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separate var for dashpad cooldown
- no longer has weirdness with pw_flashing - can now have an SA1-style effect for it
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4 changed files with 28 additions and 16 deletions
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@ -297,6 +297,7 @@ typedef enum
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k_pogospring, // Pogo spring bounce effect
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k_brakestop, // Wait until you've made a complete stop for a few tics before letting brake go in reverse.
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k_waterskip, // Water skipping counter
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k_dashpadcooldown, // Separate the vanilla SA-style dash pads from using pw_flashing
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k_itemroulette, // Used for the roulette when deciding what item to give you (was "pw_kartitem")
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k_roulettetype, // Used for the roulette, for deciding type (currently only used for Battle, to give you better items from Karma items)
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@ -7679,6 +7679,7 @@ static const char *const KARTSTUFF_LIST[] = {
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"POGOSPRING",
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"BRAKESTOP",
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"WATERSKIP",
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"DASHPADCOOLDOWN",
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"ITEMROULETTE",
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"ROULETTETYPE",
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32
src/k_kart.c
32
src/k_kart.c
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@ -3161,16 +3161,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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{
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K_UpdateOffroad(player);
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// setting players to use the star colormap and spawning afterimages
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if (player->kartstuff[k_invincibilitytimer])
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{
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mobj_t *ghost;
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player->mo->colorized = true;
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ghost = P_SpawnGhostMobj(player->mo);
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ghost->fuse = 4;
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ghost->frame |= FF_FULLBRIGHT;
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}
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else if (player->kartstuff[k_eggmanexplode])
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if (player->kartstuff[k_eggmanexplode]) // You're gonna diiiiie
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{
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const INT32 flashtime = 4<<(player->kartstuff[k_eggmanexplode]/TICRATE);
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if (player->kartstuff[k_eggmanexplode] == 1 || (player->kartstuff[k_eggmanexplode] % (flashtime/2) != 0))
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@ -3189,7 +3180,15 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->mo->color = SKINCOLOR_CRIMSON;
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}
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}
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else if (player->kartstuff[k_growshrinktimer])
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else if (player->kartstuff[k_invincibilitytimer]) // setting players to use the star colormap and spawning afterimages
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{
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mobj_t *ghost;
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player->mo->colorized = true;
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ghost = P_SpawnGhostMobj(player->mo);
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ghost->fuse = 4;
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ghost->frame |= FF_FULLBRIGHT;
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}
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else if (player->kartstuff[k_growshrinktimer]) // Ditto, for grow/shrink
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{
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if (player->kartstuff[k_growshrinktimer] % 5 == 0)
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{
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@ -3207,6 +3206,17 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->mo->colorized = false;
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}
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if (player->kartstuff[k_dashpadcooldown]) // Twinkle Circuit inspired afterimages
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{
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mobj_t *ghost;
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ghost = P_SpawnGhostMobj(player->mo);
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ghost->fuse = player->kartstuff[k_dashpadcooldown]+1;
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ghost->momx = player->mo->momx / (player->kartstuff[k_dashpadcooldown]+1);
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ghost->momy = player->mo->momy / (player->kartstuff[k_dashpadcooldown]+1);
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ghost->momz = player->mo->momz / (player->kartstuff[k_dashpadcooldown]+1);
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player->kartstuff[k_dashpadcooldown]--;
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}
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if (player->kartstuff[k_spinouttimer])
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{
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if ((P_IsObjectOnGround(player->mo) || player->kartstuff[k_spinouttype] == 1)
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10
src/p_spec.c
10
src/p_spec.c
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@ -3798,7 +3798,7 @@ DoneSection2:
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case 5: // Speed pad w/o spin
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case 6: // Speed pad w/ spin
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if (player->powers[pw_flashing] != 0 && player->powers[pw_flashing] < TICRATE/2)
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if (player->kartstuff[k_dashpadcooldown] != 0)
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break;
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i = P_FindSpecialLineFromTag(4, sector->tag, -1);
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@ -3843,15 +3843,15 @@ DoneSection2:
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P_InstaThrust(player->mo, player->mo->angle, linespeed);
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if (GETSECSPECIAL(sector->special, 3) == 6 && (player->charability2 == CA2_SPINDASH))
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/*if (GETSECSPECIAL(sector->special, 3) == 6 && (player->charability2 == CA2_SPINDASH)) // SRB2kart
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{
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if (!(player->pflags & PF_SPINNING))
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player->pflags |= PF_SPINNING;
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//P_SetPlayerMobjState(player->mo, S_PLAY_ATK1); // SRB2kart
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}
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//P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
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}*/
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player->powers[pw_flashing] = TICRATE/3;
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player->kartstuff[k_dashpadcooldown] = TICRATE/3;
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S_StartSound(player->mo, sfx_spdpad);
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}
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break;
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