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Fix really weird crash I should've checked for
Make the returning of top kart speed slightly cleaner
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2 changed files with 9 additions and 4 deletions
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@ -1273,7 +1273,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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else if (cmd->angleturn < -angleturn[1])
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cmd->angleturn = -angleturn[1];
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cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
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if (player->mo)
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cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
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// SRB2kart - no additional angle if not moving
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if ((player->mo && player->speed > 0) || (leveltime > 140 && (cmd->buttons & BT_ACCELERATE) && (cmd->buttons & BT_BRAKE)))
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@ -1617,7 +1618,8 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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else if (cmd->angleturn < -angleturn[1])
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cmd->angleturn = -angleturn[1];
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cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
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if (player->mo)
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cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
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// SRB2kart - no additional angle if not moving
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if ((player->mo && player->speed > 0) || (leveltime > 140 && (cmd->buttons & BT_ACCELERATE) && (cmd->buttons & BT_BRAKE)))
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@ -1077,6 +1077,7 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
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fixed_t k_speed = 150;
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fixed_t g_cc = FRACUNIT;
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fixed_t xspd = 3072; // 4.6875 aka 3/64
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fixed_t finalspeed;
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switch (cv_kartcc.value)
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{
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@ -1093,9 +1094,11 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
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k_speed += player->kartspeed*3; // 153 - 177
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finalspeed = FixedMul(FixedMul(k_speed<<14, g_cc), player->mo->scale);
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if (doboostpower)
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return FixedMul(FixedMul(FixedMul(k_speed<<14, g_cc), K_GetKartBoostPower(player, true)), player->mo->scale);
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return FixedMul(FixedMul(k_speed<<14, g_cc), player->mo->scale);
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return FixedMul(finalspeed, K_GetKartBoostPower(player, true));
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return finalspeed;
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}
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static fixed_t K_GetKartAccel(player_t *player)
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