown) switch (ev->data1)
|
||||
{
|
||||
case KEY_LSHIFT: shiftdown |= 0x1; return;
|
||||
case KEY_RSHIFT: shiftdown |= 0x2; return;
|
||||
case KEY_LCTRL: ctrldown |= 0x1; return;
|
||||
case KEY_RCTRL: ctrldown |= 0x2; return;
|
||||
case KEY_LALT: altdown |= 0x1; return;
|
||||
case KEY_RALT: altdown |= 0x2; return;
|
||||
default: return;
|
||||
}
|
||||
else if (ev->type == ev_keyup) switch (ev->data1)
|
||||
{
|
||||
case KEY_LSHIFT: shiftdown &= ~0x1; return;
|
||||
case KEY_RSHIFT: shiftdown &= ~0x2; return;
|
||||
case KEY_LCTRL: ctrldown &= ~0x1; return;
|
||||
case KEY_RCTRL: ctrldown &= ~0x2; return;
|
||||
case KEY_LALT: altdown &= ~0x1; return;
|
||||
case KEY_RALT: altdown &= ~0x2; return;
|
||||
default: return;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// D_ProcessEvents
|
||||
// Send all the events of the given timestamp down the responder chain
|
||||
|
@ -188,6 +221,9 @@ void D_ProcessEvents(void)
|
|||
{
|
||||
ev = &events[eventtail];
|
||||
|
||||
// Set global shift/ctrl/alt down variables
|
||||
D_ModifierKeyResponder(ev); // never eats events
|
||||
|
||||
// Screenshots over everything so that they can be taken anywhere.
|
||||
if (M_ScreenshotResponder(ev))
|
||||
continue; // ate the event
|
||||
|
|
|
@ -1721,6 +1721,18 @@ INT32 I_PutEnv(char *variable)
|
|||
return putenv(variable);
|
||||
}
|
||||
|
||||
INT32 I_ClipboardCopy(const char *data, size_t size)
|
||||
{
|
||||
(void)data;
|
||||
(void)size;
|
||||
return -1;
|
||||
}
|
||||
|
||||
char *I_ClipboardPaste(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const CPUInfoFlags *I_CPUInfo(void)
|
||||
{
|
||||
static CPUInfoFlags DOS_CPUInfo;
|
||||
|
|
|
@ -394,6 +394,9 @@ extern INT32 cv_debug;
|
|||
// Misc stuff for later...
|
||||
// =======================
|
||||
|
||||
// Modifier key variables, accessible anywhere
|
||||
extern UINT8 shiftdown, ctrldown, altdown;
|
||||
|
||||
// if we ever make our alloc stuff...
|
||||
#define ZZ_Alloc(x) Z_Malloc(x, PU_STATIC, NULL)
|
||||
|
||||
|
|
|
@ -162,6 +162,18 @@ INT32 I_PutEnv(char *variable)
|
|||
return -1;
|
||||
}
|
||||
|
||||
INT32 I_ClipboardCopy(const char *data, size_t size)
|
||||
{
|
||||
(void)data;
|
||||
(void)size;
|
||||
return -1;
|
||||
}
|
||||
|
||||
char *I_ClipboardPaste(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void I_RegisterSysCommands(void) {}
|
||||
|
||||
#include "../sdl/dosstr.c"
|
||||
|
|
|
@ -45,7 +45,7 @@
|
|||
#include "hw_md2.h"
|
||||
|
||||
#define R_FAKEFLOORS
|
||||
//#define HWPRECIP
|
||||
#define HWPRECIP
|
||||
#define SORTING
|
||||
//#define POLYSKY
|
||||
|
||||
|
@ -4401,7 +4401,6 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
|
|||
FOutVector *wv;
|
||||
GLPatch_t *gpatch; // sprite patch converted to hardware
|
||||
FSurfaceInfo Surf;
|
||||
sector_t *sector;
|
||||
|
||||
if (!spr->mobj)
|
||||
return;
|
||||
|
@ -4455,19 +4454,38 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
|
|||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
HWR_GetMappedPatch(gpatch, spr->colormap);
|
||||
|
||||
sector = spr->mobj->subsector->sector;
|
||||
|
||||
if (sector->ffloors)
|
||||
// colormap test
|
||||
{
|
||||
ffloor_t *caster = sector->lightlist[R_GetPlaneLight(sector, spr->mobj->z, false)].caster;
|
||||
sector = caster ? §ors[caster->secnum] : sector;
|
||||
}
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = 255;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
// sprite lighting by modulating the RGB components
|
||||
if (sector->extra_colormap)
|
||||
Surf.FlatColor.rgba = HWR_Lighting(spr->sectorlight,sector->extra_colormap->rgba,sector->extra_colormap->fadergba, false, false);
|
||||
if (sector->numlights)
|
||||
{
|
||||
INT32 light;
|
||||
|
||||
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
}
|
||||
else
|
||||
Surf.FlatColor.rgba = HWR_Lighting(spr->sectorlight,NORMALFOG,FADEFOG, false, false);
|
||||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
if (colormap)
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false);
|
||||
else
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false);
|
||||
}
|
||||
|
||||
if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
|
@ -5289,6 +5307,11 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
//
|
||||
vis = HWR_NewVisSprite();
|
||||
vis->x1 = x1;
|
||||
#if 0
|
||||
vis->x2 = x2;
|
||||
#else
|
||||
(void)x2;
|
||||
#endif
|
||||
vis->x2 = tx;
|
||||
vis->tz = tz;
|
||||
vis->dispoffset = 0; // Monster Iestyn: 23/11/15: HARDWARE SUPPORT AT LAST
|
||||
|
@ -5301,7 +5324,6 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
// set top/bottom coords
|
||||
vis->ty = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset) - gr_viewz;
|
||||
|
||||
vis->sectorlight = 0xff;
|
||||
vis->precip = true;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -308,6 +308,23 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
|
||||
model->header.numSkins = 1;
|
||||
|
||||
#define MD2LIMITCHECK(field, max, msgname) \
|
||||
if (field > max) \
|
||||
{ \
|
||||
CONS_Alert(CONS_ERROR, "md2_readModel: %s has too many " msgname " (# found: %d, maximum: %d)\n", filename, field, max); \
|
||||
md2_freeModel (model); \
|
||||
return 0; \
|
||||
}
|
||||
|
||||
// Uncomment if these are actually needed
|
||||
// MD2LIMITCHECK(model->header.numSkins, MD2_MAX_SKINS, "skins")
|
||||
// MD2LIMITCHECK(model->header.numTexCoords, MD2_MAX_TEXCOORDS, "texture coordinates")
|
||||
MD2LIMITCHECK(model->header.numTriangles, MD2_MAX_TRIANGLES, "triangles")
|
||||
MD2LIMITCHECK(model->header.numFrames, MD2_MAX_FRAMES, "frames")
|
||||
MD2LIMITCHECK(model->header.numVertices, MD2_MAX_VERTICES, "vertices")
|
||||
|
||||
#undef MD2LIMITCHECK
|
||||
|
||||
// read skins
|
||||
fseek(file, model->header.offsetSkins, SEEK_SET);
|
||||
if (model->header.numSkins > 0)
|
||||
|
@ -319,8 +336,6 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
md2_freeModel (model);
|
||||
return 0;
|
||||
}
|
||||
|
||||
;
|
||||
}
|
||||
|
||||
// read texture coordinates
|
||||
|
@ -334,8 +349,6 @@ static md2_model_t *md2_readModel(const char *filename)
|
|||
md2_freeModel (model);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// read triangles
|
||||
|
@ -769,6 +782,7 @@ void HWR_InitMD2(void)
|
|||
md2_playermodels[s].grpatch = NULL;
|
||||
md2_playermodels[s].skin = -1;
|
||||
md2_playermodels[s].notfound = true;
|
||||
md2_playermodels[s].error = false;
|
||||
}
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
{
|
||||
|
@ -777,6 +791,7 @@ void HWR_InitMD2(void)
|
|||
md2_models[i].grpatch = NULL;
|
||||
md2_models[i].skin = -1;
|
||||
md2_models[i].notfound = true;
|
||||
md2_models[i].error = false;
|
||||
}
|
||||
|
||||
// read the md2.dat file
|
||||
|
@ -1269,6 +1284,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
else
|
||||
md2 = &md2_models[spr->mobj->sprite];
|
||||
|
||||
if (md2->error)
|
||||
return; // we already failed loading this before :(
|
||||
if (!md2->model)
|
||||
{
|
||||
//CONS_Debug(DBG_RENDER, "Loading MD2... (%s)", sprnames[spr->mobj->sprite]);
|
||||
|
@ -1282,6 +1299,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
else
|
||||
{
|
||||
//CONS_Debug(DBG_RENDER, " FAILED\n");
|
||||
md2->error = true; // prevent endless fail
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -123,6 +123,7 @@ typedef struct
|
|||
void *blendgrpatch;
|
||||
boolean notfound;
|
||||
INT32 skin;
|
||||
boolean error;
|
||||
} md2_t;
|
||||
|
||||
extern md2_t md2_models[NUMSPRITES];
|
||||
|
|
|
@ -757,15 +757,8 @@ void HU_clearChatChars(void)
|
|||
//
|
||||
boolean HU_Responder(event_t *ev)
|
||||
{
|
||||
static boolean shiftdown = false;
|
||||
UINT8 c;
|
||||
|
||||
if (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT)
|
||||
{
|
||||
shiftdown = (ev->type == ev_keydown);
|
||||
return chat_on;
|
||||
}
|
||||
|
||||
if (ev->type != ev_keydown)
|
||||
return false;
|
||||
|
||||
|
|
|
@ -296,6 +296,14 @@ char *I_GetEnv(const char *name);
|
|||
|
||||
INT32 I_PutEnv(char *variable);
|
||||
|
||||
/** \brief Put data in system clipboard
|
||||
*/
|
||||
INT32 I_ClipboardCopy(const char *data, size_t size);
|
||||
|
||||
/** \brief Retrieve data from system clipboard
|
||||
*/
|
||||
const char *I_ClipboardPaste(void);
|
||||
|
||||
void I_RegisterSysCommands(void);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -369,6 +369,8 @@ static int libd_drawScaled(lua_State *L)
|
|||
x = luaL_checkinteger(L, 1);
|
||||
y = luaL_checkinteger(L, 2);
|
||||
scale = luaL_checkinteger(L, 3);
|
||||
if (scale < 0)
|
||||
return luaL_error(L, "negative scale");
|
||||
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
|
||||
flags = luaL_optinteger(L, 5, 0);
|
||||
if (!lua_isnoneornil(L, 6))
|
||||
|
|
|
@ -452,7 +452,7 @@ void Command_RTeleport_f(void)
|
|||
else
|
||||
inty = 0;
|
||||
|
||||
ss = R_PointInSubsector(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT);
|
||||
ss = R_IsPointInSubsector(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT);
|
||||
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n"));
|
||||
|
|
12
src/m_menu.c
12
src/m_menu.c
|
@ -182,9 +182,6 @@ static INT32 vidm_selected = 0;
|
|||
static INT32 vidm_nummodes;
|
||||
static INT32 vidm_column_size;
|
||||
|
||||
// what a headache.
|
||||
static boolean shiftdown = false;
|
||||
|
||||
//
|
||||
// PROTOTYPES
|
||||
//
|
||||
|
@ -2080,11 +2077,6 @@ boolean M_Responder(event_t *ev)
|
|||
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION)
|
||||
return false;
|
||||
|
||||
if (ev->type == ev_keyup && (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT))
|
||||
{
|
||||
shiftdown = false;
|
||||
return false;
|
||||
}
|
||||
if (noFurtherInput)
|
||||
{
|
||||
// Ignore input after enter/escape/other buttons
|
||||
|
@ -2098,10 +2090,6 @@ boolean M_Responder(event_t *ev)
|
|||
// added 5-2-98 remap virtual keys (mouse & joystick buttons)
|
||||
switch (ch)
|
||||
{
|
||||
case KEY_LSHIFT:
|
||||
case KEY_RSHIFT:
|
||||
shiftdown = true;
|
||||
break; //return false;
|
||||
case KEY_MOUSE1:
|
||||
case KEY_JOY1:
|
||||
case KEY_JOY1 + 2:
|
||||
|
|
|
@ -269,6 +269,18 @@ INT32 I_PutEnv(char *variable)
|
|||
return -1;
|
||||
}
|
||||
|
||||
INT32 I_ClipboardCopy(const char *data, size_t size)
|
||||
{
|
||||
(void)data;
|
||||
(void)size;
|
||||
return -1;
|
||||
}
|
||||
|
||||
char *I_ClipboardPaste(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void I_RegisterSysCommands(void) {}
|
||||
|
||||
#include "../sdl/dosstr.c"
|
||||
|
|
39
src/p_map.c
39
src/p_map.c
|
@ -985,18 +985,24 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true;
|
||||
}
|
||||
|
||||
topz = thing->z - FixedMul(FRACUNIT, thing->scale);
|
||||
topz = thing->z - thing->scale; // FixedMul(FRACUNIT, thing->scale), but thing->scale == FRACUNIT in base scale anyways
|
||||
|
||||
// block only when jumping not high enough,
|
||||
// (dont climb max. 24units while already in air)
|
||||
// if not in air, let P_TryMove() decide if it's not too high
|
||||
// since return false doesn't handle momentum properly,
|
||||
// we lie to P_TryMove() so it's always too high
|
||||
if (tmthing->player && tmthing->z + tmthing->height > topz
|
||||
&& tmthing->z + tmthing->height < tmthing->ceilingz)
|
||||
return false; // block while in air
|
||||
|
||||
if (thing->flags & MF_SPRING)
|
||||
{
|
||||
tmfloorz = tmceilingz = INT32_MIN; // block while in air
|
||||
#ifdef ESLOPE
|
||||
tmceilingslope = NULL;
|
||||
#endif
|
||||
tmfloorthing = thing; // needed for side collision
|
||||
}
|
||||
else if (thing->flags & MF_SPRING)
|
||||
;
|
||||
else if (topz < tmceilingz && tmthing->z+tmthing->height <= thing->z+thing->height)
|
||||
else if (topz < tmceilingz && tmthing->z <= thing->z+thing->height)
|
||||
{
|
||||
tmceilingz = topz;
|
||||
#ifdef ESLOPE
|
||||
|
@ -1022,17 +1028,24 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true;
|
||||
}
|
||||
|
||||
topz = thing->z + thing->height + FixedMul(FRACUNIT, thing->scale);
|
||||
topz = thing->z + thing->height + thing->scale; // FixedMul(FRACUNIT, thing->scale), but thing->scale == FRACUNIT in base scale anyways
|
||||
|
||||
// block only when jumping not high enough,
|
||||
// (dont climb max. 24units while already in air)
|
||||
// if not in air, let P_TryMove() decide if it's not too high
|
||||
if (tmthing->player && tmthing->z < topz && tmthing->z > tmthing->floorz)
|
||||
return false; // block while in air
|
||||
|
||||
if (thing->flags & MF_SPRING)
|
||||
// since return false doesn't handle momentum properly,
|
||||
// we lie to P_TryMove() so it's always too high
|
||||
if (tmthing->player && tmthing->z < topz
|
||||
&& tmthing->z > tmthing->floorz)
|
||||
{
|
||||
tmfloorz = tmceilingz = INT32_MAX; // block while in air
|
||||
#ifdef ESLOPE
|
||||
tmfloorslope = NULL;
|
||||
#endif
|
||||
tmfloorthing = thing; // needed for side collision
|
||||
}
|
||||
else if (thing->flags & MF_SPRING)
|
||||
;
|
||||
else if (topz > tmfloorz && tmthing->z >= thing->z)
|
||||
else if (topz > tmfloorz && tmthing->z+tmthing->height >= thing->z)
|
||||
{
|
||||
tmfloorz = topz;
|
||||
#ifdef ESLOPE
|
||||
|
|
|
@ -2017,13 +2017,13 @@ static void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motyp
|
|||
delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2));
|
||||
if (topheight > mo->floorz && abs(delta1) < abs(delta2)
|
||||
&& !(rover->flags & FF_REVERSEPLATFORM)
|
||||
&& ((P_MobjFlip(mo)*mo->momz > 0) || (!(rover->flags & FF_PLATFORM)))) // In reverse gravity, only clip for FOFs that are intangible from their bottom (the "top" you're falling through) if you're coming from above ("below" in your frame of reference)
|
||||
&& ((P_MobjFlip(mo)*mo->momz >= 0) || (!(rover->flags & FF_PLATFORM)))) // In reverse gravity, only clip for FOFs that are intangible from their bottom (the "top" you're falling through) if you're coming from above ("below" in your frame of reference)
|
||||
{
|
||||
mo->floorz = topheight;
|
||||
}
|
||||
if (bottomheight < mo->ceilingz && abs(delta1) >= abs(delta2)
|
||||
&& !(rover->flags & FF_PLATFORM)
|
||||
&& ((P_MobjFlip(mo)*mo->momz > 0) || (!(rover->flags & FF_REVERSEPLATFORM)))) // In normal gravity, only clip for FOFs that are intangible from the top if you're coming from below
|
||||
&& ((P_MobjFlip(mo)*mo->momz >= 0) || (!(rover->flags & FF_REVERSEPLATFORM)))) // In normal gravity, only clip for FOFs that are intangible from the top if you're coming from below
|
||||
{
|
||||
mo->ceilingz = bottomheight;
|
||||
}
|
||||
|
@ -6048,6 +6048,8 @@ void P_RunOverlays(void)
|
|||
P_UnsetThingPosition(mo);
|
||||
mo->x = destx;
|
||||
mo->y = desty;
|
||||
mo->radius = mo->target->radius;
|
||||
mo->height = mo->target->height;
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
mo->z = (mo->target->z + mo->target->height - mo->height) - zoffs;
|
||||
else
|
||||
|
|
|
@ -2585,11 +2585,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
lastloadedmaplumpnum = W_GetNumForName(maplumpname = G_BuildMapName(gamemap));
|
||||
|
||||
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
|
||||
CON_ReSetupBackColormap(mapheaderinfo[gamemap-1]->palette);
|
||||
|
||||
// now part of level loading since in future each level may have
|
||||
// its own anim texture sequences, switches etc.
|
||||
P_InitPicAnims();
|
||||
CON_SetupBackColormap();
|
||||
|
||||
// SRB2 determines the sky texture to be used depending on the map header.
|
||||
P_SetupLevelSky(mapheaderinfo[gamemap-1]->skynum, true);
|
||||
|
@ -3001,6 +2997,9 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
else
|
||||
R_FlushTextureCache(); // just reload it from file
|
||||
|
||||
// Reload ANIMATED / ANIMDEFS
|
||||
P_InitPicAnims();
|
||||
|
||||
// Flush and reload HUD graphics
|
||||
ST_UnloadGraphics();
|
||||
HU_LoadGraphics();
|
||||
|
|
113
src/p_spec.c
113
src/p_spec.c
|
@ -221,8 +221,8 @@ static animdef_t harddefs[] =
|
|||
static animdef_t *animdefs = NULL;
|
||||
|
||||
// A prototype; here instead of p_spec.h, so they're "private"
|
||||
void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i);
|
||||
void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i);
|
||||
void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum);
|
||||
void P_ParseAnimationDefintion(SINT8 istexture);
|
||||
|
||||
/** Sets up texture and flat animations.
|
||||
*
|
||||
|
@ -232,24 +232,21 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i);
|
|||
* Issues an error if any animation cycles are invalid.
|
||||
*
|
||||
* \sa P_FindAnimatedFlat, P_SetupLevelFlatAnims
|
||||
* \author Steven McGranahan (original), Shadow Hog (had to rewrite it to handle multiple WADs)
|
||||
* \author Steven McGranahan (original), Shadow Hog (had to rewrite it to handle multiple WADs), JTE (had to rewrite it to handle multiple WADs _correctly_)
|
||||
*/
|
||||
void P_InitPicAnims(void)
|
||||
{
|
||||
// Init animation
|
||||
INT32 i; // Position in the animdefs array
|
||||
INT32 w; // WAD
|
||||
UINT8 *wadAnimdefs; // not to be confused with animdefs, the combined total of every ANIMATED lump in every WAD, or ANIMDEFS, the ZDoom lump I intend to implement later
|
||||
UINT8 *animatedLump;
|
||||
UINT8 *currentPos;
|
||||
size_t i;
|
||||
|
||||
I_Assert(animdefs == NULL);
|
||||
|
||||
if (W_CheckNumForName("ANIMATED") != LUMPERROR || W_CheckNumForName("ANIMDEFS") != LUMPERROR)
|
||||
{
|
||||
if (animdefs)
|
||||
{
|
||||
Z_Free(animdefs);
|
||||
animdefs = NULL;
|
||||
}
|
||||
for (w = 0, i = 0, maxanims = 0; w < numwadfiles; w++)
|
||||
for (w = numwadfiles-1, maxanims = 0; w >= 0; w--)
|
||||
{
|
||||
UINT16 animatedLumpNum;
|
||||
UINT16 animdefsLumpNum;
|
||||
|
@ -258,20 +255,20 @@ void P_InitPicAnims(void)
|
|||
animatedLumpNum = W_CheckNumForNamePwad("ANIMATED", w, 0);
|
||||
if (animatedLumpNum != INT16_MAX)
|
||||
{
|
||||
wadAnimdefs = (UINT8 *)W_CacheLumpNumPwad(w, animatedLumpNum, PU_STATIC);
|
||||
animatedLump = (UINT8 *)W_CacheLumpNumPwad(w, animatedLumpNum, PU_STATIC);
|
||||
|
||||
// Get the number of animations in the file
|
||||
for (currentPos = wadAnimdefs; *currentPos != UINT8_MAX; maxanims++, currentPos+=23);
|
||||
i = maxanims;
|
||||
for (currentPos = animatedLump; *currentPos != UINT8_MAX; maxanims++, currentPos+=23);
|
||||
|
||||
// Resize animdefs (or if it hasn't been created, create it)
|
||||
animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
|
||||
// Sanity check it
|
||||
if (!animdefs) {
|
||||
if (!animdefs)
|
||||
I_Error("Not enough free memory for ANIMATED data");
|
||||
}
|
||||
|
||||
// Populate the new array
|
||||
for (currentPos = wadAnimdefs; *currentPos != UINT8_MAX; i++, currentPos+=23)
|
||||
for (currentPos = animatedLump; *currentPos != UINT8_MAX; i++, currentPos+=23)
|
||||
{
|
||||
M_Memcpy(&(animdefs[i].istexture), currentPos, 1); // istexture, 1 byte
|
||||
M_Memcpy(animdefs[i].endname, (currentPos + 1), 9); // endname, 9 bytes
|
||||
|
@ -279,15 +276,13 @@ void P_InitPicAnims(void)
|
|||
M_Memcpy(&(animdefs[i].speed), (currentPos + 19), 4); // speed, 4 bytes
|
||||
}
|
||||
|
||||
Z_Free(wadAnimdefs);
|
||||
Z_Free(animatedLump);
|
||||
}
|
||||
|
||||
// Now find ANIMDEFS
|
||||
animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", w, 0);
|
||||
if (animdefsLumpNum != INT16_MAX)
|
||||
{
|
||||
P_ParseANIMDEFSLump(w, animdefsLumpNum, &i);
|
||||
}
|
||||
P_ParseANIMDEFSLump(w, animdefsLumpNum);
|
||||
}
|
||||
// Define the last one
|
||||
animdefs[maxanims].istexture = -1;
|
||||
|
@ -347,16 +342,20 @@ void P_InitPicAnims(void)
|
|||
lastanim->istexture = -1;
|
||||
R_ClearTextureNumCache(false);
|
||||
|
||||
// Clear animdefs now that we're done with it.
|
||||
// We'll only be using anims from now on.
|
||||
if (animdefs != harddefs)
|
||||
Z_ChangeTag(animdefs, PU_CACHE);
|
||||
Z_Free(animdefs);
|
||||
animdefs = NULL;
|
||||
}
|
||||
|
||||
void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
|
||||
void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum)
|
||||
{
|
||||
char *animdefsLump;
|
||||
size_t animdefsLumpLength;
|
||||
char *animdefsText;
|
||||
char *animdefsToken;
|
||||
char *p;
|
||||
|
||||
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
|
||||
// need to make a space of memory where I can ensure that it will terminate
|
||||
|
@ -376,18 +375,19 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
|
|||
Z_Free(animdefsLump);
|
||||
|
||||
// Now, let's start parsing this thing
|
||||
animdefsToken = M_GetToken(animdefsText);
|
||||
p = animdefsText;
|
||||
animdefsToken = M_GetToken(p);
|
||||
while (animdefsToken != NULL)
|
||||
{
|
||||
if (stricmp(animdefsToken, "TEXTURE") == 0)
|
||||
{
|
||||
Z_Free(animdefsToken);
|
||||
P_ParseAnimationDefintion(1, i);
|
||||
P_ParseAnimationDefintion(1);
|
||||
}
|
||||
else if (stricmp(animdefsToken, "FLAT") == 0)
|
||||
{
|
||||
Z_Free(animdefsToken);
|
||||
P_ParseAnimationDefintion(0, i);
|
||||
P_ParseAnimationDefintion(0);
|
||||
}
|
||||
else if (stricmp(animdefsToken, "OSCILLATE") == 0)
|
||||
{
|
||||
|
@ -398,23 +398,22 @@ void P_ParseANIMDEFSLump(INT32 wadNum, UINT16 lumpnum, INT32 *i)
|
|||
{
|
||||
I_Error("Error parsing ANIMDEFS lump: Expected \"TEXTURE\" or \"FLAT\", got \"%s\"",animdefsToken);
|
||||
}
|
||||
animdefsToken = M_GetToken(NULL);
|
||||
// parse next line
|
||||
while (*p != '\0' && *p != '\n') ++p;
|
||||
if (*p == '\n') ++p;
|
||||
animdefsToken = M_GetToken(p);
|
||||
}
|
||||
Z_Free(animdefsToken);
|
||||
Z_Free((void *)animdefsText);
|
||||
}
|
||||
|
||||
void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
|
||||
void P_ParseAnimationDefintion(SINT8 istexture)
|
||||
{
|
||||
char *animdefsToken;
|
||||
size_t animdefsTokenLength;
|
||||
char *endPos;
|
||||
INT32 animSpeed;
|
||||
|
||||
// Increase the size to make room for the new animation definition
|
||||
maxanims++;
|
||||
animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
|
||||
animdefs[*i].istexture = istexture;
|
||||
size_t i;
|
||||
|
||||
// Startname
|
||||
animdefsToken = M_GetToken(NULL);
|
||||
|
@ -448,14 +447,39 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
|
|||
{
|
||||
I_Error("Error parsing ANIMDEFS lump: lump name \"%s\" exceeds 8 characters", animdefsToken);
|
||||
}
|
||||
strncpy(animdefs[*i].startname, animdefsToken, 9);
|
||||
|
||||
// Search for existing animdef
|
||||
for (i = 0; i < maxanims; i++)
|
||||
if (stricmp(animdefsToken, animdefs[i].startname) == 0)
|
||||
{
|
||||
//CONS_Alert(CONS_NOTICE, "Duplicate animation: %s\n", animdefsToken);
|
||||
|
||||
// If we weren't parsing in reverse order, we would `break` here and parse the new data into the existing slot we found.
|
||||
// Instead, we're just going to skip parsing the rest of this line entirely.
|
||||
Z_Free(animdefsToken);
|
||||
return;
|
||||
}
|
||||
|
||||
// Not found
|
||||
if (i == maxanims)
|
||||
{
|
||||
// Increase the size to make room for the new animation definition
|
||||
maxanims++;
|
||||
animdefs = (animdef_t *)Z_Realloc(animdefs, sizeof(animdef_t)*(maxanims + 1), PU_STATIC, NULL);
|
||||
strncpy(animdefs[i].startname, animdefsToken, 9);
|
||||
}
|
||||
|
||||
// animdefs[i].startname is now set to animdefsToken either way.
|
||||
Z_Free(animdefsToken);
|
||||
|
||||
// set texture type
|
||||
animdefs[i].istexture = istexture;
|
||||
|
||||
// "RANGE"
|
||||
animdefsToken = M_GetToken(NULL);
|
||||
if (animdefsToken == NULL)
|
||||
{
|
||||
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"RANGE\" after \"%s\"'s startname should be", animdefs[*i].startname);
|
||||
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"RANGE\" after \"%s\"'s startname should be", animdefs[i].startname);
|
||||
}
|
||||
if (stricmp(animdefsToken, "ALLOWDECALS") == 0)
|
||||
{
|
||||
|
@ -470,7 +494,7 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
|
|||
}
|
||||
if (stricmp(animdefsToken, "RANGE") != 0)
|
||||
{
|
||||
I_Error("Error parsing ANIMDEFS lump: Expected \"RANGE\" after \"%s\"'s startname, got \"%s\"", animdefs[*i].startname, animdefsToken);
|
||||
I_Error("Error parsing ANIMDEFS lump: Expected \"RANGE\" after \"%s\"'s startname, got \"%s\"", animdefs[i].startname, animdefsToken);
|
||||
}
|
||||
Z_Free(animdefsToken);
|
||||
|
||||
|
@ -478,21 +502,21 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
|
|||
animdefsToken = M_GetToken(NULL);
|
||||
if (animdefsToken == NULL)
|
||||
{
|
||||
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s end texture/flat name should be", animdefs[*i].startname);
|
||||
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s end texture/flat name should be", animdefs[i].startname);
|
||||
}
|
||||
animdefsTokenLength = strlen(animdefsToken);
|
||||
if (animdefsTokenLength>8)
|
||||
{
|
||||
I_Error("Error parsing ANIMDEFS lump: lump name \"%s\" exceeds 8 characters", animdefsToken);
|
||||
}
|
||||
strncpy(animdefs[*i].endname, animdefsToken, 9);
|
||||
strncpy(animdefs[i].endname, animdefsToken, 9);
|
||||
Z_Free(animdefsToken);
|
||||
|
||||
// "TICS"
|
||||
animdefsToken = M_GetToken(NULL);
|
||||
if (animdefsToken == NULL)
|
||||
{
|
||||
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s \"TICS\" should be", animdefs[*i].startname);
|
||||
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s \"TICS\" should be", animdefs[i].startname);
|
||||
}
|
||||
if (stricmp(animdefsToken, "RAND") == 0)
|
||||
{
|
||||
|
@ -501,7 +525,7 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
|
|||
}
|
||||
if (stricmp(animdefsToken, "TICS") != 0)
|
||||
{
|
||||
I_Error("Error parsing ANIMDEFS lump: Expected \"TICS\" in animation definition for \"%s\", got \"%s\"", animdefs[*i].startname, animdefsToken);
|
||||
I_Error("Error parsing ANIMDEFS lump: Expected \"TICS\" in animation definition for \"%s\", got \"%s\"", animdefs[i].startname, animdefsToken);
|
||||
}
|
||||
Z_Free(animdefsToken);
|
||||
|
||||
|
@ -509,7 +533,7 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
|
|||
animdefsToken = M_GetToken(NULL);
|
||||
if (animdefsToken == NULL)
|
||||
{
|
||||
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s animation speed should be", animdefs[*i].startname);
|
||||
I_Error("Error parsing ANIMDEFS lump: Unexpected end of file where \"%s\"'s animation speed should be", animdefs[i].startname);
|
||||
}
|
||||
endPos = NULL;
|
||||
#ifndef AVOID_ERRNO
|
||||
|
@ -523,13 +547,10 @@ void P_ParseAnimationDefintion(SINT8 istexture, INT32 *i)
|
|||
#endif
|
||||
|| animSpeed < 0) // Number is not positive
|
||||
{
|
||||
I_Error("Error parsing ANIMDEFS lump: Expected a positive integer for \"%s\"'s animation speed, got \"%s\"", animdefs[*i].startname, animdefsToken);
|
||||
I_Error("Error parsing ANIMDEFS lump: Expected a positive integer for \"%s\"'s animation speed, got \"%s\"", animdefs[i].startname, animdefsToken);
|
||||
}
|
||||
animdefs[*i].speed = animSpeed;
|
||||
animdefs[i].speed = animSpeed;
|
||||
Z_Free(animdefsToken);
|
||||
|
||||
// Increment i before we go, so this doesn't cause issues later
|
||||
(*i)++;
|
||||
}
|
||||
|
||||
|
||||
|
@ -7428,7 +7449,7 @@ void T_Pusher(pusher_t *p)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (top < thing->z || referrer->floorheight > (thing->z + (thing->height >> 1)))
|
||||
if (top < thing->z || bottom > (thing->z + (thing->height >> 1)))
|
||||
continue;
|
||||
if (thing->z + thing->height > top)
|
||||
touching = true;
|
||||
|
|
|
@ -2280,14 +2280,13 @@ static void P_DoClimbing(player_t *player)
|
|||
fixed_t platy;
|
||||
subsector_t *glidesector;
|
||||
boolean climb = true;
|
||||
boolean onesided = ((player->lastsidehit != -1 && player->lastlinehit != -1) && !(lines[player->lastlinehit].backsector));
|
||||
|
||||
platx = P_ReturnThrustX(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
platy = P_ReturnThrustY(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
|
||||
glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy);
|
||||
glidesector = R_IsPointInSubsector(player->mo->x + platx, player->mo->y + platy);
|
||||
|
||||
if (onesided || glidesector->sector != player->mo->subsector->sector)
|
||||
if (!glidesector || glidesector->sector != player->mo->subsector->sector)
|
||||
{
|
||||
boolean floorclimb = false;
|
||||
boolean thrust = false;
|
||||
|
@ -2295,7 +2294,7 @@ static void P_DoClimbing(player_t *player)
|
|||
boolean skyclimber = false;
|
||||
fixed_t floorheight, ceilingheight; // ESLOPE
|
||||
|
||||
if (onesided)
|
||||
if (!glidesector)
|
||||
floorclimb = true;
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1499,6 +1499,9 @@ void R_InitData(void)
|
|||
CONS_Printf("R_LoadTextures()...\n");
|
||||
R_LoadTextures();
|
||||
|
||||
CONS_Printf("P_InitPicAnims()...\n");
|
||||
P_InitPicAnims();
|
||||
|
||||
CONS_Printf("R_InitSprites()...\n");
|
||||
R_InitSpriteLumps();
|
||||
R_InitSprites();
|
||||
|
|
|
@ -771,7 +771,7 @@ subsector_t *R_PointInSubsector(fixed_t x, fixed_t y)
|
|||
}
|
||||
|
||||
//
|
||||
// R_IsPointInSubsector, same as above but returns 0 if not in subsector - this does not work in opengl because of polyvertex_t
|
||||
// R_IsPointInSubsector, same as above but returns 0 if not in subsector
|
||||
//
|
||||
subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
|
||||
{
|
||||
|
@ -795,7 +795,8 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
|
|||
|
||||
ret = &subsectors[nodenum & ~NF_SUBSECTOR];
|
||||
for (i = 0; i < ret->numlines; i++)
|
||||
if (R_PointOnSegSide(x, y, &segs[ret->firstline + i]))
|
||||
//if (R_PointOnSegSide(x, y, &segs[ret->firstline + i])) -- breaks in ogl because polyvertex_t cast over vertex pointers
|
||||
if (P_PointOnLineSide(x, y, segs[ret->firstline + i].linedef) != segs[ret->firstline + i].side)
|
||||
return 0;
|
||||
|
||||
return ret;
|
||||
|
|
|
@ -2647,6 +2647,47 @@ INT32 I_PutEnv(char *variable)
|
|||
#endif
|
||||
}
|
||||
|
||||
INT32 I_ClipboardCopy(const char *data, size_t size)
|
||||
{
|
||||
char storage[256];
|
||||
if (size > 255)
|
||||
size = 255;
|
||||
memcpy(storage, data, size);
|
||||
storage[size] = 0;
|
||||
|
||||
if (SDL_SetClipboardText(storage))
|
||||
return 0;
|
||||
return -1;
|
||||
}
|
||||
|
||||
const char *I_ClipboardPaste(void)
|
||||
{
|
||||
static char clipboard_modified[256];
|
||||
char *clipboard_contents, *i = clipboard_modified;
|
||||
|
||||
if (!SDL_HasClipboardText())
|
||||
return NULL;
|
||||
clipboard_contents = SDL_GetClipboardText();
|
||||
memcpy(clipboard_modified, clipboard_contents, 255);
|
||||
SDL_free(clipboard_contents);
|
||||
clipboard_modified[255] = 0;
|
||||
|
||||
while (*i)
|
||||
{
|
||||
if (*i == '\n' || *i == '\r')
|
||||
{ // End on newline
|
||||
*i = 0;
|
||||
break;
|
||||
}
|
||||
else if (*i == '\t')
|
||||
*i = ' '; // Tabs become spaces
|
||||
else if (*i < 32 || (unsigned)*i > 127)
|
||||
*i = '?'; // Nonprintable chars become question marks
|
||||
++i;
|
||||
}
|
||||
return (const char *)&clipboard_modified;
|
||||
}
|
||||
|
||||
/** \brief The isWadPathOk function
|
||||
|
||||
\param path string path to check
|
||||
|
|
|
@ -220,7 +220,7 @@ static Mix_Chunk *ds2chunk(void *stream)
|
|||
break;
|
||||
default: // convert arbitrary hz to 44100.
|
||||
step = 0;
|
||||
frac = ((UINT32)freq << FRACBITS) / 44100;
|
||||
frac = ((UINT32)freq << FRACBITS) / 44100 + 1; //Add 1 to counter truncation.
|
||||
while (i < samples)
|
||||
{
|
||||
o = (INT16)(*s+0x80)<<8; // changed signedness and shift up to 16 bits
|
||||
|
|
|
@ -24,7 +24,6 @@ boolean OglSdlSurface(INT32 w, INT32 h);
|
|||
|
||||
void OglSdlFinishUpdate(boolean vidwait);
|
||||
|
||||
extern SDL_Window *window;
|
||||
extern SDL_Renderer *renderer;
|
||||
extern SDL_GLContext sdlglcontext;
|
||||
extern Uint16 realwidth;
|
||||
|
|
|
@ -71,4 +71,7 @@ void I_GetConsoleEvents(void);
|
|||
|
||||
void SDLforceUngrabMouse(void);
|
||||
|
||||
// Needed for some WIN32 functions
|
||||
extern SDL_Window *window;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -2666,6 +2666,18 @@ INT32 I_PutEnv(char *variable)
|
|||
#endif
|
||||
}
|
||||
|
||||
INT32 I_ClipboardCopy(const char *data, size_t size)
|
||||
{
|
||||
(void)data;
|
||||
(void)size;
|
||||
return -1;
|
||||
}
|
||||
|
||||
char *I_ClipboardPaste(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/** \brief The isWadPathOk function
|
||||
|
||||
\param path string path to check
|
||||
|
|
113
src/v_video.c
113
src/v_video.c
|
@ -774,43 +774,51 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
if (!screens[0])
|
||||
return;
|
||||
|
||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
|
||||
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
|
||||
return;
|
||||
}
|
||||
|
||||
dest = screens[0] + y*dupy*vid.width + x*dupx;
|
||||
deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
if (w == BASEVIDWIDTH)
|
||||
w = vid.width;
|
||||
else
|
||||
w *= dupx;
|
||||
if (h == BASEVIDHEIGHT)
|
||||
h = vid.height;
|
||||
else
|
||||
h *= dupy;
|
||||
|
||||
if (x && y && x + w < vid.width && y + h < vid.height)
|
||||
if (c & V_NOSCALESTART)
|
||||
{
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
dest += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
dest += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
dest = screens[0] + y*vid.width + x;
|
||||
deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
|
||||
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
|
||||
return;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
|
||||
dest = screens[0] + y*dupy*vid.width + x*dupx;
|
||||
deststop = screens[0] + vid.rowbytes * vid.height;
|
||||
|
||||
if (w == BASEVIDWIDTH)
|
||||
w = vid.width;
|
||||
else
|
||||
w *= dupx;
|
||||
if (h == BASEVIDHEIGHT)
|
||||
h = vid.height;
|
||||
else
|
||||
h *= dupy;
|
||||
|
||||
if (x && y && x + w < vid.width && y + h < vid.height)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
dest += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
dest += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -968,45 +976,38 @@ void V_DrawFadeScreen(void)
|
|||
}
|
||||
|
||||
// Simple translucency with one color, over a set number of lines starting from the top.
|
||||
void V_DrawFadeConsBack(INT32 plines, INT32 pcolor)
|
||||
void V_DrawFadeConsBack(INT32 plines)
|
||||
{
|
||||
UINT8 *deststop, *colormap, *buf;
|
||||
UINT8 *deststop, *buf;
|
||||
|
||||
#ifdef HWRENDER // not win32 only 19990829 by Kin
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
{
|
||||
UINT32 hwcolor;
|
||||
switch (pcolor)
|
||||
switch (cons_backcolor.value)
|
||||
{
|
||||
case 0: hwcolor = 0xffffff00; break; //white
|
||||
case 1: hwcolor = 0xff800000; break; //orange
|
||||
case 2: hwcolor = 0x0000ff00; break; //blue
|
||||
case 3: hwcolor = 0x00800000; break; //green
|
||||
case 4: hwcolor = 0x80808000; break; //gray
|
||||
case 5: hwcolor = 0xff000000; break; //red
|
||||
default: hwcolor = 0x00800000; break; //green
|
||||
case 0: hwcolor = 0xffffff00; break; // White
|
||||
case 1: hwcolor = 0x80808000; break; // Gray
|
||||
case 2: hwcolor = 0x40201000; break; // Brown
|
||||
case 3: hwcolor = 0xff000000; break; // Red
|
||||
case 4: hwcolor = 0xff800000; break; // Orange
|
||||
case 5: hwcolor = 0x80800000; break; // Yellow
|
||||
case 6: hwcolor = 0x00800000; break; // Green
|
||||
case 7: hwcolor = 0x0000ff00; break; // Blue
|
||||
case 8: hwcolor = 0x4080ff00; break; // Cyan
|
||||
// Default green
|
||||
default: hwcolor = 0x00800000; break;
|
||||
}
|
||||
HWR_DrawConsoleBack(hwcolor, plines);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
switch (pcolor)
|
||||
{
|
||||
case 0: colormap = cwhitemap; break;
|
||||
case 1: colormap = corangemap; break;
|
||||
case 2: colormap = cbluemap; break;
|
||||
case 3: colormap = cgreenmap; break;
|
||||
case 4: colormap = cgraymap; break;
|
||||
case 5: colormap = credmap; break;
|
||||
default: colormap = cgreenmap; break;
|
||||
}
|
||||
|
||||
// heavily simplified -- we don't need to know x or y position,
|
||||
// just the stop position
|
||||
deststop = screens[0] + vid.rowbytes * min(plines, vid.height);
|
||||
for (buf = screens[0]; buf < deststop; ++buf)
|
||||
*buf = colormap[*buf];
|
||||
*buf = consolebgmap[*buf];
|
||||
}
|
||||
|
||||
// Gets string colormap, used for 0x80 color codes
|
||||
|
|
|
@ -145,7 +145,7 @@ void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum);
|
|||
// fade down the screen buffer before drawing the menu over
|
||||
void V_DrawFadeScreen(void);
|
||||
|
||||
void V_DrawFadeConsBack(INT32 plines, INT32 pcolor);
|
||||
void V_DrawFadeConsBack(INT32 plines);
|
||||
|
||||
// draw a single character
|
||||
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed);
|
||||
|
|
|
@ -3598,6 +3598,18 @@ INT32 I_PutEnv(char *variable)
|
|||
return putenv(variable);
|
||||
}
|
||||
|
||||
INT32 I_ClipboardCopy(const char *data, size_t size)
|
||||
{
|
||||
(void)data;
|
||||
(void)size;
|
||||
return -1;
|
||||
}
|
||||
|
||||
const char *I_ClipboardPaste(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
typedef BOOL (WINAPI *p_IsProcessorFeaturePresent) (DWORD);
|
||||
|
||||
const CPUInfoFlags *I_CPUInfo(void)
|
||||
|
|
|
@ -3470,6 +3470,18 @@ INT32 I_PutEnv(char *variable)
|
|||
return putenv(variable);
|
||||
}
|
||||
|
||||
INT32 I_ClipboardCopy(const char *data, size_t size)
|
||||
{
|
||||
(void)data;
|
||||
(void)size;
|
||||
return -1;
|
||||
}
|
||||
|
||||
char *I_ClipboardPaste(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
typedef BOOL (WINAPI *MyFunc3) (DWORD);
|
||||
|
||||
const CPUInfoFlags *I_CPUInfo(void)
|
||||
|
|
Loading…
Reference in a new issue