mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 12:21:19 +00:00
sdl2: joystick fixes. don't pause in demo play/rec
This commit is contained in:
parent
35545a0d67
commit
1ac1d04cca
1 changed files with 34 additions and 11 deletions
|
@ -781,7 +781,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
|||
{
|
||||
if (cv_usemouse.value) I_StartupMouse();
|
||||
}
|
||||
else firsttimeonmouse = SDL_FALSE;
|
||||
//else firsttimeonmouse = SDL_FALSE;
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
if (!paused) I_ResumeSong(0); //resume it
|
||||
|
@ -793,7 +793,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
|||
{
|
||||
SDLforceUngrabMouse();
|
||||
}
|
||||
if (!netgame && gamestate == GS_LEVEL)
|
||||
if (!netgame && gamestate == GS_LEVEL && !demoplayback && !demorecording && !modeattacking)
|
||||
{
|
||||
paused = true;
|
||||
}
|
||||
|
@ -940,15 +940,20 @@ static void Impl_HandleMouseWheelEvent(SDL_MouseWheelEvent evt)
|
|||
static void Impl_HandleJoystickAxisEvent(SDL_JoyAxisEvent evt)
|
||||
{
|
||||
event_t event;
|
||||
SDL_JoystickID joyid[2];
|
||||
|
||||
// Determine the Joystick IDs for each current open joystick
|
||||
joyid[0] = SDL_JoystickInstanceID(JoyInfo.dev);
|
||||
joyid[1] = SDL_JoystickInstanceID(JoyInfo.dev);
|
||||
|
||||
evt.which++;
|
||||
evt.axis++;
|
||||
event.data1 = event.data2 = event.data3 = INT32_MAX;
|
||||
if (cv_usejoystick.value == evt.which)
|
||||
|
||||
if (evt.which == joyid[0])
|
||||
{
|
||||
event.type = ev_joystick;
|
||||
}
|
||||
else if (cv_usejoystick.value == evt.which)
|
||||
else if (evt.which == joyid[1])
|
||||
{
|
||||
event.type = ev_joystick2;
|
||||
}
|
||||
|
@ -974,22 +979,36 @@ static void Impl_HandleJoystickAxisEvent(SDL_JoyAxisEvent evt)
|
|||
static void Impl_HandleJoystickButtonEvent(SDL_JoyButtonEvent evt, Uint32 type)
|
||||
{
|
||||
event_t event;
|
||||
SDL_JoystickID joyid[2];
|
||||
|
||||
evt.which++;
|
||||
if (cv_usejoystick.value == evt.which)
|
||||
// Determine the Joystick IDs for each current open joystick
|
||||
joyid[0] = SDL_JoystickInstanceID(JoyInfo.dev);
|
||||
joyid[1] = SDL_JoystickInstanceID(JoyInfo.dev);
|
||||
|
||||
if (evt.which == joyid[0])
|
||||
{
|
||||
event.data1 = KEY_JOY1;
|
||||
else if (cv_usejoystick.value == evt.which)
|
||||
}
|
||||
else if (evt.which == joyid[1])
|
||||
{
|
||||
event.data1 = KEY_2JOY1;
|
||||
}
|
||||
else return;
|
||||
if (type == SDL_JOYBUTTONUP)
|
||||
{
|
||||
event.type = ev_keyup;
|
||||
}
|
||||
else if (type == SDL_JOYBUTTONDOWN)
|
||||
{
|
||||
event.type = ev_keydown;
|
||||
}
|
||||
else return;
|
||||
if (evt.button < JOYBUTTONS)
|
||||
{
|
||||
event.data1 += evt.button;
|
||||
else
|
||||
return;
|
||||
}
|
||||
else return;
|
||||
|
||||
SDLJoyRemap(&event);
|
||||
if (event.type != ev_console) D_PostEvent(&event);
|
||||
}
|
||||
|
@ -1037,6 +1056,11 @@ void I_GetEvent(void)
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// In order to make wheels act like buttons, we have to set their state to Up.
|
||||
// This is because wheel messages don't have an up/down state.
|
||||
gamekeydown[KEY_MOUSEWHEELDOWN] = gamekeydown[KEY_MOUSEWHEELUP] = 0;
|
||||
|
||||
#if 0
|
||||
SDL_Event inputEvent;
|
||||
static SDL_bool sdlquit = SDL_FALSE; //Alam: once, just once
|
||||
|
@ -1247,7 +1271,6 @@ void I_GetEvent(void)
|
|||
}
|
||||
}
|
||||
//reset wheel like in win32, I don't understand it but works
|
||||
gamekeydown[KEY_MOUSEWHEELDOWN] = gamekeydown[KEY_MOUSEWHEELUP] = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue